[Suggestion] Bridges

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originalClown8
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[Suggestion] Bridges

Postby originalClown8 » Wed Dec 03, 2014 9:43 pm

In the game I want to expand but I realised that there is no fool-proof way to transfer prisoners across roads. A simple bridge would be great so that expansions are a lot easier. e.g visitors centres on one side of the road, prison on the other

Thanks,
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knoest26
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Re: [Suggestion] Bridges

Postby knoest26 » Wed Dec 03, 2014 9:46 pm

Bridges should also be able to cross water with the downside of if prisoners riot they could break the bridge and either destroy the entrance of your prison so you can't get supplies in or collapsing it on the road, destroying trucks and causing an explosion so they could escape
Reeferken
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Re: [Suggestion] Bridges

Postby Reeferken » Sun Dec 07, 2014 11:17 am

I would also add tunnels... More expensive but more secure...
This way you could create an underground network allowing staff to move efficiently without being near the inmates

Build them via the utilities, pop a few entrances... Lay the tunnels and go (you only see the entity enter the tunnel or leave, otherwise no rendering has to be done)

Tunnels can cross roads but not lakes
Tunnels can be tunneld into so prisoners can escape that way
zbyrne
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Re: [Suggestion] Bridges

Postby zbyrne » Mon Dec 08, 2014 2:23 pm

tunnels are a good idea.

Course then the inmates will just tunnel into them and get out that way.

and it's not like tunnels aren't bad enough as it is.
Reeferken
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Re: [Suggestion] Bridges

Postby Reeferken » Mon Dec 08, 2014 3:35 pm

Indeed... Want the added benefit of workers getting around safely but risk of prisoners using them to their own advantage

Ofcourse when a prisoner is in our tunnels and a guard or worker sees them they are screwed...
nekjjw
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Re: [Suggestion] Bridges

Postby nekjjw » Wed Feb 04, 2015 2:47 pm

Bridges or tunnels, either work.

Just need a secure-ish method of crossing the road.
SonofSuperJoe
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Re: [Suggestion] Bridges

Postby SonofSuperJoe » Sun Feb 08, 2015 6:52 am

Bridges kind of feel super necessary since there are lakes already in the game. It'd be really handy if there were some means for the player to utilize the lakes more thanks to bridges, rather than just treating them like super walls/hazards.

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