[Mod] Many Small Tweaks

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DoctorPelusa
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[Mod] Many Small Tweaks

Postby DoctorPelusa » Wed Jan 01, 2014 8:31 pm

Image
This mod includes changes to the base game sprites to fix some visual glitches and improve some game objects.
Please let me know if you have any suggestion or problem.

NOTE: This mod replaces "objects.png" file, therefore is not compatible with any other Graphics replacement Mod.
As of V1.2 this mod replaces "materials.txt" therefore is not compatible with any other mod that modifies it.


V1.2 is out:
Direct Download: http://q.gs/5885966/mst-12 (Skip the ads)
Steam Workshop: http://adf.ly/5885966/workshop



List of changes:
V1.0:
+ CCTV Cameras have a wider beam, specially right below
+ CCTV Cameras have a small arrow that shows its orientation
+ Cookers and Fridges rotated are closer to the wall
+ Modified sprite of the trees at its first stage of growt
+ Bleach has a new sprite
V1.1:
+ Fixed ingame image and description
+ Vertical Metal Detectors are placed at the centre of its square for a better look
V1.1-b:
+ Removed a lot of unnecessary files from the package for a better size and compatibility
+ Minor texture changes to the custom bleach sprite

V1.2:
+ Janitors and Gardeners can be seen when they're in the fog of war
+ Cleaning Cupboard now requires Cleaning research (appart from prison labour)
+ Prisioners can get Poison from the Laundry
+ You cannot longer steal fence, now costs 2$/sq
Coming soon:
+ http://q.gs/5885966/sneakpeak
+ http://q.gs/5885966/sneakpeak2

Image
Last edited by DoctorPelusa on Mon Jan 06, 2014 9:38 pm, edited 2 times in total.
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xander
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Re: [Mod] Many Small Tweaks

Postby xander » Wed Jan 01, 2014 8:42 pm

Some screenshots would be greatly appreciated.

xander
DoctorPelusa
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Re: [Mod] Many Small Tweaks

Postby DoctorPelusa » Wed Jan 01, 2014 8:47 pm

Yes, i must upload them both here and in steam, I wanted to make a comparison with the basic sprites and the ones on the mod but we're on holidays, too much work... Nah, i'm just lazy, i'll try to do it tomorrow or ASAP. Meanwhile you can have a look at the changelist to have an idea of the features.
DoctorPelusa
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Re: [Mod] Many Small Tweaks

Postby DoctorPelusa » Wed Jan 01, 2014 10:45 pm

I've just added a picture to the top post. Hope that now you can have a better idea of what the mod is. :wink:
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Re: [Mod] Many Small Tweaks

Postby Bohlaa » Thu Jan 02, 2014 12:58 pm

That looks very nice! I'll try this mod this afternoon.
Especially the change with the cooker & fridge is a good idea. Can you do the same with the tv, the table and the bench?
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Re: [Mod] Many Small Tweaks

Postby DoctorPelusa » Thu Jan 02, 2014 1:49 pm

Bohlaa wrote:That looks very nice! I'll try this mod this afternoon.
Especially the change with the cooker & fridge is a good idea. Can you do the same with the tv, the table and the bench?


I've tried to make some changes to benches and tables and i think it's not really worth it to change it. Anyways you can have a look at http://imgur.com/SzNm30D and tell me if you notice the change and want it to be included in the mod.
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Re: [Mod] Many Small Tweaks

Postby Bohlaa » Thu Jan 02, 2014 4:09 pm

DoctorPelusa wrote:
Bohlaa wrote:That looks very nice! I'll try this mod this afternoon.
Especially the change with the cooker & fridge is a good idea. Can you do the same with the tv, the table and the bench?


I've tried to make some changes to benches and tables and i think it's not really worth it to change it. Anyways you can have a look at http://imgur.com/SzNm30D and tell me if you notice the change and want it to be included in the mod.


