Major problem with large forest area.
Moderator: NBJeff
Major problem with large forest area.
First of all hi. Also excuse my typing as I only have my iphone until Internet is up in new apartment
If the forest area is to big and you have two major forest areas all the tree buying prevents food from coming in and being delivered. I was trying to figure out why my food need was so high and my cooked weren't cooking.
So I think an update is needed to fix this issue ASAP as I suspect many more people will have this issue.
Thanks
If the forest area is to big and you have two major forest areas all the tree buying prevents food from coming in and being delivered. I was trying to figure out why my food need was so high and my cooked weren't cooking.
So I think an update is needed to fix this issue ASAP as I suspect many more people will have this issue.
Thanks
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Re: Major problem with large forest area.
^BuGs^ wrote:(..) If the forest area is to big (..) So I think an update is needed to fix this issue ASAP as I suspect many more people will have this issue.
Solution: dont make it too big
Re: Major problem with large forest area.
be sure to have big enough storage and delivieries so trees don't need to be delivered with truck, fix for future alphas would be to stack the seeds, not sure if that would be possible with modding already.
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- level1
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Re: Major problem with large forest area.
or just start your tree farm small and expand when all trees are planted
Re: Major problem with large forest area.
Meeeps wrote:be sure to have big enough storage and delivieries so trees don't need to be delivered with truck, fix for future alphas would be to stack the seeds, not sure if that would be possible with modding already.
I'm trying to make such a mod but can't seem to coax the trees into stacks.
- _alphaBeta_
- level4
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Re: Major problem with large forest area.
Yes, agree that certain materials need to stack. Ideally the gardeners would take a stack of seeds to the forestry and not have to run to deliveries or storage for every one, very similar to small pipe and electrical wire. Don't forget about showerheads too!
Re: Major problem with large forest area.
things do need to be stackable such as the shower heads, cctv cameras and other small items into even 5 stacks would be good.
but make sure you have a decent storage room or even expand your delivery area to accomodate more items.
wouldnt it be saplings not seeds?
but make sure you have a decent storage room or even expand your delivery area to accomodate more items.
wouldnt it be saplings not seeds?
Re: Major problem with large forest area.
Note, tree's have the property 'slow delivery' since Alpha 17 so they have to be delivered with a truck, making a bigger storage area is useless.
If you want to remove the property go to Prison Architect -> main.dat -> data -> materials.txt Then search for 'tree' and remove the property 'slow delivery'
If you want to remove the property go to Prison Architect -> main.dat -> data -> materials.txt Then search for 'tree' and remove the property 'slow delivery'
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- level1
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Re: Major problem with large forest area.
greavous wrote:wouldnt it be saplings not seeds?
How about seedlings?
Re: Major problem with large forest area.
_alphaBeta_ wrote:Yes, agree that certain materials need to stack. Ideally the gardeners would take a stack of seeds to the forestry and not have to run to deliveries or storage for every one, very similar to small pipe and electrical wire. Don't forget about showerheads too!
I've found a way to make them stack-able but can't see to get the graphics right. Will probably release without correct graphics. Example a stack of lights uses the concrete stack graphic. ?
Edit: Sadly, my solution is not yet viable. It seems PA get confused and thinks all deployed items are in the inventory. Not sure why.
Re: Major problem with large forest area.
I tried reducing to one tree area and it (with slow delivery) and it still bogged down every aspect of the game. The prison was running so smoothly until I placed a large forest in. I guess I will have to remove the slow delivery item until this issue is fixed.
- 111none
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Re: Major problem with large forest area.
Code: Select all
MaxStackSize 20
Problem is I don't know if it should be added to:
Code: Select all
BEGIN Object
Name Tree
Width 3
Height 3
ConstructionTime 30.00000
Toughness 10.0000
RenderDepth 2
Price -100
Group StaticObject
BlockedBy Wall
BlockedBy StaticObject
BlockedBy UtilityStation
Sprite Tree
MadeOf Wood
Research GroundsKeeping
Properties StaticObject
Properties SlowDelivery
END
Or
Code: Select all
BEGIN Object
Name TreeStump
Width 1
Height 1
ConstructionTime -1.00000
Toughness 50.0000
RenderDepth 2
Group StaticObject
BlockedBy Wall
BlockedBy StaticObject
BlockedBy UtilityStation
Sprite TreeStump
MadeOf Wood
Properties StaticObject
Re: Major problem with large forest area.
Don't stack TreeStump, there's little point as workmen can't remove them and there's no reason they'd stack anyway for it to mean anything. What I do is take out SlowDelivery, add Teleportable, reduce ConstructionTime to 0.50000 and for added efficiency just lower the height and width to 1, never had an issue with tree delivery before but at the very least nuke SlowDelivery as it's an unnecessary burden.
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