Mantis clean up - you can help too!

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mazetar
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Re: Mantis spring cleaning - you can help too!

Postby mazetar » Thu Jun 05, 2014 4:26 am

I'll test it out on both win7x64 and linux Ubuntu13.04x64.
Should give a solid confirmation :)

Did the debug/log file contain any info about the crash?
RGeezy911
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Re: Mantis spring cleaning - you can help too!

Postby RGeezy911 » Thu Jun 05, 2014 4:48 am

Here are my debug and blackbox files after crashing out:

Code: Select all

bugbash-1a pc steam compiled 18:28:27, Jun  3 2014
Loading Preferences from C:\Users\Richard\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
    Screen
    ScreenW [int] 1680
    ScreenH [int] 1050
    ScreenWindowed [bool] 0
    ScreenHighDPI [bool] 0
    ScreenMultiSampled [bool] 0
    ScreenSuperSampled [bool] 1
    Sound
    SoundMixFrequency [int] 44100
    SoundVolume [int] 255
    SoundSwapStereo [bool] 0
    SoundEnableDsp [bool] 1
    RenderRooms [bool] 0
    RecentMap [string] Bugbash1ATest.prison
    FirstTime [bool] 0
    AutoSaveTimer [int] 30
    HardwareCompat [int] 0
    LastKnownVersion [string] none
    RegistrationShown [bool] 1
    TimeLapseCamera [int] 0
    TimeLapseInterval [int] 1
    TimeLapseFPSNumerator [int] 24
    TimeLapseFPSDenominator [int] 1
    TimeLapseQuality [int] 63
    Mods [string]
    LastSubCheck [int] 0
    UiScale [float] 0.90
    ForumId [int] 0
END DataRegistry DUMP:
OpenGL Vendor     : NVIDIA Corporation
OpenGL Renderer   : GeForce GTX 560 Ti/PCIe/SSE2
OpenGL Version    : 4.4.0
OpenGL GLSL       : 4.40 NVIDIA via Cg compiler
Parsing archive main.dat...
   DONE
Parsing archive sounds.dat...
   DONE
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1736 strings
Couldn't open unicode language file data/language/fullgame.txt
Initialising SDL Audio:
   Frequency: 44100
   Format: 32784
   Channels: 2
   Samples: 512
   Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 44100Hz x 64 sound channels (including 8 music channels)
Requesting message-of-the-day...
Curl version libcurl/7.27.0
MessageQueue HTTPThread (12AB08E8) running.
==OPENGL==> [location 'Startup'] error code 0x500 (invalid enumerant)
There are 3 mod sub directories
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1736 strings
Couldn't open unicode language file data/language/fullgame.txt
 libpng version 1.4.7 - April 10, 2011
 (Running with version 1.4.7)
Object spritebank composite took 1814ms
Warning: Loading a very high res image (2432x128)
[SteamWrapper] SteamAPI is initialised.
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Fonts loaded in 335ms
OpenGL Max texture Size 16384 x 16384 [192 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1680 x 1050 : yes
Attempting to create SuperSampled Framebuffer
Created FrameBuffer of size 4096 x 4096 in 18ms
SuperSampling enabled
================
==  NEW MAP  ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Legal'
Warning in MaterialLibrary::ReadObjects - read unrecognised material type 'ClearIndorArea'
ReformProgramManager reading from data/reform_programs.txt...
World Initialised to size 100 x 80 cells
GridRoutingSystem(15FA6020) constructed.
Grid Navigation System initialised
MessageQueue GridRoutingSystem (15FA6020) running.
EscapeMap Initialised : 62Kb
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 437Kb)
MessageQueue LightMap (1612FEE8) running.
Lightmap initialised in 0ms : 93Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Created FrameBuffer of size 512 x 512 in 2ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 41 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 8153 Names in the Game (including 74 Faces in the game)
Generating new world...
Create starting world done...
Saving Preferences to C:\Users\Richard\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
