What should we focus on next?

(previously 'DEVELOPER') Private forum for registered community members. To register, please visit www.prison-architect.com/register.

Moderator: NBJeff

What should we focus on during the next few alphas?

Poll ended at Mon Sep 30, 2013 5:30 pm

Keep adding brand new features
696
60%
Finish and polish existing features
110
9%
Bug fixes
85
7%
Performance enhancements
183
16%
Story chapters
58
5%
Game Balance
37
3%
 
Total votes: 1169
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Re: What should we focus on next?

Postby xander » Thu Oct 31, 2013 5:32 pm

Just out of curiosity, is there any particular reason that you are using a different power station for each area rather than switches? Just to see if you can?

xander
Nackle
level0
Posts: 2
Joined: Sat Aug 03, 2013 1:43 am

Re: What should we focus on next?

Postby Nackle » Thu Oct 31, 2013 5:58 pm

I couldn't tell you why I wanted to divide them all up, I guess just to see if I could or maybe cause I am anal retentive. Also thank you for letting me know that it is just color coding and that they actually do work.
Arailies
level1
level1
Posts: 37
Joined: Thu Aug 29, 2013 11:26 pm
Location: Cornwall, England

Re: What should we focus on next?

Postby Arailies » Thu Oct 31, 2013 8:59 pm

wouldnt it be easier if they all were green no matter what when they are powered?
User avatar
MAdMaN
level4
level4
Posts: 899
Joined: Mon Jul 19, 2004 4:12 pm
Location: Manchester, England

Re: What should we focus on next?

Postby MAdMaN » Thu Oct 31, 2013 10:27 pm

Arailies wrote:wouldnt it be easier if they all were green no matter what when they are powered?

It's a bug. They're meant to be green.
Arailies
level1
level1
Posts: 37
Joined: Thu Aug 29, 2013 11:26 pm
Location: Cornwall, England

Re: What should we focus on next?

Postby Arailies » Sun Nov 03, 2013 11:53 am

ah ok, well we'll need it fixed in the next update and i think the waypointing might need a tiny tweek because my workers, prisoners and guards get stuck on the corners of walls for ages then after about a day or two they are finally off the corner only to get stuck again a few paces onward.
So it would be nice if they could have a look at them and see if they can round them off a bit so they dont get stuck and start raging because they dont get food or something.

Could someone please tell me what they think of this idea i posted earlier?

'Another idea to make the laundrette more interessing and more use is that they could also change the beds sheets and clothes. By having to change seats prisoners refuse to sleep every time because bed is dirty, this makes them tunnel more and want to riot more so changeing the sheets will make them happy meaning less riots and tunnels.'

'Trust in yourself, for without thee, thou canst trust another'- Me
ocelot113
level0
Posts: 3
Joined: Mon Nov 04, 2013 12:33 am

Re: What should we focus on next?

Postby ocelot113 » Mon Nov 04, 2013 1:54 am

Arailies wrote:Corruption :twisted: : All staff as suseptable to corruption from the prisoners, when a riot begins the new traitor staff dish out weapons and keys to open doors as well as beating up uncorrupted guards. Corruption should be faster with guards placed near prisoners on a daily basis and slower when guards are not near them on a daily basis.


I would LOVE to see them implement the "Contraband" tab with a kind of detective system or instead of "corruption based on time with prisoners" because some people are just moral and won't ever do that, have hidden suspicion levels for employees. And either give a way to do the detective work yourself (I'd prefer you have to figure it out yourself) or you can outsource a detective, like the swat team, only you'd have him talking to the guards and going through the (addition to the game) "evidence room" or garbage to find the source of the goods smuggler, that being a guard, cook, janitor, etc..

Arailies wrote:More advanced equipment for guards 8) : Guards not doing so well against stopping prisoners taking over a cell block in a riot? Build a armory where body armor and helmets are stored as well as the awesome tasers. GUARDS MUST NOT GET THEM BY THEMSELVES, A PLAYER MUST TELL THEM TO GET THE EQUIPMENT OR TO PUT IT AWAY BY HAND. (this will allow us players to have curtain guards that can stop riots, once they have the body armor and helmets on (don't need the tazer) they are like the riot police where they can go into rioter controlled areas).


Personally I'd like to see them add a "Guard Training" room/yard/grounds where a normal guard can be trained to be a Riot Guard, K9 Guard, Sniper Guard (For towers when they add them), Border Patrol (Jeep patrols, when they hopefully add them). I'd like to have the choice to train them up from the basic "Guard" for a small training fee and time, or purchased immediately for a more hefty fee as a specialist (i.e. Sniper Guard, K9 Guard).

A few more things I want to see.
- Faster Fast Forward (because a 24 min day in FF is just not even worth it)
- 3 to 5 tile rolling gates for border patrol roads
- Guard Towers (obviously)
Last edited by ocelot113 on Thu Nov 07, 2013 5:27 pm, edited 1 time in total.
Dogballs420
level0
Posts: 1
Joined: Sun Nov 03, 2013 1:32 pm

Re: What should we focus on next?

Postby Dogballs420 » Tue Nov 05, 2013 8:32 am

FASTER FAST FORWARD times about ten billion. A day every 6 minutes would be amazing.
Arailies
level1
level1
Posts: 37
Joined: Thu Aug 29, 2013 11:26 pm
Location: Cornwall, England

Re: What should we focus on next?

