[suggestion]marital encounters room

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lore2688
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[suggestion]marital encounters room

Postby lore2688 » Mon Aug 18, 2014 12:02 pm

Hello everyone I have an idea that could improve the game experience and make it more realistic.

in some prisons there are rooms for marital meetings where prisoners can spend a few hours with their partners (I mean sex for intimacy)
this may improve the behavior of the prisoner making it quieter and less addicted to repeat crimes.

visitation room already exists,but thi is another type of room!

What do you think? is a good idea?
Inge Jones
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Re: [suggestion]marital encounters room

Postby Inge Jones » Mon Aug 18, 2014 12:33 pm

Yep, I thought the same, though it's not a priority for me.
lore2688
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Re: [suggestion]marital encounters room

Postby lore2688 » Mon Aug 18, 2014 12:57 pm

Inge Jones wrote:Yep, I thought the same, though it's not a priority for me.

it's not a priority but it is an interesting idea for me...
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Re: [suggestion]marital encounters room

Postby Inge Jones » Mon Aug 18, 2014 1:22 pm

I'd love to think how it could be displayed graphically. Like playing pool, one person at the end of the table and one person under it? (Substitute bed for table lol)
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Re: [suggestion]marital encounters room

Postby lore2688 » Tue Aug 19, 2014 3:16 pm

Inge Jones wrote:I'd love to think how it could be displayed graphically. Like playing pool, one person at the end of the table and one person under it? (Substitute bed for table lol)

good idea!! lol :D :D
christhekiller
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Re: [suggestion]marital encounters room

Postby christhekiller » Tue Aug 19, 2014 5:52 pm

Y'all just wanna see your lil sprites bangin'
mkygod
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Re: [suggestion]marital encounters room

Postby mkygod » Wed Aug 20, 2014 3:18 am

Not sure what its called elsewhere, but in the states, its called a conjugal visit.

Yeah the simplest way is to just have two people stand next to each other, maybe some back and forth motion, lol.

Or just have them on the same bed and then plop a mosiac graphic over it like in the Sims.
lore2688
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Re: [suggestion]marital encounters room

Postby lore2688 » Wed Aug 20, 2014 10:18 am

mkygod wrote:Not sure what its called elsewhere, but in the states, its called a conjugal visit.

Yeah the simplest way is to just have two people stand next to each other, maybe some back and forth motion, lol.

Or just have them on the same bed and then plop a mosiac graphic over it like in the Sims.



yes, can also be called conjugal visit! i don't know how it could be done the animation,but I think it would be a good idea to add curtains "separatrices" similar to those which separate the beds in hospitals. in this way, the prisoners would have their privacy !!
Inge Jones
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Re: [suggestion]marital encounters room

Postby Inge Jones » Wed Aug 20, 2014 4:05 pm

Yes they'd be really embarrassed if they knew the player was watching ;)
NoPantsBaby
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Re: [suggestion]marital encounters room

Postby NoPantsBaby » Sun Aug 24, 2014 9:39 pm

Illegal prison porn for extra income!

If you get caught though the state won't like it.
lugaru
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Re: [suggestion]marital encounters room

Postby lugaru » Wed Aug 27, 2014 12:39 pm

Most prisons use trailers, so I think you could set up some like 4x4 trailer objects. A prisoner and spouse go in, a smiling (and probably contraband carrying) prisoner and spouse come out an hour later.
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Re: [suggestion]marital encounters room

Postby RichieGrape » Wed Aug 27, 2014 6:35 pm

probably better off for a mod once the source code is released
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Re: [suggestion]marital encounters room

Postby Shion » Fri Mar 06, 2015 4:41 pm

I just realized i posted my suggestion and unfortunatelly didn't search for this word "marital". So i will post it here as not to split the thoughts.

viewtopic.php?f=43&t=52301



* Intimate Visit

This aspect of the game would require:
-> Intimate Visit room (requires bed and can only be used by one inmate plus his partner at a time)
-> Love/Sexual need

Also, I think that this should not be a normal '1 hour schedule each day' on the regime, but a different control could be applied individually (similar to changing min, mormal, max, supermax). That would make some inmates to be allowed to have intimate visits once in a while (not daily, but weekly, maybe?).
This need gauge would not scale as fast as higiene/sleep, and would actually be slower/faster depending on inmate's specific biography (if he has girlfriend/wife, it would be faster). Such control would (maybe) require a new tab on reports:

-> Intimate Visit (report tab)

Following this thinking, we could assume that inmates without girlfriend/wife would have no Love/Sexual need. But we all know that is rarelly true, but such inmates doesn't necessarily have someone to visit them (lol). Such situation would drive some of them to:
1- act violently;
2- try to rape;
3- have a intimate relationship with another inmate (sometimes due to love, sometimes in trade for protection and contrabands).

Situations 1 and 2 can be supressed, but (as always) we can think in a better solution:
-> Behavior Treatment could solve it or we could even have a specific program just for this kind of "unfulfilled need".

Situation 3 is a trick one and can be adressed with several other (already posted) sugestions, such as: doble beds. But i would prefer such inmates would "require" an Intimate Visit schedule for them, to be happier. This is also a situation that can lead to the formation of "Gangs/Factions" that will be a different post i will make soon.

Summarizing:
-> Intimate Visit room (requires bed and can only be used by one inmate plus his partner at a time)
-> Love/Sexual need
-> Intimate Visit (report tab where the player can allow/disallow and schedule this individualy for each inmate)
-> New Program to treat the need for it (or maybe include it on Behavior treatment)

I know that this is a long shot for a sugestion, but i love simulation games and i think this aspect was not explored yet (sexual/love need).
I know this theme can be complicated: sex, rape, homossexuality, but would be another difficult to be added to the game (maybe a check box in the "new game screen".

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