I wish to implement standard operating procedure. No need to manually toggle freefire, my guards should be trained in what to do.
I wish for a simple logic flow chart.
For example:
If prisoner is damaging property OR harming life, guards may use taser. (this is a little more strict than it currently is, since sometimes my guards taze people before they get to damage property)
If a prisoner is fighting two guards, AND has been tazed three times, lethal force is authorized.
If a prisoner is escaping, lethal force is authorized.
[Suggestion] Standard Operating Procedure
Moderator: NBJeff
Re: [Suggestion] Standard Operating Procedure
Given the recent update which has each prisoner provide a constant $150 per day, but with the only difference being initial payments for max, medium, and min security prisoners, I'm going to expand upon my previous idea.
Remove initial payments, but pay different amounts for each prisoner based upon risk.
Remove protected custody. I personally prefer to send my protected custody prisoners to my minimum security section.
Only allow the player to reduce the security risk of each prisoner.
Allow the player to set it so that the game automatically makes prisoners into supermax inmates when they murder somebody. Or is involved in at least five violent incidents.
This reduces micromanagement and balances the game.
Remove initial payments, but pay different amounts for each prisoner based upon risk.
Remove protected custody. I personally prefer to send my protected custody prisoners to my minimum security section.
Only allow the player to reduce the security risk of each prisoner.
Allow the player to set it so that the game automatically makes prisoners into supermax inmates when they murder somebody. Or is involved in at least five violent incidents.
This reduces micromanagement and balances the game.
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