Hi everyone!
I often build very high security prisons in PA, with guards everywhere and no room for prisoners to misbehave. When a prisoner start acting bad, like destroying, spoiling or fighting, he's often caught and secured before he can do any damage to anything or anyone. Because of that, he hasn't "done" anything bad from the game's point of view, so he doesn't get any penalty like lockdown or solitary.
My suggestion would be to add a new "Incident" type in the policy tab, named "Rebellion". It would be used when a prisoner has the intent of doing some damage, but doesn't actually perform anything because he's been caught before. With this, the rebellous prisoners would receive the punishment they deserve, and my hellhole will be finally complete!
[Suggestion] Rebellion type "incident"
Moderator: NBJeff
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Re: [Suggestion] Rebellion type "incident"
Please do not use the emote.
Other than that, seems like a decent idea.
+1
Other than that, seems like a decent idea.
+1
Re: [Suggestion] Rebellion type "incident"
Well penalties for complaints are planned, kind of.
And I wonder... if a guard has a reason to handcuff a prisoner, shouldn't that mean he has done something wrong? And if he did, should he get a penalty for that? So isn't the lacking penalty more of a bug with an existing feature than a lacking new feature?
Chris wrote:You are supposed to be able to set punishments for complaining, but we accidentally missed this out of the Policy screen.
And I wonder... if a guard has a reason to handcuff a prisoner, shouldn't that mean he has done something wrong? And if he did, should he get a penalty for that? So isn't the lacking penalty more of a bug with an existing feature than a lacking new feature?
Re: [Suggestion] Rebellion type "incident"
It's probably an oversight. Even if you remove the punishment for something (like how I removed the punishment for having Tools in my prison), the prisoner still sits in handcuffs until a guard escorts them back to their cell.
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