I've tested the R3 -> R7 Assignments and can confirm what RGeezy911 stated above.
Result: EXACTLY like RGeezy911's post.Tested using version BugBash-1a linux steam on Ubuntu 13.10 - 64bit.
R4_#3237 - Existing Prisoners will not be reassigned "shared" security cells.
- Guards did NOT escort prisoners, the only jobs in the list where to open doors for prisoners.
R5_#39
Can confirm the scrolling bug, I would assume it's a new bug. It's only the Prisoner and Staff sections which are affected by the bug. Scrolling works fine on all other panels.
Edit: Seems like there's a known bug about this, some say it was fixed in Alpha-21 but then it's back in BugBash-1 if it ever was fixed
http://bugs.introversion.co.uk/view.php?id=3424Solitary CrashSeems to only happen if you de-zone valid Solitary cells. As inn, it has all requirements satisfied.
No blackbox.txt
Reproduce: Always.
1. Start a new map.
2. Build a 1x1 solitary cell.
3. Wait til the cell is done with all requirements meet.
4. De-zone the cell
5. Crash.
Debug.txt
Code: Select all
bugbash-1a linux steam compiled 15:26:05, Jun 3 2014
Loading Preferences from /home/mazetar/.Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] none
RegistrationShown [bool] 1
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
ForumId [int] 0
END DataRegistry DUMP:
Suggested resolution : 1920 x 1080
Opening window 1920 x 1080 x 32, fullscreen
Opening on display 0 with bounds (0, 0) - (1920 x 1080)
Screen 1920 x 1080, bpp 24 (High DPI Scale 1.000000, 1.000000)
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 570/PCIe/SSE2
OpenGL Version : 4.2.0 NVIDIA 304.108
OpenGL GLSL : 4.20 NVIDIA via Cg compiler
Parsing archive main.dat...
DONE
Parsing archive sounds.dat...
DONE
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1736 strings
Couldn't open unicode language file data/language/fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
Requesting message-of-the-day...
Curl version libcurl/7.30.0
MessageQueue HTTPThread (0x406be90) running.
==OPENGL==> [location 'Startup'] error code 0x500 (invalid enumerant)
There are 0 mod sub directories
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1736 strings
Couldn't open unicode language file data/language/fullgame.txt
libpng version 1.6.1 - March 28, 2013
(Running with version 1.6.1)
Object spritebank composite took 497ms
Warning: Loading a very high res image (2432x128)
[SteamWrapper] SteamAPI is initialised.
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Fonts loaded in 90ms
OpenGL Max texture Size 16384 x 16384 [160 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
================
== NEW MAP ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Legal'
Warning in MaterialLibrary::ReadObjects - read unrecognised material type 'ClearIndorArea'
ReformProgramManager reading from data/reform_programs.txt...
World Initialised to size 100 x 80 cells
GridRoutingSystem(0x104a0570) constructed.
Grid Navigation System initialised
MessageQueue GridRoutingSystem (0x104a0570) running.
EscapeMap Initialised : 62Kb
MessageQueue LightMap (0x104b0670) running.
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 437Kb)
Lightmap initialised in 0ms : 93Kb
Danger initialised : 31Kb
Patrol System Initialised : 250Kb
Gang System Initialised : 187Kb
Created FrameBuffer of size 512 x 512 in 3ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 41 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 8153 Names in the Game (including 74 Faces in the game)
Generating new world...
Create starting world done...
Saving Preferences to /home/mazetar/.Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
WorldRenderer: vexCellTypes initialised in 0ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 0ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 1ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 0ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Saving Preferences to /home/mazetar/.Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "tree prison,[481 cells]max security"
[ModSystem::SetPersonaNameFound] Setting mod author for Sheriff-Robbie
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "375 safe profitable prison - alpha16"
[ModSystem::SetPersonaNameFound] Setting mod author for Steve10
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Walls (1200+)"
[ModSystem::SetPersonaNameFound] Setting mod author for Legadian