WorldRenderer: vexCellTypes initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 2ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Saving Preferences to C:\Users\Richard\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Window Fix"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Alpha 19 UI Fix"
WARNING: Failed to activate checkbox 'SortBy'
WARNING: Failed to activate checkbox 'SortBy'
WARNING: Failed to activate checkbox 'SortBy'
CLOSING MAP...
Destroying FrameBuffer of size 512 x 512
MessageQueue LightMap (1612FEE8) terminated.
inated.
GridRoutingSystem(15FA6020) destroyed.
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
================
== LOAD MAP  ==
================
Loading map from 'C:\Users\Richard\AppData\Local/Introversion/Prison Architect/saves/etw.prison'...
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Legal'
Warning in MaterialLibrary::ReadObjects - read unrecognised material type 'ClearIndorArea'
ReformProgramManager reading from data/reform_programs.txt...
World Initialised to size 100 x 80 cells
GridRoutingSystem(15FA61C0) constructed.
Grid Navigation System initialised
MessageQueue GridRoutingSystem (15FA61C0) running.
EscapeMap Initialised : 62Kb
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 437Kb)
MessageQueue LightMap (15C0D180) running.
Lightmap initialised in 0ms : 93Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Created FrameBuffer of size 512 x 512 in 1ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 41 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 8153 Names in the Game (including 74 Faces in the game)
Read 0 stations
Load completed in 1413ms (229ms to read file, 1183ms to parse data)
(VertexArrayOpenGL::BeginRender) GL ERROR 0x502 [1 occurrences in the last second]
WorldRenderer: vexCellTypes initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 2ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexFowBlueprint initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\Richard\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING: Failed to activate checkbox 'SortBy'
WARNING: Failed to activate checkbox 'SortBy'
WARNING: Failed to activate checkbox 'SortBy'
CLOSING MAP...
Destroying FrameBuffer of size 512 x 512
MessageQueue LightMap (15C0D180) terminated.
inated.
GridRoutingSystem(15FA61C0) destroyed.
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
================
== LOAD MAP  ==
================
Loading map from 'C:\Users\Richard\AppData\Local/Introversion/Prison Architect/saves/Bugbash1ATest.prison'...
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Legal'
Warning in MaterialLibrary::ReadObjects - read unrecognised material type 'ClearIndorArea'
ReformProgramManager reading from data/reform_programs.txt...
World Initialised to size 100 x 80 cells
GridRoutingSystem(15FA61C0) constructed.
MessageQueue GridRoutingSystem (15FA61C0) running.
Grid Navigation System initialised
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 437Kb)
EscapeMap Initialised : 62Kb
MessageQueue LightMap (15C0D180) running.
Lightmap initialised in 0ms : 93Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Created FrameBuffer of size 512 x 512 in 0ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 41 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 8153 Names in the Game (including 74 Faces in the game)
Read 18 stations
Load completed in 1408ms (231ms to read file, 1176ms to parse data)
(VertexArrayOpenGL::BeginRender) GL ERROR 0x502 [1 occurrences in the last second]
WorldRenderer: vexCellTypes initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 2ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
ShaderOpenGL successfully compiled : SunShadows
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\Richard\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Steam MiniDumpFunction invoked with exception code -1073741819.



