JSD wrote:I personally love the games where you as a player has total freedom in what you do, and how you do it.
No such game exists.
JSD wrote:Games without or with a whole different sets of end game, story or outcome.
Nerfing the tasers won't change that.
JSD wrote:I personally don't care about the "obstacles" as much. Give me a blank field, some rooms I can build, and I will see where I end.
Then what you want is a box of LEGO or an Erector set. You want a toy, not a game (I can understand the confusion: there is some overlap, in that some games are toys and some toys are games, but the two sets do not overlap entirely).
JSD wrote:So at this taser case, I don't even see the same thing you see about overpowered and or game breaking.
We can agree to disagree on this one. I think that the taser and taser rollout are overpowered. Specifically, I think that tasers are a powerful powerup that come without penalty (aside from a one-time monetary penalty, which becomes insignificant over time). Other things in the game have tradeoffs: armed guards increase suppression; workshops provide contraband; all staff have continuing wages that must be paid. What is the downside of equipping all of your staff with tasers? Without a downside, they are overpowered (personally, I think that they are overpowered to the point of being game breaking, but that is a matter of degree, not kind).
JSD wrote:For me it's just a fun tool/option to play with. It's just a game.
No one is suggesting that the tool/option of having tasers should be removed from the game; only that some tradeoff should be introduced. No one wants to remove the feature---we just want to see it balanced a little.
JSD wrote:And that answers your question; Why add the feature?. Because it's fun. Because it's a game. Because.. why not?
This doesn't answer any question that I have asked, nor does is address any issue that I have raised.
JSD wrote:You have to agree that the style of the game on his own makes it clear it's just a game. If they really wanted to give you the whole serious prison management kind of type, they wouldn't have made this goofy, cartoonish, humorisch kind of game..
I fail to see how this is relevant.
xander