Emergencies and evacuation

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Sporegen
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Emergencies and evacuation

Postby Sporegen » Fri Sep 13, 2013 7:40 pm

As of now, when there's a fire, there isn't much you can do but to unlock the sector and hope the prisoners and staff run out, unfortunately this doesn't happen too often (at least not in my prison) and a lot of people end up dead.
That's why i would like to share a couple of suggestions about additional emergency procedures:

Additional deployment options
Handy for smaller, local emergencies
1. Lockdown: Lockdown all doors in a sector, basically the opposite of the 'unlocked' state.
2. Evacuate All: Evacuate all staff and prisoners out of the sector to the yard or pre-designated evacuation zone if available.
3. Lockdown and Evacuate: Evacuate all staff except for guards, when no more unauthorized staff is present in the sector, all doors lock.

Additional emergency procedures
For prison wide emergencies
1. Fire Alarm: Sounds the fire alarm, all cell and cell block doors unlock, prisoners will be handcuffed and along with all staff evacuate to a pre-designated evacuation zone or when not available, the yard.
All family visits will be suspended and all family members currently present will follow the same procedures as everyone else, for their own safety off course :wink: .
When a staff member or prisoner pulls the fire alarm (this object has been suggested before) a warning icon similar to the 'guard in combat' warning will appear at the respective alarm,
this gives the player the option whether he/she wants to activate the alarm or not, as a prisoner can abuse this for escaping or causing chaos. Whether the player can choose to activate the alarm or not can be an option at the start of a new prison.
2. Evacuate Staff: All staff members except for guards will gather at a pre-designated evacuation site or when not available, the delivery zone.
Farden
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Re: Emergencies and evacuation

Postby Farden » Fri Sep 13, 2013 7:53 pm

Interesting propositions, you've got my +1!
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knoest26
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Re: Emergencies and evacuation

Postby knoest26 » Fri Sep 13, 2013 9:47 pm

+1
Yanmarka
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Re: Emergencies and evacuation

Postby Yanmarka » Sat Sep 14, 2013 11:40 am

Great suggestion!
+1
Axios
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Re: Emergencies and evacuation

Postby Axios » Sat Sep 14, 2013 12:13 pm

+1
djchill
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Re: Emergencies and evacuation

Postby djchill » Sat Sep 14, 2013 7:51 pm

Amazing! +1
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charles.duval
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Re: Emergencies and evacuation

Postby charles.duval » Sat Sep 14, 2013 8:37 pm

This is actually brilliant. +1
Dynamite874
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Re: Emergencies and evacuation

Postby Dynamite874 » Sat Sep 14, 2013 9:57 pm

+1
misplacedsanity
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Re: Emergencies and evacuation

Postby misplacedsanity » Sat Sep 14, 2013 10:02 pm

+1
Ali11baba
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Re: Emergencies and evacuation

Postby Ali11baba » Mon Sep 16, 2013 12:52 pm

+1 !
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akrasia7
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Re: Emergencies and evacuation

Postby akrasia7 » Mon Sep 16, 2013 3:56 pm

+1!
snarst
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Re: Emergencies and evacuation

Postby snarst » Mon Sep 16, 2013 5:21 pm

+1. Whatever that means.
klikko
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Re: Emergencies and evacuation

Postby klikko » Mon Sep 16, 2013 5:27 pm

+1 :D
Chewbacado
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Re: Emergencies and evacuation

Postby Chewbacado » Tue Sep 17, 2013 11:34 pm

Oh hell, why not?

#Xanderxander
craftier99
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Re: Emergencies and evacuation

Postby craftier99 » Wed Sep 18, 2013 4:01 pm

+1

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