Any way to add/remove research items on Bureucracy?

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thekillergreece
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Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 7:12 pm

I tried to add/remove the researching items on bureucracy but I failed. I only can move their position...


So I was wondering if you can add/remove any researching items on bureycracy or not?
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Re: Any way to add/remove research items on Bureucracy?

Postby HeroFV » Sun Jan 26, 2014 8:39 pm

Well sadly I can't say because I don't mod ><

However, may I ask what you're trying to do? I'm curious :P
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Re: Any way to add/remove research items on Bureucracy?

Postby knoest26 » Sun Jan 26, 2014 9:27 pm

A research item to give staff weapons? haha
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Re: Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 9:32 pm

knoest26 wrote:A research item to give staff weapons? haha


lol no, but I am trying to make Legal useful by locking some rooms and objects...Apart from that,


was thinking to make my own researching items and their benefits. Weapons would not work of course..
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Re: Any way to add/remove research items on Bureucracy?

Postby knoest26 » Sun Jan 26, 2014 9:35 pm

I know you can add rooms to research easily, you just add required research underneath a room or an object in the materials.txt

Perhaps you could use another research. Bind health and mental health together and you have yourself a free slot.
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Re: Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 9:38 pm

knoest26 wrote:I know you can add rooms to research easily, you just add required research underneath a room or an object in the materials.txt

Perhaps you could use another research. Bind health and mental health together and you have yourself a free slot.

So, there is no way to make your own research item but to put 2 research items together so a free slot will be saved...

Chris should give us more benefits on making mods. If you like Town mod and play it, I will try make Legal staff useful ;)
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Re: Any way to add/remove research items on Bureucracy?

Postby knoest26 » Sun Jan 26, 2014 9:45 pm

I tried your town mod a while ago on steam but it only changed the textures I believe.

The big problem with mods is that I make my own mods and they usually interfere with other mods. Most of my mods are about making sheetmetal stacks of 50 and having an office require a sofa instead of a chair. I'm not sure on how I should edit textures, what do you use?
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Re: Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 9:47 pm

knoest26 wrote:I tried your town mod a while ago on steam but it only changed the textures I believe.

The big problem with mods is that I make my own mods and they usually interfere with other mods. Most of my mods are about making sheetmetal stacks of 50 and having an office require a sofa instead of a chair. I'm not sure on how I should edit textures, what do you use?


I use Photoshop to change textures. I am not very skilled to it. For requirements, I change texts in materials.txt. If you want, I can help your mod, as second developer.
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Re: Any way to add/remove research items on Bureucracy?

Postby knoest26 » Sun Jan 26, 2014 9:50 pm

Thanks but it's more of a personal mod, changing things to my desires. I'll give Photoshop a try and let you know if I need any help with my mod
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Re: Any way to add/remove research items on Bureucracy?

Postby HeroFV » Sun Jan 26, 2014 9:53 pm

thekillergreece wrote:
knoest26 wrote:A research item to give staff weapons? haha


lol no, but I am trying to make Legal useful by locking some rooms and objects...Apart from that,


was thinking to make my own researching items and their benefits. Weapons would not work of course..


I'm sorry I don't quite understand what you mean by saying locking rooms and objects...

I'm just curious what all you're looking to mod. I haven't actually come across many mods that totally grab my attention but I'm always curious what options there are or will be :P
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Re: Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 9:56 pm

HeroFV wrote:
thekillergreece wrote:
knoest26 wrote:A research item to give staff weapons? haha


lol no, but I am trying to make Legal useful by locking some rooms and objects...Apart from that,


was thinking to make my own researching items and their benefits. Weapons would not work of course..


I'm sorry I don't quite understand what you mean by saying locking rooms and objects...

I'm just curious what all you're looking to mod. I haven't actually come across many mods that totally grab my attention but I'm always curious what options there are or will be :P


Town Mod(My mod) will explain you mostly ;), but it is totally outdated since I created a lot more work on Town mod(Yet I havent updated it yet, cos they are not finished yet).

Since Legal are totally useless, I am making them useful by...Ah....researching locked rooms and objects(Such as, lock Execution room, research Legal in order to gain it access)
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Re: Any way to add/remove research items on Bureucracy?

Postby HeroFV » Sun Jan 26, 2014 10:00 pm

Oh ok. I saw it, but I couldn't figure out what exactly it did besides change sprites :P

Could I ask for a list of what all it is?
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Re: Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 10:02 pm

HeroFV wrote:
Could I ask for a list of what all it is?


Explain a bit more?Features of Town mod or?
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Re: Any way to add/remove research items on Bureucracy?

Postby knoest26 » Sun Jan 26, 2014 10:24 pm

Yeah, features
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Re: Any way to add/remove research items on Bureucracy?

Postby thekillergreece » Sun Jan 26, 2014 10:33 pm

knoest26 wrote:Yeah, features


Total overhaul of contraband location
Total overhaul of staff
Changes on objects,contraband
Able to use unused staff or objects

And much more...Yet, there are a lot that arent in town mod, yet. Patience ;), but if alpha17 will be released, I will have to delay Town mod to add new "language" lines, objects, rooms, staff(if they add) etc. Since Alpha17 has high chance to feature armed guards and a lot more related about it according on current object.png.

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