Comparing with Alpha 14, it was 138MB and now it is 85MB which is critical low, giving wonderings to most players(Who had not bought the game yet) thinking its a small game and avoid purchasing it. A demo would fix it anyways.
Why its size has been reduced? Most deleted files are from Sounds and some from Main.dat.
What happened to the game's size?
Moderator: NBJeff
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thekillergreece
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Re: What happened to the game's size?
Potential customers who are thinking about Prison Architect will not be lost because of the file size. Mostly because they can't even see the file size on both the Steam store or the Introversion Store.
To answer your question, it's most likely because of the heavy optimizations that were done to the game.
To answer your question, it's most likely because of the heavy optimizations that were done to the game.
Re: What happened to the game's size?
Keep in mind that 85 megabytes is 85 million bytes. That is a huge number just by itself. Actual code takes up a minority of that size, I would estimate the code is no more than 10MB. For (primarily) one programmer, without a lot of procedural code generation, even that much code would be hard to write. The rest would be resources, like sound and the sprite sheet.
Graphics would also take up a minority of the size. The whole of the game is pretty much contained in one image file, the sprite sheet. There would be few others, for the menus. In total, I would give graphics 20MB as well.
Sound is a huge space hog. Even compressed, sound files quickly reach megabyte sizes. I'd give the other 40MB to sound. I imagine IV removed some extra sound clips in this build, that would be the easiest way to cut the size in half.
*Note, I wrote this before I looked in the PA folder. My PA (Steam-edition) is 100MB. The executable, where all the code is, is 5MB. The main.dat, which I imagine is where the graphics are is 19 MB. The other 78MB is the sound.dat.
Graphics would also take up a minority of the size. The whole of the game is pretty much contained in one image file, the sprite sheet. There would be few others, for the menus. In total, I would give graphics 20MB as well.
Sound is a huge space hog. Even compressed, sound files quickly reach megabyte sizes. I'd give the other 40MB to sound. I imagine IV removed some extra sound clips in this build, that would be the easiest way to cut the size in half.
*Note, I wrote this before I looked in the PA folder. My PA (Steam-edition) is 100MB. The executable, where all the code is, is 5MB. The main.dat, which I imagine is where the graphics are is 19 MB. The other 78MB is the sound.dat.
Re: What happened to the game's size?
To add to previous comments, the Mac non-Steam versions look like this:
