what happened with tunnel digging?

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Hamster3
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what happened with tunnel digging?

Postby Hamster3 » Mon Oct 07, 2013 8:45 pm

Since A14 my prisoners are barely digging tunnels. In A13, I was doing searches every 2-3 day and found at least 2-3 tunnels.
Now in A14, one week have passed, and I found only one tunnel.
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xander
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Re: what happened with tunnel digging?

Postby xander » Mon Oct 07, 2013 8:58 pm

Hamster3 wrote:Since A14 my prisoners are barely digging tunnels. In A13, I was doing searches every 2-3 day and found at least 2-3 tunnels.
Now in A14, one week have passed, and I found only one tunnel.

As noted in the change log, tunneling has been nerfed. Only prisoners with the "Clever" hidden trait will attempt to dig tunnels, they require a tool, and they must be motivated. Details are in the release announcement.

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Legadian
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Re: what happened with tunnel digging?

Postby Legadian » Mon Oct 07, 2013 9:27 pm

I'm actually sad that they nerfed it. I built two perimeter fences and a regular fence between any cell block and freedom during Alpha 13 and had almost daily shakedowns. Alpha 14 seems quite tame now that I have dogs and nobody even wanting to tunnel.
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Re: what happened with tunnel digging?

Postby xander » Mon Oct 07, 2013 10:06 pm

Legadian wrote:I'm actually sad that they nerfed it. I built two perimeter fences and a regular fence between any cell block and freedom during Alpha 13 and had almost daily shakedowns. Alpha 14 seems quite tame now that I have dogs and nobody even wanting to tunnel.

Obviously, the balance is still being worked on. However, I am not sad that tunneling was nerfed---the large number of tunnels took that aspect of management from a fun task to a boring, repetitive task (you knew that you had to shakedown the prison every couple of nights, or prisoners would escape). My preference would be to see the nerfed tunneling balanced by a greater penalty for unnecessary searches and shakedowns (i.e. they make the prisoners even madder).

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Re: what happened with tunnel digging?

Postby air805ronin » Mon Oct 07, 2013 10:49 pm

I'm enjoying the balance at the moment, in that I have perimeter dog patrols, and a protocol set that searches cells when illegal items are found at metal detectors. It pretty much guarantees I'll find tunnels before they reach a significant distance. If I found more than one or two tunnels in a week, I'd start to find it ludicrous how many of my prisoners are trying to tunnel out.

I'll have to rethink it, though, once i have to pay dog handlers a wage.
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Re: what happened with tunnel digging?

Postby Striket1234 » Tue Oct 08, 2013 5:16 am

I a tweet on their twitter right after alpha 13 came out, they said they would make tunneling less likely. I alpha 13, it was kind of annoying how much the prisoners were digging. I like the balance at the moment.
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Re: what happened with tunnel digging?

Postby Dichotomy » Tue Oct 08, 2013 6:37 am

air805ronin wrote:I'm enjoying the balance at the moment, in that I have perimeter dog patrols, and a protocol set that searches cells when illegal items are found at metal detectors. It pretty much guarantees I'll find tunnels before they reach a significant distance. If I found more than one or two tunnels in a week, I'd start to find it ludicrous how many of my prisoners are trying to tunnel out.

I'll have to rethink it, though, once i have to pay dog handlers a wage.


True but I guess when it comes to timeframe PA is not just measured by the in game clock. PRISONER sentences seem to be about 1 YEAR a day (or something like that), so 2 a week quickly becomes 1 every 3 and 1/2 years (if my MATH is correct) :) .

On that timeframe its not really an issue.
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Re: what happened with tunnel digging?

Postby VIPERGTSR01 » Tue Oct 08, 2013 4:43 pm

I like how it is now in Alpha 14, I usually get the odd prisoner who likes to dig and I keep tabs on it, rather than A13 which I had countless diggers every day.
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Re: what happened with tunnel digging?

Postby vulgarman » Tue Oct 08, 2013 5:55 pm

xander wrote:As noted in the change log, tunneling has been nerfed. Only prisoners with the "Clever" hidden trait will attempt to dig tunnels, they require a tool, and they must be motivated. Details are in the release announcement.

xander


Nice, well looks like I'll be editing in clever trait in the save file.
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Re: what happened with tunnel digging?

Postby Dybing » Wed Oct 09, 2013 2:41 am

I don't know how much it the digging have been reduced. I got a prison running with roughly 130 inmates at the moment, and a pretty strict policy where any contraband found on an inmate triggers a cell search. I find one or two tunnels a day usually. You'd think a prisoner who is busy digging a tunnel wouldn't risk getting caught by carrying contraband around, as they all have to go through metal-detectors at least six times a day, plus dogs sniffing all the busy areas, but they do.

Perhaps in time, diggers will become less likely to carry contraband around - to keep a low profile and not encourage a cell search. But as it is most tunnels in my prison are discovered before they've reached three or four tiles out from the toilet.

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