Code: Select all

=========================
=   BLACK BOX REPORT    =
=========================

ERROR : 'Assertion failed : 'result'

..\..\contrib\systemIV\lib\threads\mutex_win32.cpp
line number 43'

=========================
=      STACKTRACE       =
=========================

retAddress = 006F121C
retAddress = 006F12CC
retAddress = 006B0263
retAddress = 006B1503
retAddress = 006B88E0
retAddress = 006B34FD
retAddress = 006F565D
retAddress = 006F59B5
retAddress = 006E8A28
retAddress = 004E2B32
retAddress = 7640338A
retAddress = 77039F72
retAddress = 77039F45
retAddress = 00000000


Edit: Removed the test mod I was running. No change, re-uploaded the debug text.
mazetar
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Re: Mantis spring cleaning - you can help too!

Postby mazetar » Thu Jun 05, 2014 6:09 am

I've tested the R3 -> R7 Assignments and can confirm what RGeezy911 stated above.
Result: EXACTLY like RGeezy911's post.
Tested using version BugBash-1a linux steam on Ubuntu 13.10 - 64bit.

R4_#3237 - Existing Prisoners will not be reassigned "shared" security cells.
- Guards did NOT escort prisoners, the only jobs in the list where to open doors for prisoners.

R5_#39
Can confirm the scrolling bug, I would assume it's a new bug. It's only the Prisoner and Staff sections which are affected by the bug. Scrolling works fine on all other panels.
Edit: Seems like there's a known bug about this, some say it was fixed in Alpha-21 but then it's back in BugBash-1 if it ever was fixed
http://bugs.introversion.co.uk/view.php?id=3424

Solitary Crash
Seems to only happen if you de-zone valid Solitary cells. As inn, it has all requirements satisfied.
No blackbox.txt

Reproduce: Always.
1. Start a new map.
2. Build a 1x1 solitary cell.
3. Wait til the cell is done with all requirements meet.
4. De-zone the cell
5. Crash.

Debug.txt

Code: Select all

bugbash-1a linux steam compiled 15:26:05, Jun  3 2014
Loading Preferences from /home/mazetar/.Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
    Screen
    ScreenW [int] 0
    ScreenH [int] 0
    ScreenWindowed [bool] 0
    ScreenHighDPI [bool] 0
    ScreenMultiSampled [bool] 0
    ScreenSuperSampled [bool] 0
    Sound
    SoundMixFrequency [int] 22050
    SoundVolume [int] 255
    SoundSwapStereo [bool] 0
    SoundEnableDsp [bool] 1
    RenderRooms [bool] 1
    RecentMap [string]
    FirstTime [bool] 0
    AutoSaveTimer [int] 10
    HardwareCompat [int] 0
    LastKnownVersion [string] none
    RegistrationShown [bool] 1
    TimeLapseCamera [int] 0
    TimeLapseInterval [int] 1
    TimeLapseFPSNumerator [int] 24
    TimeLapseFPSDenominator [int] 1
    TimeLapseQuality [int] 63
    Mods [string]
    LastSubCheck [int] 0
    UiScale [float] 1.00
    ForumId [int] 0
END DataRegistry DUMP:
Suggested resolution : 1920 x 1080
Opening window 1920 x 1080 x 32, fullscreen
Opening on display 0 with bounds (0, 0) - (1920 x 1080)
Screen 1920 x 1080, bpp 24 (High DPI Scale 1.000000, 1.000000)
OpenGL Vendor     : NVIDIA Corporation
OpenGL Renderer   : GeForce GTX 570/PCIe/SSE2
OpenGL Version    : 4.2.0 NVIDIA 304.108
OpenGL GLSL       : 4.20 NVIDIA via Cg compiler
Parsing archive main.dat...
   DONE
Parsing archive sounds.dat...
   DONE
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1736 strings
Couldn't open unicode language file data/language/fullgame.txt
Initialising SDL Audio:
   Frequency: 22050
   Format: 32784
   Channels: 2
   Samples: 512
   Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
Requesting message-of-the-day...
Curl version libcurl/7.30.0
MessageQueue HTTPThread (0x406be90) running.
==OPENGL==> [location 'Startup'] error code 0x500 (invalid enumerant)
There are 0 mod sub directories
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1736 strings
Couldn't open unicode language file data/language/fullgame.txt
 libpng version 1.6.1 - March 28, 2013
 (Running with version 1.6.1)
Object spritebank composite took 497ms
Warning: Loading a very high res image (2432x128)
[SteamWrapper] SteamAPI is initialised.
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Fonts loaded in 90ms
OpenGL Max texture Size 16384 x 16384 [160 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
================
==  NEW MAP  ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Legal'
Warning in MaterialLibrary::ReadObjects - read unrecognised material type 'ClearIndorArea'
ReformProgramManager reading from data/reform_programs.txt...
World Initialised to size 100 x 80 cells
GridRoutingSystem(0x104a0570) constructed.
Grid Navigation System initialised
MessageQueue GridRoutingSystem (0x104a0570) running.
EscapeMap Initialised : 62Kb
MessageQueue LightMap (0x104b0670) running.
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 437Kb)
Lightmap initialised in 0ms : 93Kb
Danger initialised : 31Kb
Patrol System Initialised : 250Kb
Gang System Initialised : 187Kb
Created FrameBuffer of size 512 x 512 in 3ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 41 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 8153 Names in the Game (including 74 Faces in the game)
Generating new world...
Create starting world done...
Saving Preferences to /home/mazetar/.Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
WorldRenderer: vexCellTypes initialised in 0ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 0ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 1ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 0ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Saving Preferences to /home/mazetar/.Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "tree prison,[481 cells]max security"
[ModSystem::SetPersonaNameFound] Setting mod author for Sheriff-Robbie
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "375 safe profitable prison - alpha16"
[ModSystem::SetPersonaNameFound] Setting mod author for Steve10
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Walls (1200+)"
[ModSystem::SetPersonaNameFound] Setting mod author for Legadian
mazetar
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Re: Mantis spring cleaning - you can help too!