You're right, thats not worth to change it. What about the Serving table?
Just tried the mod, thats awesome.
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Re: [Mod] Many Small Tweaks

Postby Bohlaa » Thu Jan 02, 2014 5:17 pm

After starting a new prison i noticed that the cooker in the edge was not moved (see below :) ).
http://imgur.com/Jn73G8Q

If you could also move the food boxes on the fridge, that would be really nice :)
Citizen
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Re: [Mod] Many Small Tweaks

Postby Citizen » Thu Jan 02, 2014 5:35 pm

Very Nice Work.
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Re: [Mod] Many Small Tweaks

Postby DoctorPelusa » Thu Jan 02, 2014 7:20 pm

Bohlaa wrote:After starting a new prison i noticed that the cooker in the edge was not moved (see below :) ).
http://imgur.com/Jn73G8Q

If you could also move the food boxes on the fridge, that would be really nice :)


That's some kind of glitch, try to deactivate and activate the mod, and if it doesn't solve it, dismantle and build it again.


As for the food boxes I've been trying for a couple of hours what can be done, and it's very complicated to touch it.

Firstly, the food boxes are not in "objects.png", but "people.png", so changing that file would add compatibility issues with any other mod that replaces IA aspect.
Secondly, it is not clear it cookers respect the facing of vertical fridges, so maybe i would end up placing the boxes always at the centre of the square.
Thirdly and finally, in order to change anything respect to the food boxes, the "objects.spritebank" file needs to be changed, which is a very labour intensive work.

So once i've said that, i'll say that for now i'll give up and use my time for higher priority features, if i feel with enough encouragement maybe i would go back to explore the food boxes issues, but for now i'll leave it untouched.
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Re: [Mod] Many Small Tweaks

Postby Bohlaa » Thu Jan 02, 2014 8:34 pm

DoctorPelusa wrote:
Bohlaa wrote:After starting a new prison i noticed that the cooker in the edge was not moved (see below :) ).
http://imgur.com/Jn73G8Q

If you could also move the food boxes on the fridge, that would be really nice :)


That's some kind of glitch, try to deactivate and activate the mod, and if it doesn't solve it, dismantle and build it again.


As for the food boxes I've been trying for a couple of hours what can be done, and it's very complicated to touch it.

Firstly, the food boxes are not in "objects.png", but "people.png", so changing that file would add compatibility issues with any other mod that replaces IA aspect.
Secondly, it is not clear it cookers respect the facing of vertical fridges, so maybe i would end up placing the boxes always at the centre of the square.
Thirdly and finally, in order to change anything respect to the food boxes, the "objects.spritebank" file needs to be changed, which is a very labour intensive work.

So once i've said that, i'll say that for now i'll give up and use my time for higher priority features, if i feel with enough encouragement maybe i would go back to explore the food boxes issues, but for now i'll leave it untouched.


Ok, thank you. I didn't know how complicated this is. But I can only repeat that, you did a great work :)
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Re: [Mod] Many Small Tweaks

Postby DoctorPelusa » Thu Jan 02, 2014 10:43 pm

I've noticed that it's pretty easy to add custom grants, but i don't really know if you would like grants to be included in this mod.

Please let me know what do you think...
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Re: [Mod] Many Small Tweaks

Postby Citizen » Fri Jan 03, 2014 2:37 am

I would say no. Focus on graphical fixes and balance. Most of the modded grants I've seen are pretty silly, plus money is already crazy easy to get. Difficulty and realism, that's what I want.
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Re: [Mod] Many Small Tweaks

Postby Bohlaa » Fri Jan 03, 2014 10:29 am

Citizen wrote:I would say no. Focus on graphical fixes and balance. Most of the modded grants I've seen are pretty silly, plus money is already crazy easy to get. Difficulty and realism, that's what I want.


I agree with that, that would be nice.
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Re: [Mod] Many Small Tweaks

Postby DoctorPelusa » Fri Jan 03, 2014 1:31 pm

Citizen wrote:I would say no. Focus on graphical fixes and balance. Most of the modded grants I've seen are pretty silly, plus money is already crazy easy to get. Difficulty and realism, that's what I want.


With materials.txt almost every price, movement speed factor, construction time and toughness of most objects could be edited, where would you like to see more difficulty?

Also with biographies.txt i can determine the traits for each type of prisones depending on their crime and the chance they have that traits, however i would need to investigate a bit more over that.

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