Jinxed wrote:That was not cliche, but slight exaggeration.
Here is what wikipedia got to tell about min-sec:
On the other end are "minimum security" prisons which are most often used to house those for whom more stringent security is deemed unnecessary. For example, while white-collar crime rarely results in incarceration, when it does offenders are almost always sent to minimum-security prisons due to cultural perceptions of wealthier, more educated people as being less threatening. Lower-security prisons are often designed with less restrictive features, confining prisoners at night in smaller locked dormitories or even cottage or cabin-like housing while permitting them freer movement around the grounds to work or activities during the day. Some countries (such as Britain) also have "open" prisons where prisoners are allowed home-leave or part-time employment outside of the prison. Suomenlinna Island facility in Finland is an example of one such "open" correctional facility. The prison has been open since 1971 and, as of September 2013, the facility's 95 male prisoners leave the prison grounds on a daily basis to work in the corresponding township or commute to the mainland for either work or study. Prisoners can rent flat-screen televisions, sound systems, and mini-refrigerators with the prison-labor wages that they can earn—wages range between 4.10 and 7.3 Euros per hour (US$5.30 to $9.50). With electronic monitoring, prisoners are also allowed to visit their families in Helsinki and eat together with the prison staff. Prisoners in Scandinavian facilities are permitted to wear their own clothes.
Min sec guys ain't cuddly bunnies to be expected to behave like ones.
Those are white-collars mostly and some extremelly lucky guys among them.
They expected to be put in appropriate min-sec facility and instead they are in brewing pot of violence with player refusing to satisfy their freedom need good enough.
What else do you expect from them?
Regarding security rating being based on the nature of offences - incorrect.
Security rating is estimate evaluation of level of violence and disorder this prisoner able to bring in your facility.
The solution is, however, rather simple on this one - deal with it.
If it is in your belief that some prisoners are behaving inappropriate for their current security rating - assign them to higher rating.
Otherwise - satisfy their needs. With proper planning a facility running solely on min-sec prisoners may be much more profitable (and boring) than any other facility.
I don't get what you are saying- first you go through examples of extremely lenient min-sec security prisons, and then you say that min-sec prisoners aren't "cuddly bunnies" and we shouldn't expect them to not be violent? I don't follow you.
In terms of security rating being based on the nature of the offenses- generally, what I said is correct. Sure, it is a generalization, but that is what you need in a video game. A person who is guilty of a misdemeanor will spend time not in prison, but in jail. A person guilty of nonviolent felonies are, as your examples show, more likely to spend their sentences in less restrictive environments. Of course there are political considerations (wealth and stature of the person), but this is a video game, and things have to be simplified.
Finally, lets just look at common sense- why would a person who has a short sentence try to escape prison when doing so would result in a far longer sentence if they are caught? And if they escape, they aren't going to be able to live a normal life while on the run. The incentive is awfully low for them, and the risks high. From a cost-benefit analysis, escape attempts for min-sec prisoners doesn't make much sense.
Because they are afraid for their life or extremelly frustrated over the conditions they are put it.
In my country there is a mandatory one-year service in army for males from 18 to 27 years old. On the event if soldier goes AWOL for less than 3 days it is usually settled peacefully among the officer and soldier.
If this AWOL takes more than 3 days then it is a whole-scaled desertion of duty, which will result in 3 years of incarnation and serving the whole year in army over again.
Yet some people are still trying to turn the corner for various reasons, including those that I mentioned before.
Personally, during my service in army, I knew two soldiers who decided to make a run for it.
One was considred a snitch among comrades and was simply afraid of waking up with his throad slit open and the second one just was not happy of the idea serving in army.
Of course there are social considerations (peer pressure, counceling), but this is a video game, and things have to be simplified.
The point about cuddly bunnies is - do not expect your min-sec fellas to be absolutely cool about their needs being not satisfied.
They start digging the tunnels only if those two conditions are met - prisoner have the hidden "Clever" trait and his "Freedom" need is not satisfied.
If prisoner with those conditions is in the cell next to another prisoner with same two problems - they will cooperate in their escape attempt.
Solution remains - deal with it or suggest something comprehensive already.