Alpha 14:
Alpha 15:
If you scroll through that output, you will note that the biggest change is a 20 MB reduction in the size of sounds.dat, which makes up for most of the difference. One suspects that either unnecessary sounds were removed, or that the entire archive was compressed using a more efficient (or lossier) method.
xander
Alpha 14:
Code: Select all
tisiphone: xander$ ls -Rlh
total 0
drwxr-xr-x@ 7 xander staff 238B 27 Aug 14:21 Contents
./Contents:
total 16
drwxr-xr-x@ 4 xander staff 136B 1 Oct 09:25 Frameworks
-rw-r--r--@ 1 xander staff 1.2K 3 Sep 05:54 Info.plist
drwxr-xr-x@ 4 xander staff 136B 1 Oct 09:25 MacOS
-rw-r--r--@ 1 xander staff 8B 3 Sep 05:54 PkgInfo
drwxr-xr-x@ 7 xander staff 238B 1 Oct 09:24 Resources
./Contents/Frameworks:
total 0
drwxr-xr-x@ 6 xander staff 204B 30 Nov 13:18 SDL.framework
drwxr-xr-x@ 6 xander staff 204B 30 Nov 13:18 libpng.framework
./Contents/Frameworks/SDL.framework:
total 24
lrwxr-xr-x@ 1 xander staff 24B 30 Nov 13:18 Headers -> Versions/Current/Headers
lrwxr-xr-x@ 1 xander staff 26B 30 Nov 13:18 Resources -> Versions/Current/Resources
lrwxr-xr-x@ 1 xander staff 20B 30 Nov 13:18 SDL -> Versions/Current/SDL
drwxr-xr-x@ 4 xander staff 136B 30 Nov 13:18 Versions
./Contents/Frameworks/SDL.framework/Versions:
total 8
drwxr-xr-x@ 5 xander staff 170B 1 Oct 09:25 A
lrwxr-xr-x@ 1 xander staff 1B 30 Nov 13:18 Current -> A
./Contents/Frameworks/SDL.framework/Versions/A:
total 1816
drwxr-xr-x@ 40 xander staff 1.3K 1 Oct 09:25 Headers
drwxr-xr-x@ 4 xander staff 136B 1 Oct 09:25 Resources
-rwxr-xr-x@ 1 xander staff 905K 1 Oct 09:25 SDL
./Contents/Frameworks/SDL.framework/Versions/A/Headers:
total 1192
-rw-r--r--@ 1 xander staff 3.1K 1 Oct 09:25 SDL.h
-rw-r--r--@ 1 xander staff 1.8K 1 Oct 09:25 SDL_active.h
-rw-r--r--@ 1 xander staff 11K 1 Oct 09:25 SDL_audio.h
-rw-r--r--@ 1 xander staff 910B 1 Oct 09:25 SDL_byteorder.h
-rw-r--r--@ 1 xander staff 5.5K 1 Oct 09:25 SDL_cdrom.h
-rw-r--r--@ 1 xander staff 1.4K 1 Oct 09:25 SDL_config.h
-rw-r--r--@ 1 xander staff 2.7K 1 Oct 09:25 SDL_config_dreamcast.h
-rw-r--r--@ 1 xander staff 2.7K 1 Oct 09:25 SDL_config_macos.h
-rw-r--r--@ 1 xander staff 3.5K 1 Oct 09:25 SDL_config_macosx.h
-rw-r--r--@ 1 xander staff 3.5K 1 Oct 09:25 SDL_config_os2.h
-rw-r--r--@ 1 xander staff 4.4K 1 Oct 09:25 SDL_config_win32.h
-rw-r--r--@ 1 xander staff 869B 1 Oct 09:25 SDL_copying.h
-rw-r--r--@ 1 xander staff 2.2K 1 Oct 09:25 SDL_cpuinfo.h
-rw-r--r--@ 1 xander staff 5.5K 1 Oct 09:25 SDL_endian.h
-rw-r--r--@ 1 xander staff 1.7K 1 Oct 09:25 SDL_error.h
-rw-r--r--@ 1 xander staff 12K 1 Oct 09:25 SDL_events.h
-rw-r--r--@ 1 xander staff 910B 1 Oct 09:25 SDL_getenv.h
-rw-r--r--@ 1 xander staff 5.1K 1 Oct 09:25 SDL_joystick.h
-rw-r--r--@ 1 xander staff 3.8K 1 Oct 09:25 SDL_keyboard.h
-rw-r--r--@ 1 xander staff 7.0K 1 Oct 09:25 SDL_keysym.h
