What's next BIG step for Alpha15?

(previously 'DEVELOPER') Private forum for registered community members. To register, please visit www.prison-architect.com/register.

Moderator: NBJeff

thekillergreece
level4
level4
Posts: 876
Joined: Wed Jun 12, 2013 1:31 pm
Location: Ammm...Greece maybe?

Re: What's next BIG step for Alpha15?

Postby thekillergreece » Sun Oct 06, 2013 6:18 am

MAdMaN wrote:
thekillergreece wrote:Any proof that Chris said that multi-floors will never feature?It would be bad move for cancelling the idea for multi-floors, anyways...We just dont want this PA game, gameplay be simple and repetive. I want something more choices and options that would make Players busy, rather than sit and watch the game progressing itself.

Just having extra floors won't stop that. It needs extra stuff to do, which will come in later alphas.


Yeah, I am waiting for that.Extra stuff. Maybe Gangs will add more gameplay. Like, a gang with 6 prisoners has enemy the other gang who has 8 prisoners.And one time, they would all fight to see who rules..
User avatar
111none
level4
level4
Posts: 970
Joined: Fri Oct 19, 2012 3:32 am
Location: Wangjing, Beijing, Peoples Republic of China

Re: What's next BIG step for Alpha15?

Postby 111none » Sun Oct 06, 2013 9:51 am

He said he would start working on things in this list if i remember.
labor-contraband-tunnels/dogs-midgame (prisoner interaction)
snarst
level2
level2
Posts: 181
Joined: Thu May 02, 2013 9:57 pm

Re: What's next BIG step for Alpha15?

Postby snarst » Mon Oct 07, 2013 7:15 pm

Gangs and use of drug and luxury items.
RMJ1984
level2
level2
Posts: 157
Joined: Sun Aug 27, 2006 11:58 am

Re: What's next BIG step for Alpha15?

Postby RMJ1984 » Tue Oct 08, 2013 7:58 pm

As nice as new feature are. i vote for tweaking current stuff like the way time works isnt that good, how it can take an hour for prisoners to get from one place to another.

Not to mention common room still doesnt work at all.

Would also be nice if prisoners actual stole stuff, instead of items just magically appearing on them, without them ever having been near x place where they could have stolen something.
Flint
level2
level2
Posts: 77
Joined: Mon Aug 19, 2013 2:21 am
Location: United States
Contact:

Re: What's next BIG step for Alpha15?

Postby Flint » Tue Oct 08, 2013 8:58 pm

paktsardines wrote:Did you not see the Developer live stream? Here are some of the bigger items:

. Cats and kittens for well behaved prisoners and dogs, and badly behaved mice.
. A new 'limp lettuce' ingredient.
. Sporks as new multi-pronged tool. Can both dig and attack and wins hands-down in forky-spoony matches.
. Fluffy toys (contraband)
. Unlockable Colonel Klink Warden and Schultz Chief.
. New pay-to-win DLC: Doors that don't open.
. Miriam-proof front gates.
. Ponies, if there's time.


Their is always time for Ponies.
Fox2k11
level0
Posts: 4
Joined: Tue Sep 03, 2013 7:22 pm

Re: What's next BIG step for Alpha15?

Postby Fox2k11 » Tue Oct 08, 2013 10:23 pm

thekillergreece wrote:Female Prisoners?(They finished on Female staff, now lets hope for prisoners as well! But they should effect on popularity, high chance of...Nvm..)



Since we have some Female Prisoner names in Alpha14 this should be Mandatory in one of the next Alphas and if there will be more there should be an option to decide which type of Facility you want to Build e.g woman's Facility or men's I'm not aware if there are Mixed Jails nonetheless...
User avatar
bluestrike15
level1
level1
Posts: 69
Joined: Sun Oct 21, 2012 9:44 pm
Location: United States

Re: What's next BIG step for Alpha15?

Postby bluestrike15 » Tue Oct 08, 2013 10:53 pm

Still don't see the point of going though all the work of making a female prison. All its going to be is the normal prisoners with wigs on and maybe some black bars over their pixilated privates
User avatar
111none
level4
level4
Posts: 970
Joined: Fri Oct 19, 2012 3:32 am
Location: Wangjing, Beijing, Peoples Republic of China

Re: What's next BIG step for Alpha15?

Postby 111none » Wed Oct 09, 2013 2:44 am

bluestrike15 wrote:Still don't see the point of going though all the work of making a female prison. All its going to be is the normal prisoners with wigs on and maybe some black bars over their pixilated privates

It's IV, they do the expetional everyday :lol:
Dybing
level1
level1
Posts: 30
Joined: Mon Dec 17, 2012 8:16 am

Re: What's next BIG step for Alpha15?

Postby Dybing » Wed Oct 09, 2013 8:27 am

I'd like to see separation of inmates according to class. So you'd be able to have different access to different areas according to prisoner status. To prevent Max security violent gangsters mixing with Minimum security pencil necked fraudsters. So separate canteens, yards and workplaces. Either that or a differentiated schedule so that the use of a given shared room can be set up such that mixing of the different prison population do not happen.

...or we could have both.

As for anything else, I'd just as well like to be surprised at what they hammer out. Though some proper front-gates and guard-towers with searchlights and all would be nice :)

edit: oh, some kind of super-max option would be nice as well. Which is to say a new class of prisoner to identify the truly violent and dangerous ones. Those that get caught killing other inmates or staff or repeatedly instigates violence. These would have separate isolation cells, tiny little yards, no work possibility, get food delivered to their cell, and for any activity outside the cell be escorted by either a guard or K9 unit. Though of-course, they'd spend most their time in their cell...
User avatar
sburymozza
level1
level1
Posts: 64
Joined: Tue Jun 25, 2013 7:52 am

Re: What's next BIG step for Alpha15?

Postby sburymozza » Wed Oct 09, 2013 2:12 pm

I think in Alpha 12 or 13 image thread there was a few pics of AC ducts

viewtopic.php?f=43&t=21425&p=542161&hilit=Alpha+12+images#p542161 lots of new images in there
vulgarman
level1
level1
Posts: 70
Joined: Sat Apr 06, 2013 3:05 pm
Location: MaxSec

Re: What's next BIG step for Alpha15?

Postby vulgarman » Fri Oct 11, 2013 4:23 am

sburymozza wrote:I think in Alpha 12 or 13 image thread there was a few pics of AC ducts

viewtopic.php?f=43&t=21425&p=542161&hilit=Alpha+12+images#p542161 lots of new images in there


The AC ducts might be from old builds, where during a riot, the roof would cover the top of the building instead of red fog of war.

However, I'm excited for vending machines and higher security visitation areas.

I also think there were gun cabinets in a sheet too.

Return to “Community Members”

Who is online

Users browsing this forum: No registered users and 6 guests