[Suggestion] for Alpha 17

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Axios
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[Suggestion] for Alpha 17

Postby Axios » Sat Dec 28, 2013 8:24 pm

Hi everyone,

I found very interesting the new "wood" workshop.

A few ideas:

- Create a "room" type for tree: "Garden" for example. So the gardner automatically plants tree and then workman "dismantle" them, store logs, remove the tree stump and the cycle restart,

- Provide an option to stop the automatic purchase of steel plate, so the player can choose between "steel" and "wood".

- Provide an option for multiple select "remove tree stump". Actually the player must select every sigle tree stump and give the "dump" order.

Thanks.
Master-Guy
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Re: [Suggestion] for Alpha 17

Postby Master-Guy » Sat Dec 28, 2013 8:47 pm

The garden room is something that the developers are probably already working on, as they said in the video that they'd want something like that.
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VoiD88
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Re: [Suggestion] for Alpha 17

Postby VoiD88 » Sat Dec 28, 2013 9:12 pm

Axios wrote:Actually the player must select every sigle tree stump and give the "dump" order.

Or just leave them alone and they will disappear after a few minutes.

Also, read the blog entry about the recent Alpha, especially this part:
Chris wrote:We will be expanding this new wood industry in future alphas, letting you use your prisoners to do the tree planting and felling, and training your prisoners in carpentry to produce high quality furniture from the refined planks of wood.
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knoest26
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Re: [Suggestion] for Alpha 17

Postby knoest26 » Sat Dec 28, 2013 9:27 pm

VoiD88 wrote:
Axios wrote:Actually the player must select every sigle tree stump and give the "dump" order.

Or just leave them alone and they will disappear after a few minutes.

Also, read the blog entry about the recent Alpha, especially this part:
Chris wrote:We will be expanding this new wood industry in future alphas, letting you use your prisoners to do the tree planting and felling, and training your prisoners in carpentry to produce high quality furniture from the refined planks of wood.

It's in the making. Extract from Materials.txt:

Code: Select all

BEGIN Object
    Name                 CarpenterTable
    Price                -1500
    ConstructionTime     20
    MoveSpeedFactor      0.500000 
    Toughness            15.0000
    Width                3
    Height               2
    NumSlots             3 
    Sprite               CarpenterTable
    ToolbarSprite        CarpenterTableToolbar
    Properties           StaticObject   
    MadeOf               Composite
    BlockedBy            Wall
    BlockedBy            StaticObject 
    BlockedBy            UtilityStation 
    RequiredResearch     PrisonLabour
END
zetathix
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Re: [Suggestion] for Alpha 17

Postby zetathix » Sun Dec 29, 2013 7:37 am

As I saw in the IV video, wood industry will come for sure but If they can expand with ore mining would be cool. In the end we will have our resources to make license plate. But actually I want to see some new products.

Some if other thing like

- Terrain and weather theme, snow, desert, tropical,etc. And dirty-overlay should be different like gardener sweeps snow out of walkway and road rather than weed and flowers.
- Guard officers still not learn to walk with the people when he/she is only person that stationed on the passage and no body will open the door at the end of the passage. In the real world guard always stay with the people on this situation.


Someone may create a mod that stand on western-style prison which anything will come with the trains and guard wears like a cowboy, hearse and ambulance look like a horsewagon...I don't know.

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