Gangrene wrote:Finally got to do this test and report the results.
This DOES NOT work! It's game breaking to change the warp factor. From what I can tell in my testing is that the accumulation of needs is not effected by the warp... That's not what is needed. Accumulation of needs should be directly related to the time warp factor.
Chris Delay... If you want me to make a recording of this let me know. I can make a YouTube video...
The game had a .5 warp factor originally. I played for a while on .1 warp factor... That was TOO SLOW. A night is unbearable at that pace even with (>>>) clicked. So, I switched it to 2.5, which seemed fine... but when my prisoners woke up they ALL peed and crapped their cells before they even reached the toilet, in their cell. All of their needs were MAXED out except sleep...
That's another mechanic that should be fixed... If the bowels and bladder are getting toward max and the sleep is low or none... They would wake up and go to the bathroom, but that is beside this point.
Overnight my prisoners were starving. Even though my prison was 40+ days without incident. I had my first incident since day 2 as the starving prisoners started kicking off after waking. Changing the time factor should never of made that happen.
The warp factor shouldn't effect how much need is stored over time. Let's say you gain 5 bladder (+)'s in eight hours... If the clock is going fast or slow 8 CLOCK hours should equal 5 +'s regardless... independent of if that 8 hours took 15 minutes of game time or an hour. It does not work that way.
Do not change the warp factor currently until it is redesigned.
i think you originally misunderstood what the time warp factor does...the only thing it does is adjust how long it takes to make it through an hour...so be setting it lower your "hour" becomes longer...needs and such still decay at the same speed (could be modded to fix this though i'm pretty sure)...so if you set time warp faster you could actually end up with a prison that prisoners don't have enough time to complete tasks
pretty sure if you modded "needs.txt" you could adjust decay on needs to smooth out your prison
pretty sure the reason its not all tied together is because of the open modding support...the way the files are set up its really easy to make small adjustments to everything you have said above...even going as far as build speeds, walk speeds, strength of prisoners, strength of gaurds, etc