[suggestion] More prisoner control options

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bloemenvaas
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[suggestion] More prisoner control options

Postby bloemenvaas » Mon Nov 10, 2014 5:45 pm

Hi.

I think it would be nice to have more control over the prisoners. So I made a fake prisoner option screen to illustrate my ideas.

Image

I think most options I made are self explanatory but i want to give some explanation:

  • Must always be handcuffed This could be on by default (or even only available) for supermax prisoners. I think this is pretty realistic. Maybe it's even better to make this checkbox "always be escorted by guard". So that they are not allowed to roam the prison freely. This would add some realism to the supermax. This would need a lot of guards, but I have some other options that minimize the amount a supermax prisoner would need to go outside of his cell. (Which is also realistic I think)
  • Check urine daily Maybe this would be nice for drug or alcohol addicted prisoners. To check if they recently used drugs or alcohol. This might require them to go to the infirmary. I've seen this happen in prisons also (on tv, lol)
  • Must be fed in cell This might be another thing that could be turned on by default for supermax prisoners. It allows you to lock them up in their cells for the most of the day, and only let them out for some yard time. This would minimize the time they're outside their cells. Could also be use to protect "snitch" or "ex-law enforcement" prisoners when you don't have a protective custody cell block yet. That way they don't have to go to the crowded canteen where they can be easily killed. When selected, a cook or guard should bring food to their cells during 'eat' regime. The prisoner should be locked up in their cells during eat regime.
  • Not allowed to work/in common room/in yard Could also be a way to keep the most dangerous prisoners from rioting. Or protect "snitch" and "law enforcement" prisoners when you don't have a special cell block for them yet.
  • Visitation not allowed Maybe this could prevent drug addicted prisoners from getting stuff from their family.
  • Bring food If you click this, a cook or guard should bring some food to him. Allows you to put prisoners in solitary longer. Maybe this could be unnecessary if they automatically get food in solitary.
  • Dispatch doctor This should send a doctor to the prisoner. Now it is a pain to send a doctor to someone, because the prisoner keeps moving.
  • Send to warden Make a prisoner go to the warden to have a conversation with him. This should have the effect that his behavior improves. Maybe even that sometimes a character type (like stoical or instigator) gets removed (maybe temporarily).
  • Intimidate A bunch of guards take the prisoner to a quiet place or room and make them yell at him and push him around. This should also improve his behavior but it could also make the prisoner start to fight or that he receives an extra character type (maybe temporarily). The types of guards who participate could also be randomized. Maybe even the security chief could participate once every 100 times (maybe only when you do this to a legendary prisoner, or a prisoner who killed a guard.) Or an armed guard or a dog handler could lets his dog bark at the prisoner.
  • Beat up Same as above, but more violent. With the added risk of the prisoner killing a guard or the prisoner getting killed.

Watchlist
This is another idea i had. If you put a prisoner on a watchlist, you could get regular updates on things this prisoner does. Like: Drugs has been found on prisoner John Doe. Or prisoner John Doe has been in a fight. Or is injured. etc.
Also you could have a list of all the prisoners on your watchlist, so you can easily get to them. I think this is pretty important, especially if you have a large prison.


Also, some of these options could be turned on automatically. For example, if a prisoner starts a fight in the yard, he could get "not allowed in yard" turned on for, for example, 2 days. Or must be fed in cell, if he starts a fight in the canteen. This could be adjusted in the policy screen.
This would make it unnecessary to mess with these options for players who don't like micro management.


Of course these are just some ideas i had, but it would be a nice addition to have some more control over your prisoners.

I wish I could make this myself with the modding system. But I don't think this is possible.
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spectacularnono18
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Re: [suggestion] More prisoner control options

Postby spectacularnono18 » Mon Nov 10, 2014 7:42 pm

YES YES YES OMG I LOVE THIS <3 *nerdgasm*
lugaru
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Re: [suggestion] More prisoner control options

Postby lugaru » Mon Nov 10, 2014 8:51 pm

I'm super for having this, and for having your Regime (or is it Policy?) be able to tick certain items. My belief (which may or may not line up with the designers) is that every micromanaging option requires also the ability to automate it.

