Prison Plan: The Eye

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paktsardines
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Prison Plan: The Eye

Postby paktsardines » Mon Sep 23, 2013 3:59 pm

Yeah, needs a better name I know, but here's my latest prison plan (click to embiggen):

Image

Note that the outer-most ring of cells is for low risk prisoners, the middle for medium risk, and the inner cells for maximum risk prisoners. Low risk prisoners are less likely to attempt to tunnel than max security, so this layout means max security have a lot further to tunnel to freedom.

The plan is that the showers in the corners will handle the prisoners for that 'ring'.

Still needs a holding cell somewhere. Would welcome suggestions / comments.
thekillergreece
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Location: Ammm...Greece maybe?

Re: Prison Plan: The Eye

Postby thekillergreece » Mon Sep 23, 2013 4:01 pm

I would rate it 10, huge map..

But dont you think if...it would get huge lags?(I heard from IV that they fixed lag perfomance on some large map, I hope it is true on large maps)...


I love your idea and huge effort on planning for that map..
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paktsardines
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Re: Prison Plan: The Eye

Postby paktsardines » Mon Sep 23, 2013 4:08 pm

It's actually the small map.. ;)
thekillergreece
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Re: Prison Plan: The Eye

Postby thekillergreece » Mon Sep 23, 2013 4:28 pm

paktsardines wrote:It's actually the small map.. ;)



mmmmm...Weird thing that I see it as Large map o.O, anyways, if I am not wrong, having a lot prisoners(Commonly more than 120) will make the map huge lags..How many prisoners can it hold?


I suggest holding cell take place near the entrance(Behind of STORAGE zone)
dc4bs
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Re: Prison Plan: The Eye

Postby dc4bs » Tue Sep 24, 2013 12:27 am

150+ cells...

One of the 4 yards could be redone as a holding cell, etc...? Then each ring could have a semi-dedicated yard.

The 1 square wide hallways could make pathing a problem (prisoners taking the long way round, etc...). I always make all hallways and busy doorways at least 2 wide to help avoid log-jam issues.

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