Re: PA on console? Your thoughts.
Posted: Sat Jan 31, 2015 6:21 pm
I get the impression that IV are done with consoles. I could be wrong, but that is the vibe I get off of IV's history.
xander
xander
xander wrote:I get the impression that IV are done with consoles. I could be wrong, but that is the vibe I get off of IV's history.
xander
blipadouzi wrote:xander wrote:I get the impression that IV are done with consoles. I could be wrong, but that is the vibe I get off of IV's history.
xander
Did you watch the A29 video? Mark and Chris spent a good 5 mins talking about PA on console.
blipadouzi wrote:Did you watch the A29 video? Mark and Chris spent a good 5 mins talking about PA on console.
Inge Jones wrote:blipadouzi wrote:Did you watch the A29 video? Mark and Chris spent a good 5 mins talking about PA on console.
Oh, I thought they were talking about android and ipad tablets rather than console?
Drakexz wrote:thekillergreece wrote:I would love PA be ported to PS4 once they finish the PC ones. PS4 has much stronger processor to handle big games, so why not PA? By the way, it also has touchpad, which is similar to mouse of PC.
Haha, nice joke. The performance of any console is nothing against an "up to date" gaming pc. The reason why most people think the console is as powerfull as any gaming pc, is because the games available on the console are specially optimized for the hardware of the console.
blipadouzi wrote:xander wrote:I get the impression that IV are done with consoles. I could be wrong, but that is the vibe I get off of IV's history.
xander
Did you watch the A29 video? Mark and Chris spent a good 5 mins talking about PA on console.
xander wrote:blipadouzi wrote:xander wrote:I get the impression that IV are done with consoles. I could be wrong, but that is the vibe I get off of IV's history.
xander
Did you watch the A29 video? Mark and Chris spent a good 5 mins talking about PA on console.
Yeah, but Mark appears to be quite against that idea. I wouldn't bet on it happening.
xander
knoest26 wrote:Sure you could get Prison Architect to work on a console but let's think about placing an object for example (quite a vital part of PA).
You place objects based on a grid and the most common way to navigate through that would be the D-pad or analog stick where a flick to the right would switch your cursor one square to the right. So let's try this out, open your console and type this sentence into a search bar somewhere: "This kind of movement is fucking slow and annoying".
You could also allow a kind of free aim so you could just flick your analog stick in the direction you wish to go but since joysticks have massive deadzones this would be even worse.
Tristano wrote:Come to think about ... XBox-One'rs could resort to Kinect--could even be healthy sport: imagine a 20-minute swimmin-in-the-air session just to try to zoom into a specific room by waving your arms, and then juggling your hands to select an area and going through the varioues sub-menus! Amazing ... Possibly the Kinect-API could be expanded upon so that it will recognize when the player holds special houseold items in his hands (spoons, forks, ecc.) as an indication that he is working on a specific feature. I can easily visualize myself in the center of my bedroom, in front of a table fool of spoons, forks, sticks, and similia, "orchestrating" my prison to the Kinect!
Else, IV could come up with some new hardware contoler, some kind of wi-fi tablet which interacts with lego-like building blocks. PA could ship with a box of 500 prisoner pawns (in different colors, according to security regime), 100 guards, a few dog handlers plus all other pawns needed (warden, ecc.). It "might" increase the cost of the final game, but it would surely be a deterrent to piracy (and to the purchase of the game also).
thekillergreece wrote:Against the consoles because of the failed game of Multiwnia on consoles(Xbox 360) if I remember, due to bad marketing?
xander wrote:thekillergreece wrote:Against the consoles because of the failed game of Multiwnia on consoles(Xbox 360) if I remember, due to bad marketing?
I don't think that was all of the problem (it could be part of the problem, but only a small part of it, in my opinion). The biggest problem was the Multiwinia, particularly on the consoles, just wasn't all that great of a game. The console controls were a bit clunky, gameplay was repetitive and very small imbalances in the maps gave huge advantages to players that knew how to exploit them. Don't get me wrong---I love Multwinia, but it is not a great multiplayer game, and it didn't translate well to the Xbox. Even the single player Darwinia didn't translate that well.
xander