Overdose? Daily drug screening.
Killed prisoner? Must be escorted.

Etc.
bloemenvaas
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Re: [suggestion] More prisoner control options

Postby bloemenvaas » Mon Nov 10, 2014 9:31 pm

spectacularnono18 wrote:YES YES YES OMG I LOVE THIS <3 *nerdgasm*

:lol:

lugaru wrote:I'm super for having this, and for having your Regime (or is it Policy?) be able to tick certain items. My belief (which may or may not line up with the designers) is that every micromanaging option requires also the ability to automate it.

Overdose? Daily drug screening.
Killed prisoner? Must be escorted.

Etc.


I agree that some people might not like to do micro management. (Personally, I really like this kind of micro management)

So by making it possible to automate it, people don't have to use these options. So then the people who like to micro manage are happy and the people who don't are also happy. It would also help in bigger prisons.

The options would add a whole new way of dealing with legendary prisoners and protecting snitch type prisoners.

Now, I don't think this will be added to the game. But at least I made the suggestion. :)

Edit: also, think about it. If you have, lets say, 500 prisoners. How many of them are going to be legendary? Not that many, right? So there won't be much need for you to adjust these options for a whole lot of prisoners. Only a handful who are causing trouble.
zbyrne
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Re: [suggestion] More prisoner control options

Postby zbyrne » Mon Nov 10, 2014 10:27 pm

+1.

no +8

many many pluses.

Obviously we've all been clamouring for food in cell, but bravo on the piss test, never even thought of it. and these can count as new punishments too, rather than just a means of preventing further or continued trouble-making. redacting privileges etc. And beat up? love it.

As for the short list/micro-management, this is precisely the micro-managing I want, obviously if I have 200 or more inmates, everytime someone breaks something or whatever well I don't really care, I've established a policy to deal with it. hardly need to personally intervene over every little thing.....but obviously for the real nutters/lads who are constantly up to no good, well then I want to meddle. Of course, unless he's got a legendary label on him, it's actually hard to keep track of the persistent troublemakers currently.
REDDQ
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Re: [suggestion] More prisoner control options

Postby REDDQ » Mon Nov 10, 2014 11:27 pm

+1

Great job! :D
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blipadouzi
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Re: [suggestion] More prisoner control options

Postby blipadouzi » Tue Nov 11, 2014 12:45 am

Very well thought out... exceptionally well presented. Kudos.

+1 vote, and +1 rep (because there's no rep system here lol)
an otter
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Re: [suggestion] More prisoner control options

Postby an otter » Tue Nov 11, 2014 1:48 am

I'm all for more prisoner-specific options, but I don't care for 'Beat Up,' 'Visitation Not Allowed' etc. options. It's comedic sure, but no prison would operate outside the legal expectation. I mean why beat around the bush and just add 'Secretly Kill' to the list.

It's the same issue some of us have with players who think it should be up to them which prisoners are executed when that's finally added to the game. It becomes less of a modern-world prison and more of a fascist gulag.

Would love some 'fed in cell' 'not to associate with other inmates' options, though, for sure. That or the game needs its psychos nerfed.
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blipadouzi
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Re: [suggestion] More prisoner control options

Postby blipadouzi » Tue Nov 11, 2014 4:29 am

an otter wrote:I'm all for more prisoner-specific options, but I don't care for 'Beat Up,' 'Visitation Not Allowed' etc. options. It's comedic sure, but no prison would operate outside the legal expectation. I mean why beat around the bush and just add 'Secretly Kill' to the list.

It's the same issue some of us have with players who think it should be up to them which prisoners are executed when that's finally added to the game. It becomes less of a modern-world prison and more of a fascist gulag.

Would love some 'fed in cell' 'not to associate with other inmates' options, though, for sure. That or the game needs its psychos nerfed.


Though I agree with what you're saying, I don't think the concept of 'Beat-up' should be removed entirely. Guards do beat-up prisoners... whether it be just because they can and they need to vent frustrations, or they are trying to subdue the prisoner and get out of control, or because there is some form of personal biased. This brings up another thing that I will not elaborate too much on as to not go off-topic... but a Cop Killer, should not be auto killed by guards, beaten to a pulp once in a while for sure, but not killed.

