Suggestion: new items and rooms / areas
Posted: Mon Feb 16, 2015 7:29 pm
by yimbee
I been thinking about a few new items areas for the game
As we can get fires there should be fire extinguishers I know we have sprinkler but train guards to use them and place them round the prison like in kitchen cell blocks.
Prisoners should having spending money / income from jobes like laundry , workshop and have a tuck shop so they can get sweets and other items like in real life.
gardening grow ingredients for kitchen veg , potatoes carrots etc and have a course on it.
farm animals to
extra things to do in yard football basketball etc
thank you for a great game.
radios for the cell / common room.
Re: Suggestion: new items and rooms / areas
Posted: Sun Mar 15, 2015 12:11 pm
by flummili
I was also thinking about a shop as a new room.
Inmates could earn credits for working in the prison. You already have the percentage of time working during their stay, this could easily be calculated into credits.
Or a little more complicated: different amount of credits for different jobs.
A job with prerequisites pays more.
A job in the library could pay the most, because you need to spend quite a lot of time in a classroom first.
Cleaning or laundry pays the least.
Maybe this would motivate the prisoners to get better jobs?
Then they can spend the credits in the shop for sweets, soaps, shower shoes, etc. Basically stuff they don't really need, but makes life better in prison.
And it could also be used as trade items to get drugs, alcohol, etc.
Re: Suggestion: new items and rooms / areas
Posted: Sun Mar 22, 2015 1:15 am
by Robbedem
A mail sorting room would be nice to have. (like the one in the HBO show Oz)
- It's used to sort and scan incoming and outgoing mail.
- You could have mail sorted and scanned by guards or prisoners (latter is cheaper, but can have consequences), or something mixed.
- Mail would reduce family need of prisoners
- It would provide more job opportunities for prisoners
- mail would be a source of contraband
Re: Suggestion: new items and rooms / areas
Posted: Mon Mar 23, 2015 3:59 pm
by Djikiel
Do prisoners really have access to money inside the prison (legally I mean).
I really like the mail, gardening and sport idea

Gardening could also be used for contraband or stealing tools

Re: Suggestion: new items and rooms / areas
Posted: Tue Mar 24, 2015 12:16 pm
by sonic_m
Djikiel wrote:Do prisoners really have access to money inside the prison (legally I mean).
Yup, at least in my country, they get a small amount of money, they an save or spend for little extras (cigs, sweets, magzines)
For the rest (especially gardening and sports), there are mods available on steam workshop, but having them in the base game would reduce the incompatibilty between mods and this would open huge, new possibilities for creating prisons.
Re: Suggestion: new items and rooms / areas
Posted: Tue Mar 24, 2015 2:58 pm
by flimFlambr
I am all for a bit more of eye candy in the game. Table tennis, I supose, it would be very easy to implement. also some fences made from vegetation and smaller shrubberies (if we can have a special gardener called the shrubber, even better

) The vegetable garden is a must in the game, it's not unheard in prisions worldwide. In my country, minimum security prisioners sometimes go to a prision where it's all they do, called farm-prison
I also would like the posibility of design areas off-limits to prisioners who bring contraband in and cause other sort of trouble, It would work as an incentive to those who keep thenselves clean.
Re: Suggestion: new items and rooms / areas
Posted: Mon Apr 17, 2017 6:04 am
by KTHaven13
Yes...
+ I want to see Fire Extinguishers, and Food Farms please... growing crops and livestock.
... ... ... Also maybe: ... ... ...
+ Practice Firing Range
+ Staff Recreation "Yard" you can put workout equipment in and Staff Common Room you can put all the same amenities in from the Prisoner common Room but for Staff only.
Basketball court. (Prisoner AND Staff Version)
+ "Gambling paraphernalia Contraband."
+ Card Table that can be placed in Staff Room for the Staff to play on... generates said aforementioned gambling contraband.
+ STAFF KITCHEN that fixes the Staff Canteen Tray Serving Table bug.
+ SEWAGE MANAGEMENT SYSTEM - We have Water IN, but not water OUT management... would add more to the water pipes dynamic.
+(?) Automatic Gun Turrets? Meh...?
+ Book Repair Bench for the Library... would generate poison (glue) and scissors as contraband but would give Prisoners 1-3 jobs per Book Repair Bench. Takes up 2 squares.
+ Shop Vacuum, Drill Press, Lathe, and Sander for the Workshop.
+ Machine Shop - Would have the same tools as above but for metal work, and would also include welder, grinder, air compressor, tire machine, vehicle balance and alignment machine, cutting torch, and could include other things I can't think of right now.
+ TOOL CONTROL and SUPPLY OFFICE. - You would place it in the doorway on the way out of the WorkShop (and/or Machine Shop if it were implemented) and it would need 2 Guards minimum to run it and would be used to search prisoners on their way in and out of the WorkShop (and/or Machine Shop) to control tools coming out of the Workshop, and would supply tools and work supplies for the prisoners to use for making or repairing projects.
- Would require one SUPPLY BENCH, and one CHECKPOINT GATE. Supply Bench is where Prisoners get and return tools and project supplies that are not left on the work floor or work benches or tables. Checkpoint Gate is used to automatically search any prisoner coming and going through it.
- Metal Detector would be SUPER necessary for both shops, ideally placed just before the Checkpoint Gate and possibly as second one after the Checkpoint Gate.
- Also placing a Dog Handler in both the Workshop and Machine Shop would be a really smart idea.
- Both of course... are CONTRABAND NIGHTMARES... as the Workshop is now... so it would be a good idea to only use Minimum Security Prisoners or well monitored Normal Security Prisoners in either shop... but they both would generate alot of money.
+ Fire Alarms that can be placed and monitored with an emergency system that can control "On-Site Fire Suppression" systems... meaning Sprinklers, Fire Alarms, and Fire Resistant Bulkhead Doors could be controlled from the on-site emergency services office.
+ Emergency Monitoring Services (EMS) Office - Run by the EMS Chief and EMS Dispatch Officers would monitor medical, fire, dangerous situations, and (in an emergency) air filtration systems. If an EVENT Type (triggered by the game, NOT the player) emergency situation happens the office will automatically sound the appropriate emergency warning and execute the emergency specific response procedure.
+ Add FIRE, ESCAPE, SEVERE WEATHER (tornado, lightning damage, flood, etc.), EARTHQUAKE; Nuclear, Biological, Chemical (NBC, toxins basically that could be released into the environment somehow, events or prisoners acting up... Prisoner pouring battery acid on someone would be Chemical for example); RIOT, WEAPONS ATTACK... add all that to the EMERGENCIES Button or make a separate button and call it the DANGER button. If you click one or more of these buttons a loud klaxon sounds (different sounds for each emergency or category of emergencies... like weather is a category, NBC, is a category, etc...) and a different emergency specific response procedure happens.
+++ Add a HAZMAT team to the EMERGENCIES button.
+ AIR DUCTS and HEATING AND AIR (HVAC) systems! <-- Controlled via the Security AND Emergency Services Offices (mentioned above). Normally controlled by Security and monitored by Security to keep prisoners from trying to escape from it, use it to damage the prison, damaging the system, and can use it to affect Suppression effects and controls the overall climate of the prison where the system is installed. In an emergency though, the PLAYER can hit the EMERGENCIES Button (or the aforementioned DANGER button) and the heating and air system automatically switches control to the aforementioned Emergency Services Office controlled by the EMS Chief and Dispatch Officers. As mentioned above if the GAME plays an event that triggers an EVENT Emergency... emergency alarms and procedures will automatically trigger the HVAC system to switch control to the EMS Office.