-rw-r--r--@ 1 xander staff 2.7K 1 Oct 09:25 SDL_loadso.h
-rw-r--r--@ 1 xander staff 2.7K 1 Oct 09:25 SDL_main.h
-rw-r--r--@ 1 xander staff 4.6K 1 Oct 09:25 SDL_mouse.h
-rw-r--r--@ 1 xander staff 5.6K 1 Oct 09:25 SDL_mutex.h
-rw-r--r--@ 1 xander staff 183B 1 Oct 09:25 SDL_name.h
-rw-r--r--@ 1 xander staff 328K 1 Oct 09:25 SDL_opengl.h
-rw-r--r--@ 1 xander staff 2.5K 1 Oct 09:25 SDL_platform.h
-rw-r--r--@ 1 xander staff 1.9K 1 Oct 09:25 SDL_quit.h
-rw-r--r--@ 1 xander staff 4.7K 1 Oct 09:25 SDL_rwops.h
-rw-r--r--@ 1 xander staff 15K 1 Oct 09:25 SDL_stdinc.h
-rw-r--r--@ 1 xander staff 5.9K 1 Oct 09:25 SDL_syswm.h
-rw-r--r--@ 1 xander staff 4.3K 1 Oct 09:25 SDL_thread.h
-rw-r--r--@ 1 xander staff 4.3K 1 Oct 09:25 SDL_timer.h
-rw-r--r--@ 1 xander staff 910B 1 Oct 09:25 SDL_types.h
-rw-r--r--@ 1 xander staff 2.5K 1 Oct 09:25 SDL_version.h
-rw-r--r--@ 1 xander staff 36K 1 Oct 09:25 SDL_video.h
-rw-r--r--@ 1 xander staff 4.2K 1 Oct 09:25 begin_code.h
-rw-r--r--@ 1 xander staff 1.4K 1 Oct 09:25 close_code.h
./Contents/Frameworks/SDL.framework/Versions/A/Resources:
total 8
-rw-r--r--@ 1 xander staff 789B 1 Oct 09:25 Info.plist
drwxr-xr-x@ 5 xander staff 170B 1 Oct 09:25 SDLMain.nib
./Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib:
total 24
-rw-r--r--@ 1 xander staff 302B 1 Oct 09:25 classes.nib
-rw-r--r--@ 1 xander staff 352B 1 Oct 09:25 info.nib
-rw-r--r--@ 1 xander staff 1.7K 1 Oct 09:25 objects.nib
./Contents/Frameworks/libpng.framework:
total 24
lrwxr-xr-x@ 1 xander staff 24B 30 Nov 13:18 Headers -> Versions/Current/Headers
lrwxr-xr-x@ 1 xander staff 26B 30 Nov 13:18 Resources -> Versions/Current/Resources
drwxr-xr-x@ 4 xander staff 136B 30 Nov 13:18 Versions
lrwxr-xr-x@ 1 xander staff 23B 30 Nov 13:18 libpng -> Versions/Current/libpng
./Contents/Frameworks/libpng.framework/Versions:
total 8
drwxr-xr-x@ 5 xander staff 170B 1 Oct 09:25 1.5.10
lrwxr-xr-x@ 1 xander staff 6B 30 Nov 13:18 Current -> 1.5.10
./Contents/Frameworks/libpng.framework/Versions/1.5.10:
total 280
drwxr-xr-x@ 5 xander staff 170B 1 Oct 09:25 Headers
drwxr-xr-x@ 4 xander staff 136B 1 Oct 09:25 Resources
-rwxr-xr-x@ 1 xander staff 139K 1 Oct 09:25 libpng
./Contents/Frameworks/libpng.framework/Versions/1.5.10/Headers:
total 296
-rw-r--r--@ 1 xander staff 115K 1 Oct 09:25 png.h
-rw-r--r--@ 1 xander staff 21K 1 Oct 09:25 pngconf.h
-rw-r--r--@ 1 xander staff 6.3K 1 Oct 09:25 pnglibconf.h
./Contents/Frameworks/libpng.framework/Versions/1.5.10/Resources:
total 8
drwxr-xr-x@ 3 xander staff 102B 1 Oct 09:25 English.lproj
-rw-r--r--@ 1 xander staff 1.1K 1 Oct 09:25 Info.plist
./Contents/Frameworks/libpng.framework/Versions/1.5.10/Resources/English.lproj:
total 8
-rw-r--r--@ 1 xander staff 142B 1 Oct 09:25 InfoPlist.strings
./Contents/MacOS:
total 9568
-rwxr-xr-x@ 1 xander staff 4.6M 1 Oct 09:25 Prison Architect
