(Suggestion) Add Kill zones - shoot on sight
Moderator: NBJeff
(Suggestion) Add Kill zones - shoot on sight
I'm not sure how this could be managed without players abusing it for fun, but I'd like to set the outer perimeter of my prison, and the road for that matter, as an instant shoot on sight for escaping inmates that do manage to tunnel out or bust out and have armed guards deployed. (without having to use free fire) If an inmate doesn't immediately stop and surrender, they'll be shot and killed in just about any country for escaping from prison/jail if spotted. Then again I don't want my guards to gun down all the new arrivals sitting in the delivery room or on the trucks due to a waiting line...
Re: (Suggestion) Add Kill zones - shoot on sight
Eehh.. I really dont think so, unless they are - like having hostages or holding someone on gunpoint - an immediate threat...xPyr0x wrote:If an inmate doesn't immediately stop and surrender, they'll be shot and killed in just about any country for escaping from prison/jail if spotted.
But yes, i can see your point for adding those zones. Especially for the armoury
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AbandonedWolf
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Re: (Suggestion) Add Kill zones - shoot on sight
I wonder if there's a mod which allows people to do this, I'll Check and get back to you ( or if u beat me )
Re: (Suggestion) Add Kill zones - shoot on sight
I was thinking maybe a "no mans land" zone. That you could zone and anyone within the zone would be shot at by nearby armed guards. Or dog handlers would release dogs on them. Maybe it could apply the "escaping" property to the prisoner to trigger the reactions.
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sebastiannielsen
- level2

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Re: (Suggestion) Add Kill zones - shoot on sight
Prisoners being in Staff Only unauthorizedly* will trigger the "Escaping" property automatically which trigger guards reactions and such.
* This means that a prisoner visit Staff only without having a reason to do it. For example prisoners that are dropped off in a staff only delivery zone, even if not escorted, have a reason to be there but must leave immediately. Same with prisoners that are on the way to their cells from delivery.
However, it will not trigger FreeFire unless you manually push that button.
xPyrox: It differs very much in different countries. For example, here in sweden, even a terrorist can escape a prison without anybody allowed to do him harm. Its not even illegal to escape a prison in sweden (instead it does remove any propabation rights, eg you have to sit the full sentence length instead of being propabated to freedom after roughtly 2/3 of the sentence for good behaving).
In other countries, they have "shoot on sight" when someone is attempting to escape.
Sometimes it varies on security class, so only people that really are dangerous to the outside World will be shot when escaping.
Naah a bad idea.
* This means that a prisoner visit Staff only without having a reason to do it. For example prisoners that are dropped off in a staff only delivery zone, even if not escorted, have a reason to be there but must leave immediately. Same with prisoners that are on the way to their cells from delivery.
However, it will not trigger FreeFire unless you manually push that button.
xPyrox: It differs very much in different countries. For example, here in sweden, even a terrorist can escape a prison without anybody allowed to do him harm. Its not even illegal to escape a prison in sweden (instead it does remove any propabation rights, eg you have to sit the full sentence length instead of being propabated to freedom after roughtly 2/3 of the sentence for good behaving).
In other countries, they have "shoot on sight" when someone is attempting to escape.
Sometimes it varies on security class, so only people that really are dangerous to the outside World will be shot when escaping.
Naah a bad idea.
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Stroomschok
- level1

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Re: (Suggestion) Add Kill zones - shoot on sight
The 'no-mans' land' should be combined with giving inmates more ways to escape past walls and chain fences, other then just tunneling from their cell's toilet. Like for instance simply climbing walls with a small group or cutting through chain fences with a tool. Maybe adding watchtowers to the game and outdoors fog of war.
Re: (Suggestion) Add Kill zones - shoot on sight
Here, you'll be shot dead before you get over the fence, in any of the states. Especially if you ignore them yelling "stop" Instead of denying your good time / probation, you'll get another decade added on to your time, if your captured alive. What I intended for these zones to be was for the guard armory, the guard control room, the road, outer perimeter wall. But I can see too many people will have riot fun by using it in the kitchen...
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rsbennett00
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Re: (Suggestion) Add Kill zones - shoot on sight
I'm all for this idea.
As for people abusing it in the kitchen, for instance, oh well, it's their game, if that's what they consider fun, more power to them.
As for people abusing it in the kitchen, for instance, oh well, it's their game, if that's what they consider fun, more power to them.
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Pigeon9441
- level1