Postby Arailies » Wed Nov 06, 2013 8:41 am

Dogballs420 wrote:FASTER FAST FORWARD


Thats something that i agree with
Nill_Bye
level0
Posts: 1
Joined: Wed Jul 31, 2013 3:30 pm

Re: What should we focus on next?

Postby Nill_Bye » Sat Nov 09, 2013 2:57 am

I just want the electric chair to work. :(

If you could fix that, then work on new stuff. Most of the stuff works fine the way it is. :D
bolesting
level1
level1
Posts: 14
Joined: Sun Aug 25, 2013 1:31 am

Re: What should we focus on next?

Postby bolesting » Mon Nov 11, 2013 4:17 pm

Nill_Bye wrote:I just want the electric chair to work. :(

If you could fix that, then work on new stuff. Most of the stuff works fine the way it is. :D


Elctric chair is not broken, they just didnt put into operation and I think they keep that for the end, but I also would like to have it soon.

-I would like to have posibility to make yards, canteens... for min and max security prisoners, like cell blocks. Or at least that prisoners go to closest canteen and cook to work in kitchen that I put them.Most important is to fix max min zones to fully works like only staff zones.
- We should get solution to beat prisoners before they do bad things :D
gmoney71
level0
Posts: 2
Joined: Thu Apr 18, 2013 12:14 am

Re: What should we focus on next?

Postby gmoney71 » Sun Nov 17, 2013 3:44 am

the k-9 officers need to be armed and another type of guard with a taser or paintball gun with O.C. gas and a step between the guards and riot police. i don't know if you could put towers in the game or not.
gmoney71
level0
Posts: 2
Joined: Thu Apr 18, 2013 12:14 am

Re: What should we focus on next?

Postby gmoney71 » Sun Nov 17, 2013 3:46 am

[quote="ocelot113"][quote="Arailies"]Corruption :twisted: : All staff as suseptable to corruption from the prisoners, when a riot begins the new traitor staff dish out weapons and keys to open doors as well as beating up uncorrupted guards. Corruption should be faster with guards placed near prisoners on a daily basis and slower when guards are not near them on a daily basis.
[/quote]

I would LOVE to see them implement the "Contraband" tab with a kind of detective system or instead of "corruption based on time with prisoners" because some people are just moral and won't ever do that, have hidden suspicion levels for employees. And either give a way to do the detective work yourself (I'd prefer you have to figure it out yourself) or you can outsource a detective, like the swat team, only you'd have him talking to the guards and going through the (addition to the game) "evidence room" or garbage to find the source of the goods smuggler, that being a guard, cook, janitor, etc..

[quote="Arailies"]
More advanced equipment for guards 8) : Guards not doing so well against stopping prisoners taking over a cell block in a riot? Build a armory where body armor and helmets are stored as well as the awesome tasers. GUARDS MUST NOT GET THEM BY THEMSELVES, A PLAYER MUST TELL THEM TO GET THE EQUIPMENT OR TO PUT IT AWAY BY HAND. (this will allow us players to have curtain guards that can stop riots, once they have the body armor and helmets on (don't need the tazer) they are like the riot police where they can go into rioter controlled areas).
[/quote]

Personally I'd like to see them add a "Guard Training" room/yard/grounds where a normal guard can be trained to be a Riot Guard, K9 Guard, Sniper Guard (For towers when they add them), Border Patrol (Jeep patrols, when they hopefully add them). I'd like to have the choice to train them up from the basic "Guard" for a small training fee and time, or purchased immediately for a more hefty fee as a specialist (i.e. Sniper Guard, K9 Guard).

A few more things I want to see.
- Faster Fast Forward (because a 24 min day in FF is just not even worth it)
- 3 to 5 tile rolling gates for border patrol roads
- Guard Towers (obviously)[/quote]
callesen88
level0
Posts: 1
Joined: Mon Oct 08, 2012 9:37 pm

Re: What should we focus on next?

Postby callesen88 » Sun Nov 17, 2013 6:05 pm

Hi

How about some utility like Ventilation, where you have to place ventilation in the cell blocks, with some cold and hot days? :)

Martin.
User avatar
_alphaBeta_
level4
level4
Posts: 534
Joined: Sun Jul 21, 2013 2:20 pm
Location: NJ, USA

Re: What should we focus on next?

Postby _alphaBeta_ » Sun Nov 17, 2013 8:46 pm

callesen88 wrote:Hi

How about some utility like Ventilation, where you have to place ventilation in the cell blocks, with some cold and hot days? :)

Martin.

I've thought of this in the past as well, but I haven't seen it come up to often on the forums. Would certainly be interesting having seasons and the need for climate control. Then again, depending on what kind of warden you are, there may be no need for climate control. :twisted:
User avatar
AppealPlay
level1
level1
Posts: 10
Joined: Wed Nov 14, 2012 7:56 am

Re: What should we focus on next?

Postby AppealPlay » Wed Nov 20, 2013 1:57 am

_alphaBeta_ wrote:
callesen88 wrote:Hi

How about some utility like Ventilation, where you have to place ventilation in the cell blocks, with some cold and hot days? :)

Martin.

I've thought of this in the past as well, but I haven't seen it come up to often on the forums. Would certainly be interesting having seasons and the need for climate control. Then again, depending on what kind of warden you are, there may be no need for climate control. :twisted:


It could also add another method of prison breaks. You know, shuffling through HVAC ducting and whatnot.

Return to “Community Members”

Who is online

Users browsing this forum: No registered users and 1 guest