Postby mazetar » Thu Jun 05, 2014 6:41 am

I'm in the process of updating the issues reported up to this point.
Boy.. there's a few to update.. GOOD JOB folks! :)

Will post when I'm done.
mazetar
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Joined: Mon Feb 11, 2013 12:14 am

Re: Mantis spring cleaning - you can help too!

Postby mazetar » Thu Jun 05, 2014 8:25 am

I'm done processing for now did not do all!
Found several additional bugs while working. That took a while!


I have only updated the issues from ABOVE this post by Plumay viewtopic.php?p=566794#p566794
Everything below that, INCLUDING Plumay's POST is NOT UPDATED.
mazetar
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Re: Mantis spring cleaning - you can help too!

Postby mazetar » Thu Jun 05, 2014 12:49 pm

I'm starting to work on the rest of the list.
Starting with the post by Plumay.

@Reef:
Could we make a list in the first post of all the mother bugs we have?
That way it would be easy for us to remember what we already have motherbugs for when the amount grows larger.
And it makes linking up issues to them easier as well :)

Edit:
Created a motherbug for Spelling mistakes and grammatical errors:
http://bugs.introversion.co.uk/view.php?id=4459
I've also clarified the summary/names of the issues so they are understandable.

These are all sett to Severity Text and Priority Low. I don't expect any of them to be a priority or bothered with at this moment.
But it's easy to fix so it may be fixed suddenly or already be fixed :)
mazetar
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Re: Mantis spring cleaning - you can help too!

Postby mazetar » Thu Jun 05, 2014 2:15 pm

Okay DONE.
I've completely lost count of how many bugs have been crushed by these lists.
Probably 150% of the number of issues listed, as many of them got me onto groups of duplicates and made me crush even more than listed :D

GOOD JOB FOLKS!

--- ALL issues to this point has been updated.
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xander
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Contact:

Re: Mantis spring cleaning - you can help too!

Postby xander » Thu Jun 05, 2014 4:00 pm

mazetar wrote:I've completely lost count of how many bugs have been crushed by these lists.

Eleventy billion and one.

xander
mhoram
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Re: Mantis spring cleaning - you can help too!

Postby mhoram » Thu Jun 05, 2014 4:51 pm

http://bugs.introversion.co.uk/view.php?id=4350 duplicate of http://bugs.introversion.co.uk/view.php?id=3780
http://bugs.introversion.co.uk/view.php?id=2629 duplicate of http://bugs.introversion.co.uk/view.php?id=1295
http://bugs.introversion.co.uk/view.php?id=2093 duplicate of http://bugs.introversion.co.uk/view.php?id=1566
http://bugs.introversion.co.uk/view.php?id=2068 duplicate of http://bugs.introversion.co.uk/view.php?id=1916
http://bugs.introversion.co.uk/view.php?id=2059 duplicate of http://bugs.introversion.co.uk/view.php?id=3512
http://bugs.introversion.co.uk/view.php?id=2048 duplicate of http://bugs.introversion.co.uk/view.php?id=2046
http://bugs.introversion.co.uk/view.php?id=2041 duplicate of http://bugs.introversion.co.uk/view.php?id=3649
http://bugs.introversion.co.uk/view.php?id=2026 duplicate of http://bugs.introversion.co.uk/view.php?id=752
http://bugs.introversion.co.uk/view.php?id=3534 duplicate of http://bugs.introversion.co.uk/view.php?id=3154
http://bugs.introversion.co.uk/view.php?id=4460 duplicate of http://bugs.introversion.co.uk/view.php?id=1569

Duplicate Group (Staff&Prisoner Tab scrolling):
http://bugs.introversion.co.uk/view.php?id=163
http://bugs.introversion.co.uk/view.php?id=3424
http://bugs.introversion.co.uk/view.php?id=1933
http://bugs.introversion.co.uk/view.php?id=2675


http://bugs.introversion.co.uk/view.php?id=4356 has childs (use items outside of designated room):
http://bugs.introversion.co.uk/view.php?id=3674
http://bugs.introversion.co.uk/view.php?id=2038


http://bugs.introversion.co.uk/view.php?id=3780 child of http://bugs.introversion.co.uk/view.php?id=4285
http://bugs.introversion.co.uk/view.php?id=4422 child of http://bugs.introversion.co.uk/view.php?id=21


http://bugs.introversion.co.uk/view.php?id=4454 related to http://bugs.introversion.co.uk/view.php?id=1995
http://bugs.introversion.co.uk/view.php?id=2081 related to http://bugs.introversion.co.uk/view.php?id=2246
http://bugs.introversion.co.uk/view.php?id=2029 related to http://bugs.introversion.co.uk/view.php?id=2710
http://bugs.introversion.co.uk/view.php?id=4458 related to http://bugs.introversion.co.uk/view.php?id=3113

