I won't jump on the "its alpha" bandwagon but my experiences with this alpha state is very different from what you are describing. I'm sure there are ways to work around whatever these problems are that you are encountering. Perhaps the layout of your prison isn't as efficient that you believe it should be (i mean no offense, i've had many designs that i thought would succeed and watched with great amusement as they failed miserably).
3 - Prisoners are not being punished. I have one prisoner who just killed two people and attacked staff and he's been tazed and that's it. Those who dig tunnels are allowed to go back to bed, those who attack other prisoners are pretty much ignored.
I've not had any trouble with this yet and in fact, everything has been running so smoothly that i haven't even had to adjust the policies to incorporate more punishment. Are you certain you have extra guard staff that are not assigned to patrols or stations to transfer your naughty prisoners to solitary? The only time I've noticed any prisoner sitting around in cuffs or stunned from being tazed was when my guard count was real low, like 0-3 / x. There was just simply to much going on for those few free guards to get around to their tasks of transferring prisoners. Also are you certain you had room in your solitary confinement area to store those prisoners when they were bad?
bae85 wrote:4 - Prisoners all using the same toilet at the same time. I have a couple of toilets in my canteen, and I once saw 5(!) prisoners all using it at the same time. Were they having an orgy maybe?
Gross, and probably not. I think the logic in the program decided that all of these prisoners needed to use the toilet but it did not recognize that one of them had already been assigned to that particular toilet so they all crowded in there trying to use the can.
bae85 wrote:5 - Contraband, why is it every truck load of ingredients and stuff for the kitchens is so full of contraband? I went to my informants screen and quite literally watched them arrive (with my informants telling me what was where - how do they know what's on a truck?!?!) if it contained 8 items at least 5 contained contraband. It's just stupid, contraband does not enter a prison through food deliveries, for a start all deliveries would be checked. If a prison was not checking its deliveries to make sure they are fine (and I mean all items they ordered are present from an administrative point of view as a bare minimum) the person in charge would be fired! ... I think I would change supplier if more than half of my deliveries of foodstuffs were containing shanks, needles and drugs...!
I have never seen this problem but has been running flawlessly (except for the 1 fight and 3 overdoses). My prison is still pretty small, only 68/50 prisoners but i have constant supplies of food crates being brought in to fill 4 refrigerators and in 25 days of my prison being active I've only caught 2 (maybe 3) food crates that had contraband in them.
bae85 wrote:7 - Stupid annoying prisoners, legendary in every sense of the word, volatile, cannot be punished, kills everyone, cannot be tazed and had a 200 year prison sentence for murdering fellow prisoners and guards. This new 'feature' (I use that term very loosely) has ruined the game. Not every prisoner in the world wants to kill everyone, escape or just be a general dick. Believe it or not, some are sitting out their punishment and wouldn't run away even if you left the door open so why must it be so 'hollywood'?
Cant say much on this issue because I've yet to see a legendary prisoner but I have had some pretty nasty baddies come into my prison. Maybe you've already done this, but if not, try to organize your regimes to prevent your high risk prisoners from being in the same room as the low risk. I notice they like to pick on them quite a bit. I staggered my regimes just enough to where they barely spend any time in the same room together and are usually just passing each other in the halls. I've seen some people suggest to just execute your prisoners with extreme life sentences like the one you had. That may spare you the trouble of having to deal with his hostile behavior.
bae85 wrote:8 - Pathfinding/general ai - why do prisoners during free time who are hanging around in their cell insist on using a toilet - not the one in their cell - but the toilet in the yard on the opposite side of the map even though they are desperate? Why is it when building foundations there is always one piece missing because a workman from the opposite side of the map is responsible for putting the last piece in? Why is it that when performing a shakedown, guards leave their assigned deployment to search somewhere miles away? why do some prisoners travel miles across the map - naked- to a shower at the furthest point? No wonder the game is dog slow with stupid ai like this.
I agree with you entirely on this issue. The logic in the pathing system needs some work to prevent prisoners from crossing the entire prison complex to use a facility that is either all ready in their cell or much closer than the one they are pathing to. Also I would like to see less "ping-pong" movement. I had one janitor literally bounce off the walls five times while trying to get into a prisoner's cell to change out the dirty laundry.
bae85 wrote:10 - Why can't we allocate all staff to a certain location not just the guards? I would quite like to be in control of my staff...
What staff are you trying to relocate? This needs more information. Workers will always hang out in the storeroom or delivery area. Guards will hang out in the canteen, yard, security office, or delivery area. Chefs are always in the kitchen or running back and forth to delivery. Chief, Warden, Psychologists are always in their office or staff room ( or in the common room during sessions ). Janitors and gardeners, well im not sure where those guys hang out because i only use 1 of each so they're always busy (prisoners do 95% of the cleaning and janitorial work in my prison). Armed Guards all follow patrols or otherwise stand still if not assigned (at least as far as I've noticed). And Dog Handlers will wander around the delivery area also unless there is a kennel or patrol route assigned to them. What more control do you feel you need?
bae85 wrote:11 - I saw one character with a racist name. How on earth did nobody pick it up?
Hadn't noticed this racist name. Perhaps it hasn't cycled through my inmates yet but I'm sure if the dev's feel that it is as inappropriate as you feel it is it may be eliminated.
bae85 wrote:12 - Laundry - why are dirty clothes always left in doorways?
Haven't encountered this problem. My prisoners usually just throw their dirties on the floor near their bed. What I do not like is things being left in doorways. Perhaps there is a code that could be added that enables guards or janitors to remove obstructions to doorways so they can close. This could be crucial during attempted escapes.