Things we broke in alpha 13
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- Chris
- Introversion Staff

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Things we broke in alpha 13
Hey fellas,
We broke some stuff in alpha 13, sorry about that!
We have since released a hotfix that deals with many of these issues. Steam users will get it automatically, everyone else can download from our builds page. More info:
introversion/viewtopic.php?t=4627
- [FIXED] There is a nasty deployment bug that causes the sector system to fail to subdivide the prison. You can tell easily if you are affected - open up the Deployment screen and if you see everything grey (no sectors selectable), you are affected. The effect is that almost all pathfinding will fail, meaning your prison will grind to a halt after loading.
- Patrols work differently now. You have to assign guards to patrols, it is no longer automatic. To assign a guard to a patrol, click on a patrol and that square will become a start point for a guard. This takes Patrols closer to what we originally intended - long routes walked by a small number of guards around your entire prison.
- [FIXED] Patrol assignments aren't being saved properly. After loading a saved game you'll find non of your patrols are manned anymore.
- However those empty patrols will fill up with idle guards almost immediately.
- You are supposed to be able to set punishments for complaining, but we accidentally missed this out of the Policy screen. Murder was deliberately left out of this screen, because a crime that serious would warrant a new prison sentence rather than some time in solitary.
- [FIXED] The maximum punishment time was capped at 5 hours
We broke some stuff in alpha 13, sorry about that!
We have since released a hotfix that deals with many of these issues. Steam users will get it automatically, everyone else can download from our builds page. More info:
introversion/viewtopic.php?t=4627
- [FIXED] There is a nasty deployment bug that causes the sector system to fail to subdivide the prison. You can tell easily if you are affected - open up the Deployment screen and if you see everything grey (no sectors selectable), you are affected. The effect is that almost all pathfinding will fail, meaning your prison will grind to a halt after loading.
- Patrols work differently now. You have to assign guards to patrols, it is no longer automatic. To assign a guard to a patrol, click on a patrol and that square will become a start point for a guard. This takes Patrols closer to what we originally intended - long routes walked by a small number of guards around your entire prison.
- [FIXED] Patrol assignments aren't being saved properly. After loading a saved game you'll find non of your patrols are manned anymore.
- However those empty patrols will fill up with idle guards almost immediately.
- You are supposed to be able to set punishments for complaining, but we accidentally missed this out of the Policy screen. Murder was deliberately left out of this screen, because a crime that serious would warrant a new prison sentence rather than some time in solitary.
- [FIXED] The maximum punishment time was capped at 5 hours
Last edited by Chris on Mon Sep 02, 2013 12:27 pm, edited 4 times in total.
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themadmoore
- level2

- Posts: 82
- Joined: Sun Nov 04, 2012 10:21 pm
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themadmoore
- level2

- Posts: 82
- Joined: Sun Nov 04, 2012 10:21 pm
There are no more 2x2 walls and also no isolated walls. I saved the prison and reloaded it, furthermore no changes.
Here a screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=174590497
It's my prison since Alpha 10 (I don't like to restart often
)
Here a screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=174590497
It's my prison since Alpha 10 (I don't like to restart often
- christopher1006
- level5

- Posts: 1019
- Joined: Sat Jul 28, 2012 9:01 pm
annonymie wrote:There are no more 2x2 walls and also no isolated walls. I saved the prison and reloaded it, furthermore no changes.
Here a screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=174590497
It's my prison since Alpha 10 (I don't like to restart often)
What about that 2x2 fencing by the left most yard? Try demolishing the extra fence and reloading.
Yes, that is a penguin with rabies. Deal with it.
Ok, I demolished the second fence, now it works. But it was an 3x3 area (1x1 inside)...
Thanks for the tipps
@Chris: Prison Architect is my favorite game at this time
. But please... there are some bugs, that are very nerved, p.e. the glitching dead visitors, the laundry bug or now the deployment and the new patrol system which don't save assigned guards... I really hope, you'll fix them in Alpha 14 (I voted for Bugfixing in the other thread).
Thanks for the tipps
@Chris: Prison Architect is my favorite game at this time
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NormenJaydenFBI
- level1

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- _alphaBeta_
- level4

- Posts: 534
- Joined: Sun Jul 21, 2013 2:20 pm
- Location: NJ, USA
Re: Things we broke in alpha 13
Chris wrote:- Patrol assignments aren't being saved properly. After loading a saved game you'll find non of your patrols are manned anymore.
- However those empty patrols will fill up with idle guards almost immediately.
Just an FYI Chris. The second bullet above isn't happening for me. The patrols themselves are maintained, but the guard symbol that shows the assignment is missing on a subsequent load. Unless I'm not waiting long enough, the symbols never come back and the patrol remains unmanned until I manually reassign them.
The new patrol system is worth it though. Much more customizability.
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