[suggestion] Zombie time

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Threehorns
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[suggestion] Zombie time

Postby Threehorns » Fri Feb 20, 2015 8:51 am

requirements:
- Not enough morgue room for dead bodies
- Dead prisoners that aren't removed
- (Hearse only picks up dead bodies once a day)

story:
Having dead body lying around can freak prisoners out. This manifests itself as the re-animation of the dead prisoner into a zombie.

Rules: While the zombie is walking around prisoners who are to close
- will try to break out of their cells more forcefully
- will try to escape prison.
- are more tazer resistant
- will attack guard if arrested
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Re: [suggestion] Zombie time

Postby Roy974 » Fri Feb 20, 2015 11:56 am

Oh hell no. Why does every game that comes out today have to have zombies. Please zombie games are getting old quick and why would anyone want zombies in a game like this? when the game is finished someone can make a mod but don't add it as a features for the main game and worse still suggesting it. Want zombies? go play dayz, project zomboid, minecraft or pick from the hundreds of zombie games available on pc and/or console.

Seems any developer who wants to get there company off to a good start just needs to release a zombie game today.;(
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Re: [suggestion] Zombie time

Postby Threehorns » Fri Feb 20, 2015 1:02 pm

my suggestion came due to the bug with dead people who dont get hearsed or morgued.

Just imagine you in your house with a dead body in your living room. .... lights out .... a little sound you can't quite place .... creepy.

But my suggestion only turn the zombies into a hotspot of radiating fear. they don't do anything beside that. maybe walk to garbage and wait to be picked up with the other garbage.
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Re: [suggestion] Zombie time

Postby twibs » Fri Feb 20, 2015 5:11 pm

I'd point you to the start of AngryJoe's reiew of "Dying light".

Yaa.. pretty much sums up my feeling about the zombies by now.
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Re: [suggestion] Zombie time

Postby Threehorns » Fri Feb 20, 2015 8:15 pm

not everyone agrees with that :mrgreen:

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Re: [suggestion] Zombie time

Postby lugaru » Sat Feb 21, 2015 1:24 am

As a mod I would totally download a zombie one.
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Re: [suggestion] Zombie time

Postby Threehorns » Sat Feb 21, 2015 1:51 am

yup, riots will be OMG OMG OMG ....
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Re: [suggestion] Zombie time

Postby Threehorns » Sat Feb 21, 2015 3:41 am

can it be modded that Hearse arrive once a day instead of 20 hearses all lined up in front?

I guess if that can be done than all you need is:

for zombies
- if prisoner is dead for X hours and not moved to hearse or morgue
--> turn into zombie
--> give it fear aura of size Y
--> make zombie move to garbage area
--> when it arrivés there, make it turn into garbage bag to be picked up.

for prisoners
- if prisoner influenced by fear aura
--> if prisoner is in his cell and there is tunnel under toilet
---> complete tunnel in X seconds and escape
--> else give prisoner path to exit
---> give prisoner strength aura to break down cell doors and jail doors
---> give prisoner bonus defense aura against tazer
--> IF prisoner is caught / killed OR Y time has elapsed THEN remove auras

sounds easy to me .... but then again ... is it??
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Re: [suggestion] Zombie time

Postby knoest26 » Sat Feb 21, 2015 11:17 am

Why are zombies so popular, honestly?

And for the mod idea, it would be a great idea for a mod which isn't possible at all at the moment. You could probably do most of those things with some programming skills but it won't have the feeling of being a zombie, just an entity going to a place.
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Re: [suggestion] Zombie time

Postby Threehorns » Sat Feb 21, 2015 3:48 pm

zombies have become extra popular due to the series: "the walking dead".

zombies do alot, they should be causing an of exodus out of your prison if you didn't take care of deadbodies.
Kinda like Escape, but every influenced prisoner all at the same time.
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Re: [suggestion] Zombie time

Postby Turnspike » Sun Feb 22, 2015 1:19 pm

No zombies in main game please. Maybe a separate mode sure.

But I'm with the idea that dead bodies lying about too long should bother inmates.
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Re: [suggestion] Zombie time

Postby Threehorns » Sun Feb 22, 2015 3:20 pm

Turnspike,

No zombies for real, just fun way to counter a bug and probably a player ignoring dead bodies lying about.
See below

Threehorns wrote:my suggestion came due to the bug with dead people who dont get hearsed or morgued.

Just imagine you in your house with a dead body in your living room. .... lights out .... a little sound you can't quite place .... creepy.

But my suggestion only turn the zombies into a hotspot of radiating fear. they don't do anything beside that. maybe walk to garbage and wait to be picked up with the other garbage.
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Re: [suggestion] Zombie time

Postby xander » Sun Feb 22, 2015 5:21 pm

Threehorns wrote:zombies have become extra popular due to the series: "the walking dead".

The current zombie craze predates the Walking Dead by at least a decade (see Shaun of the Living Dead, 28 Days/Weeks Later, Land of the Dead, Resident Evil, Dead Space, etc).

xander
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Re: [suggestion] Zombie time

Postby Threehorns » Mon Feb 23, 2015 1:05 am

xander wrote:
Threehorns wrote:zombies have become extra popular due to the series: "the walking dead".

The current zombie craze predates the Walking Dead by at least a decade (see Shaun of the Living Dead, 28 Days/Weeks Later, Land of the Dead, Resident Evil, Dead Space, etc).

xander


none of them are series. no addictive hype for next episode that finds its way into everything else.
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Re: [suggestion] Zombie time

Postby xander » Mon Feb 23, 2015 2:39 am

Threehorns wrote:none of them are series. no addictive hype for next episode that finds its way into everything else.

You seem to be disagreeing with me, but nothing that you have said actually contradicts my post. What is your point?

xander

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