Related Group (fulfill own needs):
http://bugs.introversion.co.uk/view.php?id=2082
http://bugs.introversion.co.uk/view.php?id=2083
http://bugs.introversion.co.uk/view.php?id=1930


Related Group (security areas):
http://bugs.introversion.co.uk/view.php?id=2102
http://bugs.introversion.co.uk/view.php?id=2747
http://bugs.introversion.co.uk/view.php?id=997


Related Group (dead people do things they should not):
http://bugs.introversion.co.uk/view.php?id=725
http://bugs.introversion.co.uk/view.php?id=2061


can be closed:
http://bugs.introversion.co.uk/view.php?id=4222 according to author
http://bugs.introversion.co.uk/view.php?id=3269
http://bugs.introversion.co.uk/view.php?id=1881
http://bugs.introversion.co.uk/view.php?id=2098
http://bugs.introversion.co.uk/view.php?id=2091 works as intended
http://bugs.introversion.co.uk/view.php?id=2085 works as intended
http://bugs.introversion.co.uk/view.php?id=2084 ?
http://bugs.introversion.co.uk/view.php?id=1917
http://bugs.introversion.co.uk/view.php?id=2069
http://bugs.introversion.co.uk/view.php?id=2027 has never happend to me
http://bugs.introversion.co.uk/view.php?id=3614 or is a feature request


not enough information for a helpful bugreport:
http://bugs.introversion.co.uk/view.php?id=2064


needs more information:
http://bugs.introversion.co.uk/view.php?id=2101 can not access picture
http://bugs.introversion.co.uk/view.php?id=2100 needs feedback if this is still an issue
http://bugs.introversion.co.uk/view.php?id=2043 needs feedback if this is still an issue


feature request with different severity:
http://bugs.introversion.co.uk/view.php?id=3250
http://bugs.introversion.co.uk/view.php?id=2078


http://bugs.introversion.co.uk/view.php?id=3042 describes two bugs, one of which is
http://bugs.introversion.co.uk/view.php?id=1984
and the other is
http://bugs.introversion.co.uk/view.php?id=4463
3042 should not be closed, since one of the described issues is not resolved.
Reef
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Re: Mantis spring cleaning - you can help too!

Postby Reef » Thu Jun 05, 2014 7:52 pm

As for the crash, file a new bug, set it to related of the one that fixing caused it and alert John that they introduced a fatal regression by the secret channel.

I have counted until viewtopic.php?p=566794#p566794 and we are at about 546 fixed issues. I am still counting.
DerJFK
level0
Posts: 2
Joined: Mon Sep 30, 2013 10:40 am

Re: Mantis spring cleaning - you can help too!

Postby DerJFK » Thu Jun 05, 2014 7:58 pm

For now i see that 10 Issues marked as fixed so when will we able to test?
Reef
level2
level2
Posts: 83
Joined: Fri Jul 05, 2013 9:12 pm

Re: Mantis spring cleaning - you can help too!

Postby Reef » Thu Jun 05, 2014 8:04 pm

Hold on, I am working on it.
Kezarus
level1
level1
Posts: 48
Joined: Fri Aug 02, 2013 6:49 pm

Re: Mantis spring cleaning - you can help too!

Postby Kezarus » Thu Jun 05, 2014 8:06 pm

They said that we are going to get more often updates than before during this month. I personaly doesn't mind if they make the usual "last days of the month" update.

What's important is to clear those bugs. =)
Reef
level2
level2
Posts: 83
Joined: Fri Jul 05, 2013 9:12 pm

Re: Mantis spring cleaning - you can help too!

Postby Reef » Thu Jun 05, 2014 8:11 pm

Aaaaand resolving an issue removed from changelog :/
Last edited by Reef on Fri Jun 06, 2014 12:15 am, edited 1 time in total.

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