{Suggestion} Add a Bakery
Moderator: NBJeff
{Suggestion} Add a Bakery
Add a bakery with similar mechanics as the workshops in which the prisoners bake bread and the bread can be sold for profits. This could be implemented using cookers, or add ovens especially for this purpose of baking bread. And there could be multiple stations from where batter is made, to being put in pans, to cooking, etc.
It would also be conventional if when cooking the prisoners wore chief hats, and had on aprons.
I'm suggesting this, because it would be another good way to make profits, if you don't want workshops everywhere, and I also know that some prisons had bakeries where prisoners worked, so it fits with the prison theme.
Please reply, spread word, put this in right area on forums(I doubt I have it in the right area), etc.
Thank you!
It would also be conventional if when cooking the prisoners wore chief hats, and had on aprons.
I'm suggesting this, because it would be another good way to make profits, if you don't want workshops everywhere, and I also know that some prisons had bakeries where prisoners worked, so it fits with the prison theme.
Please reply, spread word, put this in right area on forums(I doubt I have it in the right area), etc.
Thank you!
Re: {Suggestion} Add a Bakery
Might be a part of the rehabilitation aspect the devs want to impart heavily on the late game, a bakery seems a fairly reasonable way to it as it does teach usable real world skills.
Re: {Suggestion} Add a Bakery
please NO.
Re: {Suggestion} Add a Bakery
If they add that, It'l become an bakery simulator. Literally.
Re: {Suggestion} Add a Bakery
Just expand the items for kitchen...
Re: {Suggestion} Add a Bakery
I neither see the benefit of this. I don't see the necessity of "more of the same". In which way would a backery add a new feature to the game that is not already supported by workshops?
I agree that training in useful "sustenance-knowledge" for life after the imprisonment should be an important part of the future rehabilitation apect of PA. But this can already be achieved with cooking in the kitchen and the to-be woodcrafting mechanic.
What we need now are new concepts, not variations of already existing features.
I agree that training in useful "sustenance-knowledge" for life after the imprisonment should be an important part of the future rehabilitation apect of PA. But this can already be achieved with cooking in the kitchen and the to-be woodcrafting mechanic.
What we need now are new concepts, not variations of already existing features.
Re: {Suggestion} Add a Bakery
Deggial wrote:I neither see the benefit of this. I don't see the necessity of "more of the same". In which way would a backery add a new feature to the game that is not already supported by workshops?
In what way does a carpentry shop add a new feature to the game that is not already supported by workshops? What does forestry add to the game? Mechanically, you could have a big room labeled "Make Me Money!" and a slider which allocates a certain number of prisoners to that room for a certain period of time, thereby generating money. The reason to have different flavors of labor is almost entirely aesthetic. On the other hand, it seems that a prison bakery could have a slightly different implementation: instead of things simply getting sold by magic, they get sold in the visitation room, meaning that income could be tied to visitation as much as number of prisoners and time alloted for working.
xander
Re: {Suggestion} Add a Bakery
I agree that more types of prisonlabour should be added but I'm not sure whether a bakery would be a suitable type
Re: {Suggestion} Add a Bakery
knoest26 wrote:I agree that more types of prisonlabour should be added but I'm not sure whether a bakery would be a suitable type
I think bakery could be rolled into kitchen. And instead of selling the product, feed them to prisoner to provide small boost of happiness.
Re: {Suggestion} Add a Bakery
knoest26 wrote:I agree that more types of prisonlabour should be added but I'm not sure whether a bakery would be a suitable type
I don't mean to be argumentative, but why not?
A quick Googling shows that there are several such programs out in the world, some of which sell baked goods to the public, and some of which supply baked goods to other prisons. From the standpoint of realism, it makes perfect sense.
From a gameplay perspective, I have already noted one way in which bakeries could function differently from workshops and carpentry: the sale of baked good could be tied to visitation, in that a requirement for profiting from baked goods might be a visitation room of a certain size to make a certain amount of money each day (one possible implementation is that serving tables could be placed in visitation rooms; baked goods are made until they fill the serving tables; goods are then "sold" to visitors during visitation hours). Such an implementation has a different flavor to it than a workshop, which is kind of nice.
