Provic wrote:Well, part of the issue is that due to the way combat is handled, once you hit a certain number of inmates actively fighting, even locally outnumbering them 2:1 with guards won't really do anything to stop the mass carnage.
One scenario that I've seen complained about a lot is the tendency to have a huge unrest spike (and sometimes a riot) very soon after prisoners wake up in the morning and for some reason aren't able to resolve one of their "basic" needs (hygiene or toilet). You can spot the source of the problem by just watching a normal, riot-free morning: if you've given the prisoners a decent amount of sleeping time, just the act of walking to the shower will often result in dangerously high unrest levels. Even in prisons where I've deliberately equipped every single cell with its own shower to ensure absolutely minimal build-up time for the morning fury, the unrest meter will often hit 40-70% in the time it takes the inmates to shower and use the toilet -- the prisoners are literally raging at the prospect of having to walk three feet from the bed to the toilet. I can't help but imagine that this isn't intended behavior, since not only is it rather silly but it also severely constrains regime choices for those critical first two slots in the morning -- eating or exercising before showering is a surprisingly high-risk choice.
With A16 introducing segregation options I've thinking about and playing more with larger jails. IMHO the problem with the riot system is that currently we only have the riot mechanism (driven by needs fulfillment) but not the suppression/control system whilst armouries and staff riot guards are unimplemented. So the only method of needs management is by fulfillment. I suspect that when we see the other half the system it will be possible to run a prison with highly unfulfilled needs and rely on suppression to keep order most of the time. Such a strategy will I suspect result in the odd total prison riot due to extended over suppression.
Whilst I agree that tuning of the system to reduce the unrest spike at wake up is needed as the current system seemingly behaves randomly in terms of generating a total prison riot. As you note adopting extreme cell design of providing in cell showers doesn't cure the problem.
I do not see unrest related riots due to the regime not providing shower or freetime after waking as being unexpected you would and should expect basic needs of hygiene and toilet to be high upon waking so a regime that does not fulfill these should ultimately result in unrest. However having a means of constant suppression would then make such a strategy viable.
The current approach of using bang up and lockdown to manage a large riot whilst flooding a given area with riot guards and/or normal guards which promptly get killed isn't really a solution and the system should ultimately punish such poor prison management once suitable tools are available. Equally setting a regime based on the guards basically killing the inmates to maintain order is also probably something the system should punish much like escapes and unsolved murders are currently. Moveover rioting prisoners should try and either escape or smash up more the prison not stay within the initial riot area.
The outcome of a bang up and certainly a lockdown can be another riot at the point you try and reintroduce normality e.g. coming out of lockdown just before meal time when for obvious reason's no meals have been cooked and the unrest temperature is high due to the lockdown.