As for "Visitation Not Allowed"... If the crime is serious enough, there can be legal means to deny a prisoner visitation. The only visitor that can NEVER be denied is the prisoner's lawyer. Everyone else is completely at the discretion of the prison system. That said, I'd like to see some sort of visitor's blacklist implemented. Inmate's wife smuggles in drugs... wife get banned from visitation. But again, I'm getting off-topic.
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RichieGrape
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Re: [suggestion] More prisoner control options

Postby RichieGrape » Tue Nov 11, 2014 4:36 am

blipadouzi wrote:Though I agree with what you're saying, I don't think the concept of 'Beat-up' should be removed entirely. Guards do beat-up prisoners... whether it be just because they can and they need to vent frustrations, or they are trying to subdue the prisoner and get out of control, or because there is some form of personal biased. This brings up another thing that I will not elaborate too much on as to not go off-topic... but a Cop Killer, should not be auto killed by guards, beaten to a pulp once in a while for sure, but not killed.

yea i agree with this...i don't doubt that guards would go after cop killers but i'm pretty sure they would be very careful not to kill em..sure it should happen sometimes..but not every time or even most the time..also i would expect guards to randomly beat down a cop killer just for the hell of it even though hes behaving
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MadManAdam
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Re: [suggestion] More prisoner control options

Postby MadManAdam » Tue Nov 11, 2014 6:21 am

Just like to chime in that I like these ideas as well. Would love to see all or some of these options!
bloemenvaas
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Re: [suggestion] More prisoner control options

Postby bloemenvaas » Tue Nov 11, 2014 11:29 am

an otter wrote:I'm all for more prisoner-specific options, but I don't care for 'Beat Up,' 'Visitation Not Allowed' etc. options. It's comedic sure, but no prison would operate outside the legal expectation. I mean why beat around the bush and just add 'Secretly Kill' to the list.

It's the same issue some of us have with players who think it should be up to them which prisoners are executed when that's finally added to the game. It becomes less of a modern-world prison and more of a fascist gulag.

Would love some 'fed in cell' 'not to associate with other inmates' options, though, for sure. That or the game needs its psychos nerfed.


I agree that not all ideas may be appropriate or realistic, they are just some ideas I had. But the point I tried to make is that I'd like to have some more ways of interacting with the prisoners, or to react to their behaviors.

About the beat up. Maybe you are trying to make a prison in a fascist gulag style country? Then it wouldn't be so far fetched to have things like 'beat up' or even 'secretly kill'. I mean, not all prisons you make have to be a in civilized country. But if it is supposed to be civilized, then it is up to you not to beat up a prisoner, I would say.

About the visitors. I'm sure that if you, in real life, start beating up your visitors, you won't be getting a lot of visitors anymore after that.
The idea originated because I was thinking of a way to limit killings of visitors and to limit contraband. So I came up with 'no visitation'. It's either that, or the ability to arrest visitors who bring drugs (which would also be a great thing), or to put a glass wall between prisoner and visitor.

You said you'd like a 'not to associate with other inmates' option. But I think you can already do that with the options I proposed. If you check all the options, such as fed in cell, and not allowed in yard/common room/work etc, the prisoner is going to be locked up all the time, and is therefore not going to associate with other inmates. This allows for some more fine tuning.

I certainly do not think the game should have the psychos nerfed, I think you should have much more ways of dealing with them.

I also think it would be nice if these ideas give a chance to remove or add some of character types. So, that maybe if you put a 'stoical' person on a very limited regime (fed in cell, not in yard, etc.) for long enough, the 'stoical' item could be removed.
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Re: [suggestion] More prisoner control options

Postby bloemenvaas » Tue Nov 11, 2014 11:38 am

blipadouzi wrote:Very well thought out... exceptionally well presented. Kudos.

+1 vote, and +1 rep (because there's no rep system here lol)

Thanks :P
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Re: [suggestion] More prisoner control options

Postby Inge Jones » Tue Nov 11, 2014 12:30 pm

I like it too :)
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Re: [suggestion] More prisoner control options

Postby drum_g1rl » Tue Nov 11, 2014 5:47 pm

I love the concept of the menu, the items on it need work like the others mentioned. I would support this.

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