Xoligy wrote:Really? So there is so far one negative thing to getting contractors in? Even though there are loads of others on the forum of many have come up with, one... (and the easy one at that)
- laundry deliveries are a contraband entry point
- laundry pick ups are an escape route (and I am strongly of the opinion that there ought to be more ways for prisoners to escape)
- laundry contracts cost money (as a balance issue, compare to cooks (more secure) vs prison labor (cheaper)---yes, balance is a beta issue, but there is no reason that we can't think about it now)
- laundry transport as a block to efficiency (workers have to move laundry around, rather than prisoners, thus utilizing possibly limited resources)
- (spitballing a bit here) laundry trucks as an impediment to other delivery vehicles (or even emergency vehicles)
- (again, spitballing) external laundry contractors might have an impact on the needs system (maybe the contractors are inefficient and cannot satisfy the clothing needs entirely, or the lack of meaningful work causes prisoners to get bored (i.e. the recreation or safety needs might not be met)
Aside from that, I think that it should be possible
(if not easy) to run a prison without having to perform any research. That is currently possible, as one can hire cooks, guards, and workers without doing any research. With these staff, it is possible, but not easy, to manage a prison. If clothing becomes a riotable need, then this will no longer be possible, and, in fact, several levels of tech need to be researched before the need can be met. An external laundry contractor makes is possible to make the clothing need a rioting need.
Here, however, is an alternative: the addition of another staff position. The "Laundry Worker" (or whatever you choose to call it) lives in a Laundry (like Cooks live in the Kitchen), runs the wash, and delivers laundry.
_alphaBeta_ wrote:This has been a hot topic on other threads. You're essentially mandating the way that other players will enjoy a simulator. I see no issue if a player wants nothing to do with laundry, even beyond their starter prison. I personally wouldn't use this feature beyond the early days of my prison, but I'm not going to tell others how to play the game.
I'm not mandating anything, im giving my opinion and if others dont agree then so well be it. As i said to one youtuber on twitter before i closed my accounts im disappointed with many of the ideas in the game because they all seem to be for "making the game easier and less managed" i mean look at this idea. Your ment to design a prison but, then outsource your laundry because the player is too lazy to design a working laundry system? If people want to be that lazy then hell pay me a fiver and i'll build a okoring prison for you but no, wait everything must be for free for an easier life....
You are dismissive and combative towards people who would like to play the game differently from the way that you feel is the "right" way to play the game. It is not that you disagree with people (or that people disagree with you), it is that you fail to acknowledge the possibility that there is any merit to the idea, or that there are any interesting gameplay mechanics beyond "It'll make the game easier! Waaa!"
implementation of external contractors would make the game easier. A good
implementation could give players meaningful choices, introduce interesting game mechanics, and provide additional challenges.
Xoligy wrote:I know im the "negative" person on the forums but, if we were all positive then we wouldnt all see the disadvantages to the ideas, if people explained there ideas in more deatails like i said before and explained things like the benefits and the disadvatages i would be less negative and ask a more decent question like...
The problem is not that you are negative, it is that you are narrow minded, and are insulting to those that don't see the game in exactly the same way that you do.
Xoligy wrote:Well, you said that contraband can be smuggled in, which i agree is a disadvantage. But what type of contraband can come in is it limited? All kinds? Can keys for doors be brought in for escapes....? > later game if this ever happened this is just an example what if a phoe was brought in from a gang member and the prison didnt know could it "arrange" a prison break? (yes im all up for more ways to escape) example of one idea i have and i have a few when im sober just dont talk about them i se no point i see my ideas more of an "addon" that may never get released unless i try and learnt o code this language.
Hey! A positive contribution to the thread! Yay! I would think that the kinds of contraband that can be smuggled in via the laundry would have to be similar to those that can be smuggled in by new prisoners or by visitors. That is to say, just about anything. I like the idea of phones coming through the laundry and escape plans being made via phone.
To go off on a tangent, I previously asked how a bribery mechanic might work (i.e. how does a bribe help a prisoner escape?). I think you answered that question for me (or, at least, provided one possible answer): a prisoner can bribe a guard to get a key. This would definitely give the prisoner an advantage in attempting to escape, but is also not a magic bullet, and can be prevented by the player.