-rw-r--r--@ 1 xander staff 84K 27 Aug 14:21 libsteam_api.dylib
./Contents/Resources:
total 235912
drwxr-xr-x@ 4 xander staff 136B 27 Aug 14:21 English.lproj
drwxr-xr-x@ 3 xander staff 102B 1 Oct 09:24 SDLMain.nib
-rw-r--r--@ 1 xander staff 69K 27 Aug 14:21 icon-mac.icns
-rwxr-xr-x@ 1 xander staff 19M 1 Oct 09:24 main.dat
-rwxr-xr-x@ 1 xander staff 96M 1 Oct 09:24 sounds.dat
./Contents/Resources/English.lproj:
total 8
-rw-r--r--@ 1 xander staff 92B 27 Aug 14:21 InfoPlist.strings
drwxr-xr-x@ 3 xander staff 102B 27 Aug 14:21 main.nib
./Contents/Resources/English.lproj/main.nib:
total 24
-rw-r--r--@ 1 xander staff 11K 27 Aug 14:21 objects.xib
./Contents/Resources/SDLMain.nib:
total 8
-rw-r--r--@ 1 xander staff 1.7K 1 Oct 09:24 objects.nib
Alpha 15:
Code: Select all
tisiphone: xander$ ls -Rlh
total 0
-rw-r--r-- 1 xander staff 0B 30 Nov 13:25 1.5.10
-rw-r--r-- 1 xander staff 0B 30 Nov 13:25 A
drwxr-xr-x@ 7 xander staff 238B 19 Nov 12:46 Contents
./Contents:
total 16
drwxr-xr-x@ 4 xander staff 136B 19 Nov 12:46 Frameworks
-rw-r--r--@ 1 xander staff 1.2K 19 Nov 12:45 Info.plist
drwxr-xr-x@ 4 xander staff 136B 29 Nov 08:43 MacOS
-rw-r--r--@ 1 xander staff 8B 19 Nov 12:45 PkgInfo
drwxr-xr-x@ 11 xander staff 374B 28 Nov 10:48 Resources
./Contents/Frameworks:
total 0
drwxr-xr-x@ 6 xander staff 204B 30 Nov 13:18 SDL.framework
drwxr-xr-x@ 6 xander staff 204B 30 Nov 13:18 libpng.framework
./Contents/Frameworks/SDL.framework:
total 24
lrwxr-xr-x@ 1 xander staff 24B 30 Nov 13:18 Headers -> Versions/Current/Headers
lrwxr-xr-x@ 1 xander staff 26B 30 Nov 13:18 Resources -> Versions/Current/Resources
lrwxr-xr-x@ 1 xander staff 20B 30 Nov 13:18 SDL -> Versions/Current/SDL
drwxr-xr-x@ 4 xander staff 136B 30 Nov 13:18 Versions
./Contents/Frameworks/SDL.framework/Versions:
total 8
drwxr-xr-x@ 5 xander staff 170B 19 Nov 12:46 A
lrwxr-xr-x@ 1 xander staff 1B 30 Nov 13:18 Current -> A
./Contents/Frameworks/SDL.framework/Versions/A:
total 1816
drwxr-xr-x@ 40 xander staff 1.3K 19 Nov 12:46 Headers
drwxr-xr-x@ 4 xander staff 136B 19 Nov 12:46 Resources
-rwxr-xr-x@ 1 xander staff 905K 19 Nov 12:46 SDL
./Contents/Frameworks/SDL.framework/Versions/A/Headers:
total 1192
-rw-r--r--@ 1 xander staff 3.1K 19 Nov 12:46 SDL.h
-rw-r--r--@ 1 xander staff 1.8K 19 Nov 12:46 SDL_active.h
-rw-r--r--@ 1 xander staff 11K 19 Nov 12:46 SDL_audio.h
-rw-r--r--@ 1 xander staff 910B 19 Nov 12:46 SDL_byteorder.h
-rw-r--r--@ 1 xander staff 5.5K 19 Nov 12:46 SDL_cdrom.h
-rw-r--r--@ 1 xander staff 1.4K 19 Nov 12:46 SDL_config.h
-rw-r--r--@ 1 xander staff 2.7K 19 Nov 12:46 SDL_config_dreamcast.h
-rw-r--r--@ 1 xander staff 2.7K 19 Nov 12:46 SDL_config_macos.h
-rw-r--r--@ 1 xander staff 3.5K 19 Nov 12:46 SDL_config_macosx.h
-rw-r--r--@ 1 xander staff 3.5K 19 Nov 12:46 SDL_config_os2.h
-rw-r--r--@ 1 xander staff 4.4K 19 Nov 12:46 SDL_config_win32.h
