I often build very high security prisons in PA, with guards everywhere and no room for prisoners to misbehave. When a prisoner start acting bad, like destroying, spoiling or fighting, he's often caught and secured before he can do any damage to anything or anyone. Because of that, he hasn't "done" anything bad from the game's point of view, so he doesn't get any penalty like lockdown or solitary.
My suggestion would be to add a new "Incident" type in the policy tab, named "Rebellion". It would be used when a prisoner has the intent of doing some damage, but doesn't actually perform anything because he's been caught before. With this, the rebellous prisoners would receive the punishment they deserve, and my hellhole will be finally complete!


