Mod publishing issues

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jackbua
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Mod publishing issues

Postby jackbua » Mon Feb 10, 2014 11:07 pm

I uploadaed a mod on Steam and around a dozen people have said it either only half works, doesn't do anything at all, crashes their game, makes all their mods not work or makes their auto-save much slower. My mod can be found
here, but basically it is a small grants.lua change to add a grant (as well as the required base-language.txt file), and all the ConstructionTime lines in the materials.txt file have been reduced to zero. The mod works fine for me, and I heard a little about a PA-to-Steam publishing issue. Can anyone elaborate on that issue or maybe give a suggestion on what they think is going on here?
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Re: Mod publishing issues

Postby Egg-Roll » Mon Feb 10, 2014 11:29 pm

I'm not sure but it might be steam causing it what version are you using steam or the downloaded version (only if you bought here)

If your using the downloaded version try steams version they use the same saving location but steam keeps the game in its own folder so you should not have issues running both on the system (possibly side by side as well, tho I would not suggest that lol)

My laptop (Asus n10j) is using the downloaded files and my pc (insanely over powered and overdosed in ram for what I use it for normally hehe) is using steam. However despite both running equally fast the laptop has only done the tutorial my pc... well look for my large map topic here if you want to know what I'm doing to it :twisted:
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Re: Mod publishing issues

Postby jackbua » Tue Feb 11, 2014 2:10 am

I am using the Steam version.

Can you link to the map you are talking about please?
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Re: Mod publishing issues

Postby Egg-Roll » Tue Feb 11, 2014 11:22 am

I actually don't have the map uploaded because it's just messing around with large maps viewtopic.php?f=43&t=47296

If you're using steam as well it could simply be that their system can't handle pa in its current state. If you read the topic you'll find I'm pushing both the game and computer. I've had pa crash on me a few times by simply overloading it with construction or utility jobs on the computer

What most people fail to realize is cheaper cpus (does not really apply to today's multi-core as long as they are the same core count) like the dual cores esp the first ones where in fact slower than the Pentium's that sold for less. That being said I might be able to run the game on my Pentium 4 (651) 8 gb ram onboard graphics better. But also if pa is not optimized for multithreading you can have unlimited cores at 2ghz and a single core running at 5 Ghz will still out preform it.

Without knowing their system info you can't tell if it's your coding PA's alpha status or them running on a core 2 duo (the 2.13 GHz is shower than my Pentium at stock GHz lol even with a multithreaded optimized program) with onboard graphics and 1gb ram...
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Re: Mod publishing issues

Postby nini » Tue Feb 11, 2014 1:10 pm

PA was optimised for multithreading back around A15.
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Re: Mod publishing issues

Postby Egg-Roll » Tue Feb 11, 2014 1:24 pm

I've yet to read the release notes so I wouldn't know :-P

Maybe it needs to be redone but that can wait till later so it's most likely the users computer or the fact it's in alpha.

Tho double check your mod for potential loops redundancies improper closing of code etc (php coder XD), I'm not sure how modding works in pa but if you have to make a new line to edit a file option make sure your only opening one file at a time and close it before opening another
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Re: Mod publishing issues

Postby 111none » Tue Feb 11, 2014 1:29 pm

Egg-Roll wrote:I've yet to read the release notes so I wouldn't know :-P

Maybe it needs to be redone but that can wait till later so it's most likely the users computer or the fact it's in alpha.

Tho double check your mod for potential loops redundancies improper closing of code etc (php coder XD), I'm not sure how modding works in pa but if you have to make a new line to edit a file option make sure your only opening one file at a time and close it before opening another


If i remember correctly, it is the fact that most large Pc systems can't use a map that large, get someone with a mac to test it out, as the mac version is more stable as Chris codes with a mac. (I can test it on the weekends. If thats alright Pm me okay?)
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Re: Mod publishing issues

Postby nini » Tue Feb 11, 2014 2:39 pm

I can test it.
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Re: Mod publishing issues

Postby Egg-Roll » Tue Feb 11, 2014 3:42 pm

Mines custom built. You will never find a "normal" computer company making a computer like mine with out it costing 3k+

And I'm able to test it weekdays on the laptop (really a netbook but eh) and weekends on the desktop. Steam and downloadable version as mentioned above
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Re: Mod publishing issues

Postby nini » Tue Feb 11, 2014 5:09 pm

Egg-Roll wrote:Mines custom built. You will never find a "normal" computer company making a computer like mine with out it costing 3k+

Wonderful, your e-peen is extra long for all to see but do you want me to test or not?
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Re: Mod publishing issues

Postby Egg-Roll » Tue Feb 11, 2014 6:40 pm

:shock: I had to Google that...

And uh I'm not the mod maker :wink:

Too lazy :lol:
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Re: Mod publishing issues

Postby nini » Tue Feb 11, 2014 7:12 pm

So you can't provide a large map for me to see if there's slowdown on Macs? That's fine if not, I think I'm signing up for something that doesn't actually matter at this stage.
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Re: Mod publishing issues

Postby Egg-Roll » Tue Feb 11, 2014 8:42 pm

Oh, sorry thought you thought I was the modder... I'll make a large map for yea I'll try doing it on my netbook :evil:

Yes I like abusing my technology anything but and it makes me feel like I'm not using it to its full potential lol
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Re: Mod publishing issues

Postby nini » Tue Feb 11, 2014 9:06 pm

Odd person who feels if their CPU is idle at any point then those cycles are forever lost to the void. Anyway no, don't make a map, like I said there's so little point right now because it'll be optimised later on during the beta.
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Re: Mod publishing issues

Postby xander » Tue Feb 11, 2014 9:28 pm

nini wrote:Odd person who feels if their CPU is idle at any point then those cycles are forever lost to the void. Anyway no, don't make a map, like I said there's so little point right now because it'll be optimised later on during the beta.

If your CPU isn't melting, you aren't doing it right.

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