-rw-r--r--@ 1 xander staff 869B 19 Nov 12:46 SDL_copying.h
-rw-r--r--@ 1 xander staff 2.2K 19 Nov 12:46 SDL_cpuinfo.h
-rw-r--r--@ 1 xander staff 5.5K 19 Nov 12:46 SDL_endian.h
-rw-r--r--@ 1 xander staff 1.7K 19 Nov 12:46 SDL_error.h
-rw-r--r--@ 1 xander staff 12K 19 Nov 12:46 SDL_events.h
-rw-r--r--@ 1 xander staff 910B 19 Nov 12:46 SDL_getenv.h
-rw-r--r--@ 1 xander staff 5.1K 19 Nov 12:46 SDL_joystick.h
-rw-r--r--@ 1 xander staff 3.8K 19 Nov 12:46 SDL_keyboard.h
-rw-r--r--@ 1 xander staff 7.0K 19 Nov 12:46 SDL_keysym.h
-rw-r--r--@ 1 xander staff 2.7K 19 Nov 12:46 SDL_loadso.h
-rw-r--r--@ 1 xander staff 2.7K 19 Nov 12:46 SDL_main.h
-rw-r--r--@ 1 xander staff 4.6K 19 Nov 12:46 SDL_mouse.h
-rw-r--r--@ 1 xander staff 5.6K 19 Nov 12:46 SDL_mutex.h
-rw-r--r--@ 1 xander staff 183B 19 Nov 12:46 SDL_name.h
-rw-r--r--@ 1 xander staff 328K 19 Nov 12:46 SDL_opengl.h
-rw-r--r--@ 1 xander staff 2.5K 19 Nov 12:46 SDL_platform.h
-rw-r--r--@ 1 xander staff 1.9K 19 Nov 12:46 SDL_quit.h
-rw-r--r--@ 1 xander staff 4.7K 19 Nov 12:46 SDL_rwops.h
-rw-r--r--@ 1 xander staff 15K 19 Nov 12:46 SDL_stdinc.h
-rw-r--r--@ 1 xander staff 5.9K 19 Nov 12:46 SDL_syswm.h
-rw-r--r--@ 1 xander staff 4.3K 19 Nov 12:46 SDL_thread.h
-rw-r--r--@ 1 xander staff 4.3K 19 Nov 12:46 SDL_timer.h
-rw-r--r--@ 1 xander staff 910B 19 Nov 12:46 SDL_types.h
-rw-r--r--@ 1 xander staff 2.5K 19 Nov 12:46 SDL_version.h
-rw-r--r--@ 1 xander staff 36K 19 Nov 12:46 SDL_video.h
-rw-r--r--@ 1 xander staff 4.2K 19 Nov 12:46 begin_code.h
-rw-r--r--@ 1 xander staff 1.4K 19 Nov 12:46 close_code.h
./Contents/Frameworks/SDL.framework/Versions/A/Resources:
total 8
-rw-r--r--@ 1 xander staff 789B 19 Nov 12:46 Info.plist
drwxr-xr-x@ 5 xander staff 170B 19 Nov 12:46 SDLMain.nib
./Contents/Frameworks/SDL.framework/Versions/A/Resources/SDLMain.nib:
total 24
-rw-r--r--@ 1 xander staff 302B 19 Nov 12:46 classes.nib
-rw-r--r--@ 1 xander staff 352B 19 Nov 12:46 info.nib
-rw-r--r--@ 1 xander staff 1.7K 19 Nov 12:46 objects.nib
./Contents/Frameworks/libpng.framework:
total 24
lrwxr-xr-x@ 1 xander staff 24B 30 Nov 13:18 Headers -> Versions/Current/Headers
lrwxr-xr-x@ 1 xander staff 26B 30 Nov 13:18 Resources -> Versions/Current/Resources
drwxr-xr-x@ 4 xander staff 136B 30 Nov 13:18 Versions
lrwxr-xr-x@ 1 xander staff 23B 30 Nov 13:18 libpng -> Versions/Current/libpng
./Contents/Frameworks/libpng.framework/Versions:
total 8
drwxr-xr-x@ 5 xander staff 170B 19 Nov 12:46 1.5.10
lrwxr-xr-x@ 1 xander staff 6B 30 Nov 13:18 Current -> 1.5.10
./Contents/Frameworks/libpng.framework/Versions/1.5.10:
total 280
drwxr-xr-x@ 5 xander staff 170B 19 Nov 12:46 Headers
drwxr-xr-x@ 4 xander staff 136B 19 Nov 12:46 Resources
-rwxr-xr-x@ 1 xander staff 139K 19 Nov 12:46 libpng
./Contents/Frameworks/libpng.framework/Versions/1.5.10/Headers:
total 296
