What should we focus on next?

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What should we focus on during the next few alphas?

Poll ended at Mon Sep 30, 2013 5:30 pm

Keep adding brand new features
696
60%
Finish and polish existing features
110
9%
Bug fixes
85
7%
Performance enhancements
183
16%
Story chapters
58
5%
Game Balance
37
3%
 
Total votes: 1169
glomma
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Joined: Thu Nov 21, 2013 3:20 pm

Re: What should we focus on next?

Postby glomma » Thu Nov 21, 2013 3:28 pm

Please fix the problems regarding inability to demolish walls! The game is unplayable to me because i cant demolish walls or buildings. When i try to demolish a walls/foundations nothing happens.
Takster
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Re: What should we focus on next?

Postby Takster » Sat Nov 23, 2013 10:05 am

Hi, this game is great but will lag with 300-400 prisoners and not max out my CPU or ram in the process. I look forward to seeing optimizations with the engine!
Pink Gregory
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Re: What should we focus on next?

Postby Pink Gregory » Sat Nov 23, 2013 7:56 pm

Obviously now is not the time to do this, and I don't doubt that it won't be done in the future; but in the case of prisoners with specific biographies, it would make sense that those biographies be at least a little consistent with their crimes.

I've seen quite a few mass-murderers banged up for a single year on a minor charge in my first playthrough :lol:

But like I said, now is the time for building, maybe not polishing just yet.
markul
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Re: What should we focus on next?

Postby markul » Mon Nov 25, 2013 2:57 pm

It could add for future versions more chapters in the story??I think it would be interesting to continue it.
WISD0MTREE
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Location: Texas

Re: What should we focus on next?

Postby WISD0MTREE » Fri Nov 29, 2013 1:31 am

More features (including walls) :D
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Hmuda
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Re: What should we focus on next?

Postby Hmuda » Fri Nov 29, 2013 3:38 pm

Would love to see doors fleshed out. Normal doors opening instead of sliding, have little animations so we can tell which way they would open before placing them, etc. :)
SirRyanBru
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Posts: 1
Joined: Thu Nov 28, 2013 12:02 am

Re: What should we focus on next?

Postby SirRyanBru » Fri Nov 29, 2013 5:09 pm

Definitely think you should look at some sort of multiplayer system.
capt murphy
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Joined: Fri Nov 29, 2013 8:12 pm

Re: What should we focus on next?

Postby capt murphy » Fri Nov 29, 2013 9:20 pm

Please keep working on optimizing the game engine further since alpha 15 it has been a good improvement on the speed front but could still do with improvement as it can still be a little slow even on fastest settings in getting though a day when things quiet down.
NJDevils1214
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Re: What should we focus on next?

Postby NJDevils1214 » Sat Nov 30, 2013 4:49 am

Not sure if I am the only one, but lawyers really don't do anything for me. My penalties stay the same on my prison whether I have 1 or 3 or none. Also, as an official suggestion, I think that allowing prisoners to help with gardening would be a cool addition and eliminate the need to hire so many gardeners. Just an idea that might be cool would be to add "prison cleanup" where you lease your prisoners out for highway cleanup labor.
Master-Guy
level2
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Posts: 125
Joined: Sat Jan 12, 2013 1:55 pm

Re: What should we focus on next?

Postby Master-Guy » Sat Nov 30, 2013 7:54 am

I'd love an overlay that shows the weak spots in the prison regarding escape
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VoiD88
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Re: What should we focus on next?

Postby VoiD88 » Sat Nov 30, 2013 9:43 am

NJDevils1214 wrote:Not sure if I am the only one, but lawyers really don't do anything for me. My penalties stay the same on my prison whether I have 1 or 3 or none. Also, as an official suggestion, I think that allowing prisoners to help with gardening would be a cool addition and eliminate the need to hire so many gardeners. Just an idea that might be cool would be to add "prison cleanup" where you lease your prisoners out for highway cleanup labor.

You're certainly not the only one. If you mouse over "Legal" in your bureaucracy window, you will see that it says "Currently serves no purpose". Like the electric chair, the lawyer is in the game but hasn't been programmed to do anything yet.
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Meeeps
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Joined: Thu Oct 10, 2013 2:28 pm

Re: What should we focus on next?

Postby Meeeps » Sat Nov 30, 2013 11:51 am

please, please fix some of the most annoying bugs...

(kitchen/jobs bug, dead bodies)
robbo5899
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Posts: 1
Joined: Sun Nov 24, 2013 5:05 pm

Re: What should we focus on next?

Postby robbo5899 » Sat Nov 30, 2013 12:47 pm

It would be great if you could add a tool that dismantles/dumps all objects in a certain area for example if you were removing an old cell block and builing a new one instead of individually dismantling all the beds doors toilets etc.

Thanks
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_alphaBeta_
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Re: What should we focus on next?

Postby _alphaBeta_ » Sat Nov 30, 2013 3:53 pm

robbo5899 wrote:It would be great if you could add a tool that dismantles/dumps all objects in a certain area for example if you were removing an old cell block and builing a new one instead of individually dismantling all the beds doors toilets etc.

Thanks

Understand the request, but there's a bit of a workaround for now. Just select the "dismantle object" button in the objects menu, click and hold, and drag your pointer around. It will not form a visible box, but anything your pointer comes in contact with will be flagged for dismantling.
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VoiD88
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Re: What should we focus on next?

Postby VoiD88 » Sat Nov 30, 2013 3:57 pm

robbo5899 wrote:It would be great if you could add a tool that dismantles/dumps all objects in a certain area for example if you were removing an old cell block and builing a new one instead of individually dismantling all the beds doors toilets etc.

Thanks

If you want to dismantle the objects you are indeed forced to do it piece by piece, but if you simply want to dump everything, use the bulldoze tool next to the foundations tool^^

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