Finally, from an artistic standpoint, I don't see the counter argument. Why not? Is there something inherently wrong with bakeries?
On a slight tangent (I am no longer replying directly to you, knoest26, but perhaps more to Deggial, who seems not to think that there is any reason to have "more of the same"), can I suggest that different types of prison labor should teach prisoners different types of skills? Working in the workshop might teach carpentry or metal working, working in the kitchen (or a bakery) might teach cooking skills, working in a library might teach "academic" skills, and so on. Such a system of teaching specific skills could create some interaction between the prison and the "outside world," in that the economy of the outside world might have demand for certain kinds of skills. The probability of recidivation could then be tied to (1) the skills that a prisoner has obtained in prison and (2) the demand for those skills.
As an example, imagine a prison where all of the prison labor is assigned to a workshop, stamping out license plates. A prisoner from this prison is released with a high "Metalworking" skill, but the demand for metalworking is small, so he commits another crime and ends up back in prison. Another prison has a workshop, forestry, and a prisoner-employing kitchen. A prisoner released from this prison might have a low "Metalworking" skill, but a moderate or high "Carpentry" or "Cooking" skill. Metalworking is in low demand, but there is high demand for cooks, so the prisoner is more likely to obtain employment and stay out of prison.
In a slight step away from realism, the prison labour market could influence the demand for certain skill sets in the outside world. A player sees that metalworking is in demand, so s/he builds a workshop and employs lots of prisoners stamping out license plates. Over time, the prison-trained metalworkers are released and soak up the demand, causing the need for prisoners with metalworking skills to decline. Such a system might be useful in terms of giving the endgame some substance, in that it would give a player management goals beyond "keep the prisoners from rioting for long enough to sell off the prison and start over."
xander
Re: {Suggestion} Add a Bakery
BetaSpark wrote:If they add that, It'l become an bakery simulator. Literally.
Like it's currently a literal license plate making simulator right now. There's means of abstracting the process of baking just like cooking, making planks and of course, making license plates from metal sheets are currently abstracted.
I'd like to know what alternatives people think would be good. If something unique is wanted, what like?
Re: {Suggestion} Add a Bakery
xander wrote:knoest26 wrote:I agree that more types of prisonlabour should be added but I'm not sure whether a bakery would be a suitable type
I don't mean to be argumentative, but why not?
Well, I for sure would by bread baked by a prisoner because they might have done something to it. It's a personnal reason, I think Prison Architect would benefit more if labour like mining or mailsorting would be added
Re: {Suggestion} Add a Bakery
I would not buy bread or baked goods from a prison just saying....
Re: {Suggestion} Add a Bakery
knoest26 wrote:Well, I for sure would by bread baked by a prisoner because they might have done something to it. It's a personnal reason, I think Prison Architect would benefit more if labour like mining or mailsorting would be added
Watsons27 wrote:I would not buy bread or baked goods from a prison just saying....
Okay, now I am going to be argumentative.
This reply doesn't answer any of the points that I raised. You wouldn't buy bread or other baked goods made by prisoners. Great. Essentially, your response is that a certain feature should not be implemented because it makes you feel squicky. This does not negate the fact that a lot of people do (i.e. there are successful programs selling prison-baked goods to the public), nor the fact that there are prison bakeries that supply bread to other prisons. This doesn't change the assertion that it could be interesting in terms of gameplay. And it doesn't alter the way in which a bakery could fit into a larger prison/world interaction.
But, hey, I suppose that your own squeamishness ought to dictate design decisions. Realism and potentially interesting gameplay mechanics be damned!
xander
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Re: {Suggestion} Add a Bakery
hey not saying i don't like the idea but a mail room or bringing in external laundry for prisoners to wash (to alteast keep them busy)
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