knoest26 wrote:So each square would have a value for how difficult it would be to pass, and the game will then figure out the route with the lowest value and use it?
That would be one way of modeling the problem, yes.
knoest26 wrote:Perhaps they should then lower the value for lightbulbs because staff always avoids it.
This is a minor cosmetic bug that has existed forever and has been reported. One would hope that it eventually gets fixed, but it may or may not ever happen. The problem that I see is that "Lights" (one object) are represented by two different objects on the map. Outdoor lights should
be avoided, as they are a column with a little light on top. The internal representation of these two representations of lights might not be fine grained enough for the path-finding algorithm to tell the difference.
Of course, that is neither here nor there in the discussion of path-finding through staff-only doors...