-rw-r--r--@ 1 xander staff 115K 19 Nov 12:46 png.h
-rw-r--r--@ 1 xander staff 21K 19 Nov 12:46 pngconf.h
-rw-r--r--@ 1 xander staff 6.3K 19 Nov 12:46 pnglibconf.h
./Contents/Frameworks/libpng.framework/Versions/1.5.10/Resources:
total 8
drwxr-xr-x@ 3 xander staff 102B 19 Nov 12:46 English.lproj
-rw-r--r--@ 1 xander staff 1.1K 19 Nov 12:46 Info.plist
./Contents/Frameworks/libpng.framework/Versions/1.5.10/Resources/English.lproj:
total 8
-rw-r--r--@ 1 xander staff 142B 19 Nov 12:46 InfoPlist.strings
./Contents/MacOS:
total 9896
-rwxr-xr-x@ 1 xander staff 4.7M 29 Nov 08:43 Prison Architect
-rw-r--r--@ 1 xander staff 84K 19 Nov 12:46 libsteam_api.dylib
./Contents/Resources:
total 195592
drwxr-xr-x@ 4 xander staff 136B 19 Nov 12:45 English.lproj
drwxr-xr-x@ 3 xander staff 102B 19 Nov 12:45 SDLMain.nib
-rw-r--r--@ 1 xander staff 78K 28 Nov 03:05 base-language.txt
-rw-r--r--@ 1 xander staff 1.4K 26 Nov 09:10 complaints.spritebank
-rw-r--r--@ 1 xander staff 38K 21 Nov 03:37 fullgame.txt
-rw-r--r--@ 1 xander staff 69K 19 Nov 12:45 icon-mac.icns
-rw-r--r--@ 1 xander staff 84K 20 Nov 04:40 libsteam_api.dylib
-rw-r--r--@ 1 xander staff 19M 28 Nov 10:48 main.dat
-rw-r--r--@ 1 xander staff 76M 28 Nov 10:48 sounds.dat
./Contents/Resources/English.lproj:
total 8
-rw-r--r--@ 1 xander staff 92B 19 Nov 12:45 InfoPlist.strings
drwxr-xr-x@ 3 xander staff 102B 19 Nov 12:45 main.nib
./Contents/Resources/English.lproj/main.nib:
total 24
-rw-r--r--@ 1 xander staff 10K 19 Nov 12:45 objects.xib
./Contents/Resources/SDLMain.nib:
total 8
-rw-r--r--@ 1 xander staff 1.7K 19 Nov 12:45 objects.nib
If you scroll through that output, you will note that the biggest change is a 20 MB reduction in the size of sounds.dat, which makes up for most of the difference. One suspects that either unnecessary sounds were removed, or that the entire archive was compressed using a more efficient (or lossier) method.
xander
Re: What happened to the game's size?
yos233 wrote:Keep in mind that 85 megabytes is 85 million bytes.
actually 85MB is just over 89 million Bytes (89128960 to be exact) or 85*2^20
how data is calculated
1 bit (a 1 or a 0, thats it)
a nibble = 4 bit (yes this really exists)
1 byte = 8 bit OR 2 nibble
1 Kilobite KB = 1024 bytes
1 Megabite = 1,048,576 bytes OR 1024 Kilobytes
this is because data is stored in binary and 2^10 = 1024 so is a nice round number in binary
- Chris
- Introversion Staff

- Posts: 1172
- Joined: Sat Nov 25, 2000 7:28 pm
- Location: Cambridge, UK
- Contact:
Re: What happened to the game's size?
Lots of unused sounds were stripped out, that is all.
Re: What happened to the game's size?
ascdren wrote:--==<snip>==--
Pedantic post is pedantic. The orders of magnitude are correct, which was the point of yos233's post.
Chris: Thank you for the explanation.
xander
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