suggestion how to prevent players killing off prisoners

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ingenspc
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suggestion how to prevent players killing off prisoners

Postby ingenspc » Sun Mar 01, 2015 11:27 am

in update 30 vid i heard pepole are killing off prisoners. A way to prevent this could be as follows: like how prisoners abort getting thrown in contraband if guards are close, prisoners could also abort an escape if there are armed guardes, and they dont have guns them self. just an idear :)
Fisher27
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Re: suggestion how to prevent players killing off prisoners

Postby Fisher27 » Sun Mar 01, 2015 7:50 pm

I don't employ any armed guards at all. I send them to the gas chamber:
Image

:twisted: :twisted:
ryacko
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Re: suggestion how to prevent players killing off prisoners

Postby ryacko » Tue Mar 03, 2015 6:12 am

Fisher27 wrote:I don't employ any armed guards at all. I send them to the gas chamber:
Image

:twisted: :twisted:

how long to starve to death?
Fisher27
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Re: suggestion how to prevent players killing off prisoners

Postby Fisher27 » Wed Mar 04, 2015 3:46 pm

It takes 6 or 7 days to die of starvation.

I wish IV would provide staff restricted zones in the game. Then I could build separate, automated wings to handle the volatile people. Currently though, any attempts are spoiled by an eager janitor or gardener going in at the wrong time. Manually opening the doors every time is just too much micromanagement.
snarst
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Re: suggestion how to prevent players killing off prisoners

Postby snarst » Wed Mar 04, 2015 6:43 pm

Why the hell is that guy Super-max? I only send fearless and volatile instigators to Super-max. The only people I kill are legendary, and on rare occasions I have one that isn't volatile at all so he gets to live.
Fisher27
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Re: suggestion how to prevent players killing off prisoners

Postby Fisher27 » Thu Mar 05, 2015 3:27 am

snarst wrote:Why the hell is that guy Super-max? I only send fearless and volatile instigators to Super-max. The only people I kill are legendary, and on rare occasions I have one that isn't volatile at all so he gets to live.

My prisons are usually nothing but Max-Sec, including all the legendary ones. They are productive members of my prison. Even better when they're trained for the library or workshop. Fearless is not a problem either ( I don't use armed guards at all). Only volatile and instigators go to SuperMax. Everyone else is together.
Image
snarst
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Re: suggestion how to prevent players killing off prisoners

Postby snarst » Wed Mar 11, 2015 6:38 pm

Fisher27 wrote:
snarst wrote:Why the hell is that guy Super-max? I only send fearless and volatile instigators to Super-max. The only people I kill are legendary, and on rare occasions I have one that isn't volatile at all so he gets to live.

My prisons are usually nothing but Max-Sec, including all the legendary ones. They are productive members of my prison. Even better when they're trained for the library or workshop. Fearless is not a problem either ( I don't use armed guards at all). Only volatile and instigators go to SuperMax. Everyone else is together.
Image

Lol, I put them in super max because I want a perfect punishment/security score. Reform hovers around 3-4 on the grading scale.

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