suggestion how to prevent players killing off prisoners
Moderator: NBJeff
suggestion how to prevent players killing off prisoners
in update 30 vid i heard pepole are killing off prisoners. A way to prevent this could be as follows: like how prisoners abort getting thrown in contraband if guards are close, prisoners could also abort an escape if there are armed guardes, and they dont have guns them self. just an idear 
Re: suggestion how to prevent players killing off prisoners
I don't employ any armed guards at all. I send them to the gas chamber:



Re: suggestion how to prevent players killing off prisoners
Fisher27 wrote:I don't employ any armed guards at all. I send them to the gas chamber:
![]()
how long to starve to death?
Re: suggestion how to prevent players killing off prisoners
It takes 6 or 7 days to die of starvation.
I wish IV would provide staff restricted zones in the game. Then I could build separate, automated wings to handle the volatile people. Currently though, any attempts are spoiled by an eager janitor or gardener going in at the wrong time. Manually opening the doors every time is just too much micromanagement.
I wish IV would provide staff restricted zones in the game. Then I could build separate, automated wings to handle the volatile people. Currently though, any attempts are spoiled by an eager janitor or gardener going in at the wrong time. Manually opening the doors every time is just too much micromanagement.
Re: suggestion how to prevent players killing off prisoners
Why the hell is that guy Super-max? I only send fearless and volatile instigators to Super-max. The only people I kill are legendary, and on rare occasions I have one that isn't volatile at all so he gets to live.
Re: suggestion how to prevent players killing off prisoners
snarst wrote:Why the hell is that guy Super-max? I only send fearless and volatile instigators to Super-max. The only people I kill are legendary, and on rare occasions I have one that isn't volatile at all so he gets to live.
My prisons are usually nothing but Max-Sec, including all the legendary ones. They are productive members of my prison. Even better when they're trained for the library or workshop. Fearless is not a problem either ( I don't use armed guards at all). Only volatile and instigators go to SuperMax. Everyone else is together.

Re: suggestion how to prevent players killing off prisoners
Fisher27 wrote:snarst wrote:Why the hell is that guy Super-max? I only send fearless and volatile instigators to Super-max. The only people I kill are legendary, and on rare occasions I have one that isn't volatile at all so he gets to live.
My prisons are usually nothing but Max-Sec, including all the legendary ones. They are productive members of my prison. Even better when they're trained for the library or workshop. Fearless is not a problem either ( I don't use armed guards at all). Only volatile and instigators go to SuperMax. Everyone else is together.
Lol, I put them in super max because I want a perfect punishment/security score. Reform hovers around 3-4 on the grading scale.
Who is online
Users browsing this forum: No registered users and 2 guests


