Hmuda wrote:Would love to see doors fleshed out. Normal doors opening instead of sliding, have little animations so we can tell which way they would open before placing them, etc.
Like this:
Would love that!
Moderator: NBJeff
Hmuda wrote:Would love to see doors fleshed out. Normal doors opening instead of sliding, have little animations so we can tell which way they would open before placing them, etc.
Colour_Theory1 wrote:Here are a list...
1.Gangs - They will help each other out in riots and dispute, causing the prison to go in an riot or fight. They will smuggle in drugs for each other and will stay in packs. Stand together, sit at the same table, and will beat up rival gangs for turf.
2.Better scripting on Riots - In my opinion, riots should be more organized for prisoner stand point. They should be going to get keys off of guards, and stay in groups. Break out of their cells and then go and help others to get out of their cells.
3.Upgrades for Staff and other things - Be able to upgrade saws to make my licence plates faster. Guards can get extra weapons, i.e. pepper spray; Tear Gas; Pistols with Rubber Bullets; Armor; etc.
4. Commissary - The prisoners can buy snacks, razors and other common things, and will earn the prison money, but will be a great way for them to build make-shift weapons. You can keep prisoners that miss out on breakfast/lunch/dinner happy. Some items like a razor can be used as a luxury item to increase maybe a new stat?
5. New need - Sain - If you lock up a prisoner in solitary for to long, they become insane, will attack random people, and will cause fights. They can be more powerful them normal prisoners and can rage through your prison.
6.Sentencing - If a prisoner has been acting up lately, you can increase their sentence by so many months in the policy page, (Max of 6 months for one crime.) or so. This will then cause prisoners to think a little more before fighting or rioting.
7.More ways for prisoners to smuggle in drugs or other contraband. The kitchen gets shipments of food every day! Maybe the prisoners told them to put a little something, something in their and when they go to help cook, they take it. Or maybe the prisoners can influence a guard to help them get drugs, but if they get caught then they will get extra sentencing.
8. More Prisoner customization- Going back to the gang, some prisoners have traits, craftyness - for creating weapons, smarts - for assessing problems and thinking on how to outsmart it, For example. Theirs a riot, do we escape, or fight the guards and save some people and risk losing the fight. Charm - Can influence people to do things for them. For example, steal food, weapons, cell phones etc.
9.Just one more problem; When there is a riot and prisoners get caught/beat up they get cuffed and stopped. If a prisoner gets jail keys and goes to get them and has them, they should be able to open the cuffs with them. With the cuffs open, they should be free. Prisoners should also be able to break into the medical office and steal supplies to heal inmates for 1/4 the speed of a doctor. Just to spice up the prison.
10. You decide! Leave your comments below on what you think is good on this thread/post!
762SkS wrote:would still love the ability to assign guards to key shortcuts! i.e. 1-0
_alphaBeta_ wrote:Have a look at this. The community's understanding of the developer's intention regarding guard control is that there won't be any direct control eventually. It would seem more likely that the player will be able to signal that support is needed in a certain area, and the guards will deploy themselves. Supposedly the days where the player has direct control over guards is numbered.
xenmate wrote:I've been playing this game for a few days and one thing that stands out to me is that you have no way of tracking how many people have escaped other than opening the valuation tab. Maybe a daily Roll Call or something along those lines would be good so the guards can tell you hpw many people if any escaped in the last 24 hours.
El Guapo wrote:2. Placing items is a tedious effort. Why do we have to manually rotate items in 2013? When moving the mouse next to a wall, the item should automatically align itself to said wall.
Zorasht wrote:however it would be nice to have a clue where small objects are facing. 50% of the time i install the CCTV wrongly and i have to dismantle and install again. Talking about CCTV, it would be nice to have a "vision arch", to see how well coverage your area has.
NJDevils1214 wrote:xenmate wrote:I've been playing this game for a few days and one thing that stands out to me is that you have no way of tracking how many people have escaped other than opening the valuation tab. Maybe a daily Roll Call or something along those lines would be good so the guards can tell you hpw many people if any escaped in the last 24 hours.
I like. That would be a good thing to add in the bottom right with the lockup and bangup buttons and/or unlock it in the prison policy.
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