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Re: (Suggestion) Add Kill zones - shoot on sight
I would also go with killzones; although I rather they implement executions first so my legendary prisoners don't have the sudden urge to into no-man land; defiantly not baited out there or anything nope
. And sniper towers for long range shots.
Re: (Suggestion) Add Kill zones - shoot on sight
The argument about not having them because in some country's you don't have them can be countered with in most countryside you don't have a death penalty, yet well still probably get the chair in game (off topic - horrible way to die. Would PREFER getting shot).
Instead of a straight shoot to kill zone, maybe it could work the way armed guards do - a verbL warning, and then open fire, except it could just happen at further range.
Also. +one for setting the dogs loose. I just wanta yell 'RELEASE THE HOUNDS' while my prisoners are run down.
Instead of a straight shoot to kill zone, maybe it could work the way armed guards do - a verbL warning, and then open fire, except it could just happen at further range.
Also. +one for setting the dogs loose. I just wanta yell 'RELEASE THE HOUNDS' while my prisoners are run down.
Re: (Suggestion) Add Kill zones - shoot on sight
In another thread I mentioned a compromise to the chair for people, like the kill zones, they would be optional to use, sure you can receive death row inmates for the biggest payday, (think all legendarys) Now you can keep them locked up forever, optional to transfer them to another prison (sell for a price) execute them, or just treat them as we do with supermax. The Chair, just like the kill zones, I feel should be implemented, but only optional to use. I already explained in my automatic death sentence thread that we already can execute prisoners. Just by changing in your save file with notepad to edit murder from 240 minutes in solitary, to 18000 and he's guaranteed to die. At least until they fix it so food gets served in solitary.
Re: (Suggestion) Add Kill zones - shoot on sight
An out of perimeter killzone is possible...
I've been working on mod stuff this week but I kind of wanted to hear back from the IV guys whether they had any objection to "death mods" before I released something. I know the whole execution topic is a little controversial around here.
I've been working on mod stuff this week but I kind of wanted to hear back from the IV guys whether they had any objection to "death mods" before I released something. I know the whole execution topic is a little controversial around here.
- spectacularnono18
- level2

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Re: (Suggestion) Add Kill zones - shoot on sight
This could be useful when guard towers are added :3
Hell i'd live to see a sniper shoot a prisoner on my staff only giant field.
Hell i'd live to see a sniper shoot a prisoner on my staff only giant field.
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R3D_Scorpion
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Re: (Suggestion) Add Kill zones - shoot on sight
Nice idea, KOS zones would be great but they are easily abuse-able
Re: (Suggestion) Add Kill zones - shoot on sight
R3D_Scorpion wrote:Nice idea, KOS zones would be great but they are easily abuse-able
Perhaps have them sniper or advance guard only.
Snipers and/or automatic weapons in the hands of just a couple of guards, as they'd cost a fortune. It could easily be balanced.
A sniper would be deadly, accurate but have a very long reload time, so he'd be not much good in a riot or organised break, but great for giving you a final option should one lone prisoner make a run for it.
Automatic weapons, would be deadly up close but should have limited range. So they'd be a devastating for your victory conditions, and for the rioters, but be a poor solution to deploy all around the prison because they'd cost a fortune.
Consider it the final step before the national guard are called in, and one thing to really worry about if a 'sharpshooter' prisoner gets his hands on a weapon. As a sharpshooter trait would always fire first
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