[suggestion] Zombie time
Moderator: NBJeff
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
[suggestion] Zombie time
requirements:
- Not enough morgue room for dead bodies
- Dead prisoners that aren't removed
- (Hearse only picks up dead bodies once a day)
story:
Having dead body lying around can freak prisoners out. This manifests itself as the re-animation of the dead prisoner into a zombie.
Rules: While the zombie is walking around prisoners who are to close
- will try to break out of their cells more forcefully
- will try to escape prison.
- are more tazer resistant
- will attack guard if arrested
- Not enough morgue room for dead bodies
- Dead prisoners that aren't removed
- (Hearse only picks up dead bodies once a day)
story:
Having dead body lying around can freak prisoners out. This manifests itself as the re-animation of the dead prisoner into a zombie.
Rules: While the zombie is walking around prisoners who are to close
- will try to break out of their cells more forcefully
- will try to escape prison.
- are more tazer resistant
- will attack guard if arrested
Re: [suggestion] Zombie time
Oh hell no. Why does every game that comes out today have to have zombies. Please zombie games are getting old quick and why would anyone want zombies in a game like this? when the game is finished someone can make a mod but don't add it as a features for the main game and worse still suggesting it. Want zombies? go play dayz, project zomboid, minecraft or pick from the hundreds of zombie games available on pc and/or console.
Seems any developer who wants to get there company off to a good start just needs to release a zombie game today.;(
Seems any developer who wants to get there company off to a good start just needs to release a zombie game today.;(
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
my suggestion came due to the bug with dead people who dont get hearsed or morgued.
Just imagine you in your house with a dead body in your living room. .... lights out .... a little sound you can't quite place .... creepy.
But my suggestion only turn the zombies into a hotspot of radiating fear. they don't do anything beside that. maybe walk to garbage and wait to be picked up with the other garbage.
Just imagine you in your house with a dead body in your living room. .... lights out .... a little sound you can't quite place .... creepy.
But my suggestion only turn the zombies into a hotspot of radiating fear. they don't do anything beside that. maybe walk to garbage and wait to be picked up with the other garbage.
Re: [suggestion] Zombie time
I'd point you to the start of AngryJoe's reiew of "Dying light".
Yaa.. pretty much sums up my feeling about the zombies by now.
Yaa.. pretty much sums up my feeling about the zombies by now.
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
not everyone agrees with that







Re: [suggestion] Zombie time
As a mod I would totally download a zombie one.
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
yup, riots will be OMG OMG OMG ....
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
can it be modded that Hearse arrive once a day instead of 20 hearses all lined up in front?
I guess if that can be done than all you need is:
for zombies
- if prisoner is dead for X hours and not moved to hearse or morgue
--> turn into zombie
--> give it fear aura of size Y
--> make zombie move to garbage area
--> when it arrivés there, make it turn into garbage bag to be picked up.
for prisoners
- if prisoner influenced by fear aura
--> if prisoner is in his cell and there is tunnel under toilet
---> complete tunnel in X seconds and escape
--> else give prisoner path to exit
---> give prisoner strength aura to break down cell doors and jail doors
---> give prisoner bonus defense aura against tazer
--> IF prisoner is caught / killed OR Y time has elapsed THEN remove auras
sounds easy to me .... but then again ... is it??
I guess if that can be done than all you need is:
for zombies
- if prisoner is dead for X hours and not moved to hearse or morgue
--> turn into zombie
--> give it fear aura of size Y
--> make zombie move to garbage area
--> when it arrivés there, make it turn into garbage bag to be picked up.
for prisoners
- if prisoner influenced by fear aura
--> if prisoner is in his cell and there is tunnel under toilet
---> complete tunnel in X seconds and escape
--> else give prisoner path to exit
---> give prisoner strength aura to break down cell doors and jail doors
---> give prisoner bonus defense aura against tazer
--> IF prisoner is caught / killed OR Y time has elapsed THEN remove auras
sounds easy to me .... but then again ... is it??
Re: [suggestion] Zombie time
Why are zombies so popular, honestly?
And for the mod idea, it would be a great idea for a mod which isn't possible at all at the moment. You could probably do most of those things with some programming skills but it won't have the feeling of being a zombie, just an entity going to a place.
And for the mod idea, it would be a great idea for a mod which isn't possible at all at the moment. You could probably do most of those things with some programming skills but it won't have the feeling of being a zombie, just an entity going to a place.
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
zombies have become extra popular due to the series: "the walking dead".
zombies do alot, they should be causing an of exodus out of your prison if you didn't take care of deadbodies.
Kinda like Escape, but every influenced prisoner all at the same time.
zombies do alot, they should be causing an of exodus out of your prison if you didn't take care of deadbodies.
Kinda like Escape, but every influenced prisoner all at the same time.
Re: [suggestion] Zombie time
No zombies in main game please. Maybe a separate mode sure.
But I'm with the idea that dead bodies lying about too long should bother inmates.
But I'm with the idea that dead bodies lying about too long should bother inmates.
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
Turnspike,
No zombies for real, just fun way to counter a bug and probably a player ignoring dead bodies lying about.
See below
No zombies for real, just fun way to counter a bug and probably a player ignoring dead bodies lying about.
See below
Threehorns wrote:my suggestion came due to the bug with dead people who dont get hearsed or morgued.
Just imagine you in your house with a dead body in your living room. .... lights out .... a little sound you can't quite place .... creepy.
But my suggestion only turn the zombies into a hotspot of radiating fear. they don't do anything beside that. maybe walk to garbage and wait to be picked up with the other garbage.
Re: [suggestion] Zombie time
Threehorns wrote:zombies have become extra popular due to the series: "the walking dead".
The current zombie craze predates the Walking Dead by at least a decade (see Shaun of the Living Dead, 28 Days/Weeks Later, Land of the Dead, Resident Evil, Dead Space, etc).
xander
- Threehorns
- level3
- Posts: 263
- Joined: Sun Feb 01, 2015 5:40 am
Re: [suggestion] Zombie time
xander wrote:Threehorns wrote:zombies have become extra popular due to the series: "the walking dead".
The current zombie craze predates the Walking Dead by at least a decade (see Shaun of the Living Dead, 28 Days/Weeks Later, Land of the Dead, Resident Evil, Dead Space, etc).
xander
none of them are series. no addictive hype for next episode that finds its way into everything else.
Re: [suggestion] Zombie time
Threehorns wrote:none of them are series. no addictive hype for next episode that finds its way into everything else.
You seem to be disagreeing with me, but nothing that you have said actually contradicts my post. What is your point?
xander
Who is online
Users browsing this forum: No registered users and 5 guests