Borrowing from the 'Losing Is Fun' byline of Dwarf Fortress, the biggest failures for me in PA is when a prisoner escapes or when someone dies.
This is the idea: when someone escapes or dies, the game creates an image of the prison map at the time of the event, showing the final movements of the lucky/unlucky person, and the events which led to the outcome.
For example, a prisoner digs a tunnel and escapes. There'd be a line going from the cell's toilet to the other side of the wall, then off the map edge. Not many events to show though, the prisoner simply dug a tunnel and escaped, no great mystery.
Other example: you left the doors open too long and the prisoner slips out. The line would show the last normal thing the prisoner was doing (walking from canteen to workshop to Put Metal In Saw) and then the reason why any intervening doors were open (ie door 1 is locked open by player, door 2 was opened by Guard 14 to allow Cook 5 to Store Ingredients In Freezer. Door 3 was unable to close due to debris blocking the doorway (butterfly remains). )
For murders it would show the last steps of the victim and who attacked them where.
Thinking about it it sounds really hard to make an annotated screenshot-style diagram automatically. Still it's a nice idea isn't it







