[suggestion] More prisoner control options

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Gangrene
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Re: [suggestion] More prisoner control options

Postby Gangrene » Mon Dec 22, 2014 10:17 pm

I also like the menu and many of the options.
lunaticneko
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Re: [suggestion] More prisoner control options

Postby lunaticneko » Tue Dec 23, 2014 6:35 am

The game doesn't say you need to be a good, law-abiding player.

The visitors not allowed and beat-up will surely cause some ire in terms of human rights, but it's all fair in my books. (Not in real humanity, but in the spirit of the game that a warden can choose to do anything.)

That said, some policies or controls like this should be able to be set at a security class or on a per-group basis as well. A daily check-up on an entire cell block or security class can effectively become a roll call.
dekkerss
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Re: [suggestion] More prisoner control options

Postby dekkerss » Sat Dec 27, 2014 10:13 am

+1 would support as it definitely makes life easier for people trying to graduate to "the next level" of skill within PA.
windoze9x
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Re: [suggestion] More prisoner control options

Postby windoze9x » Sat Dec 27, 2014 2:22 pm

I love these ideas! I've been really wanting the beat down feature for a long time. This could always be worked into the game where you can get sued or fined or receive a complaint that could cause a failure condition after so many. It would just be greatly satisfying to deliver some physical punishment to some of your real problem prisoners. It could maybe even have a small chance to backfire and give a prisoner a negative trait like volatile.
miffy
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Re: [suggestion] More prisoner control options

Postby miffy » Sun Dec 28, 2014 2:26 am

Anyone else want the ability to dictate when prisoners can have visitation? I only have a small prison and don't want to build a whole new wing with a separate visitors room just for two or three yellow prisoners. My Regime keeping the yellows apart from anyone likely to murder them is undone by visitation. The snitch is stupidly let out of lockup and goes to the visitation room to see their family where he is promptly attacked by the group of supermax prisoners already there. It would help if lockup meant that the prisoner wasn't allowed out of their cell at all, ie not for visitation or even for release.
Firefitter
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Re: [suggestion] More prisoner control options

Postby Firefitter » Sun Dec 28, 2014 3:56 am

I just had to add to this..

This is a great idea..

Whether or not "beat up prisoner" is in there ... the rest of the suggestion was spot on.. Very nice//


+1
Tycoonkoz
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Re: [suggestion] More prisoner control options

Postby Tycoonkoz » Mon Dec 29, 2014 8:30 am

You could also have a tick "1:1 with guard" Or "2:1 with guards". This could be used with legendary prisoners and this way a prison guard(s) will be right there if anything was to fly off. Or someone who is branded a snitch or ex law can be put on a 1:1 if there is not enough room in the protective security block and stay on a 1:1 until there is enough room to house the prisoner in the right security block.
grimmy72
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Re: [suggestion] More prisoner control options

Postby grimmy72 » Mon Dec 29, 2014 6:51 pm

Having transport options per prisoner or at least per section would be nice. Some prisoners should be able to escape such escorts though, and severly handcuffed transport won't make a prisoner happy. There has to be some disadvantage to setting transport to anything but the current 'normal handcuffs, one guard' default.

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