100% CI Coverage

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5hifty
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100% CI Coverage

Postby 5hifty » Tue Sep 02, 2014 11:30 am

I don't really want to watch the entire video again to find it out, but I am certain that we weren't meant to be able to get 100% coverage with CI? Anyone with a better memory then me able to tell me if this is so, or I am mistaken? Yet...:

Image

That is 100% coverage.
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Re: 100% CI Coverage

Postby thekillergreece » Tue Sep 02, 2014 11:57 am

Let me explain you:

If you have a prisoner who stayed in your prison at least up to 30 days, imagine and you then punish him up to 6+ hours of solitary due to his miscoduct where he wants to be CI. You recruit him and check how big KNOWLEDGE has he got in prison. The more percent(%), the more prisoners, their contraband, tunnels etc, he will confess. If it is 100%, most likely, your whole prison will have revealed contraband, tunnels etc. Thats all I can know
kknight13
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Re: 100% CI Coverage

Postby kknight13 » Tue Sep 02, 2014 8:27 pm

My understanding was that no prisoner himself grants 100% coverage, but having more active CIs means more coverage, with each CI providing diminishing returns.
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Re: 100% CI Coverage

Postby xander » Tue Sep 02, 2014 10:32 pm

My understanding from the video is as follows:

Let P_1,P_2,P_3,... be the name of a prisoner, and p_1%,p_2%,p_3%,... be the coverage provided by that prisoner, respectively. If you have n prisoners as active informants, then the coverage provided is given by the sum

sum(i=1..n) p_i%/2^i

So, for example, if you activate P_1, P_2, and P_3, then the total coverage will be given by p_1% + p_2%/2 + p_3%/4. The decay is exponential, so the marginal value of adding more informants drops off pretty quickly. However, if you have three prisoners that each provide 60% coverage, then to total coverage would be

60% + 60%/2 + 60%/4 = 60% + 30% + 15% = 105% > 100% = total coverage

Thus while no single prisoner is going to provide 100% coverage, it isn't that hard to get a collection of prisoners that (together) can provide 100% coverage. Two prisoners will do the job if they each cover over 66.7%, and three can do it with less. I assume that the order in which you activate prisoners matters, in which case it is to your advantage to activate prisoners with high coverage first, but it likely won't make much difference from a practical point of view.

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Re: 100% CI Coverage

Postby JASPer.Gamer.9.0 » Tue Sep 02, 2014 10:49 pm

No 100% ci they said!
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Re: 100% CI Coverage

Postby MFWIC » Wed Sep 03, 2014 1:06 am

No prisoner can be aware of 100% of everything, but several can. The aggregate coverage between all of your CI's equals more than 100%, but 100% of the hidden stuff won't be shown unless you activate several at the same time.
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Re: 100% CI Coverage

Postby Robert » Wed Sep 10, 2014 3:42 pm

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Re: 100% CI Coverage

Postby knoest26 » Wed Sep 10, 2014 4:05 pm

MFWIC wrote:No prisoner can be aware of 100% of everything, but several can. The aggregate coverage between all of your CI's equals more than 100%, but 100% of the hidden stuff won't be shown unless you activate several at the same time.

one prisoner could know everything, if he has been in the prison for a long time and interacted with every prisoner he could know it all
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Re: 100% CI Coverage

Postby mazetar » Thu Sep 11, 2014 7:21 am

Depends on how nast the diminishing returns are and if theres a hard and/or soft cap.
There might be something more to it than the example formula they gave in the video.

That could probably be checked up against the files or by testing :p
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Re: 100% CI Coverage

Postby 5hifty » Thu Sep 11, 2014 8:35 am

Well seems like one prisoners can know everything. I didn't really think that one couldn't. I assume that he has been in your prison for a long time? That was how I 'picked' my CI's. Clicked around randomly through the prisoners during chow time, until I found ones that had been locked up for a decent amount of time, and then sentenced them to solitary a bunch of times.
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Re: 100% CI Coverage

Postby mazetar » Thu Sep 11, 2014 9:08 am

So your CI's long term inmates which suddently out of nowhere gets SUPER harrased by the guards untill suddently they don't have a problem at all? xD
5hifty
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Re: 100% CI Coverage

Postby 5hifty » Thu Sep 11, 2014 1:15 pm

mazetar wrote:So your CI's long term inmates which suddently out of nowhere gets SUPER harrased by the guards untill suddently they don't have a problem at all? xD


Heh. Yeah not suss at all! But until the guards or prisoners can pick up on that, there's not much reason to pick anyone else... Hope that changes.
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Re: 100% CI Coverage

Postby Robert » Fri Sep 12, 2014 3:44 pm

5hifty wrote:Well seems like one prisoners can know everything. I didn't really think that one couldn't. I assume that he has been in your prison for a long time? That was how I 'picked' my CI's. Clicked around randomly through the prisoners during chow time, until I found ones that had been locked up for a decent amount of time, and then sentenced them to solitary a bunch of times.


The prisoner from my image has been in the prison for 120 days. He is 14.9 years into a 20 year sentence

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