Light bulbs - what's the point?

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Novbert
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Light bulbs - what's the point?

Postby Novbert » Wed Aug 07, 2013 8:31 am

Apart from aesthetic reasons what's the point of having light bulbs? Do they affect fog of war somehow?
Terminaaaattori
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Postby Terminaaaattori » Wed Aug 07, 2013 8:48 am

They give you light so you can see better.
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Postby vulgarman » Wed Aug 07, 2013 12:20 pm

And they sap power from the generator, indoor lights that is.
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Postby henke37 » Wed Aug 07, 2013 3:49 pm

Try looking at an empty building when it doesn't have power at night.
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_alphaBeta_
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Postby _alphaBeta_ » Wed Aug 07, 2013 9:49 pm

There's no gameplay effect that lighting has, other than staff using their own flashlights in dark places, and the player being able to better see what they're doing. Currently, staff and prisoners won't care if they spend their life in darkness with no windows or lights. I'd like to think there will be an eventual gameplay reason to provide both windows and lighting. Same goes for an incentive to turn lights off at night while prisoners are sleeping. A variation of the current power switch (think timer) that corresponds to regimes would be nice, by turning the lights off during sleep.
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Postby VoiD88 » Thu Aug 08, 2013 8:56 am

_alphaBeta_ wrote:There's no gameplay effect that lighting has

Yes there is, albeit a very minor one, vulgarman has already mentioned it: Every indoor lightbulb drains a tiny amount of power from your Power Stations :P
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Postby Novbert » Thu Aug 08, 2013 11:20 am

That settles it - I'm getting rid of them. ALL OF THEM :twisted:
Let the darkness arise! :D
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Postby Dajmin » Thu Aug 08, 2013 5:33 pm

I keep randomly clicking the damn things and I don't see the point in being able to! I want to dismantle something or select a prisoner and end up getting a light that I can't control instead. Pointless. I'd like to keep them in game but make them unselectable.

I'll tell you something though, I'm interested in the possible social implications of denying prisoners light. Would they complain? Riot? Sleep all the time? Does it say more about you than it does them, you sick sick man? :)
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Postby neofusion » Thu Aug 08, 2013 5:36 pm

Novbert wrote:That settles it - I'm getting rid of them. ALL OF THEM :twisted:
Let the darkness arise! :D

If you do that you are likely to be eaten by a grue.
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Postby Artophwar » Fri Aug 09, 2013 9:38 am

Im hoping windows and lights will have some effect on prisoners happiness in the future. For now I just use for aesthetic purposes.
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Postby Novbert » Fri Aug 09, 2013 1:43 pm

Dajmin wrote:
I'll tell you something though, I'm interested in the possible social implications of denying prisoners light. Would they complain? Riot? Sleep all the time? Does it say more about you than it does them, you sick sick man? :)


It certainly does :D
Actually I've tried removing all the lights last night - not that fun as it sounds as the whole prison just got too dark and I couldn't see a thing. However once I started to selectively place lights back to crucial points it turned out that an entire small map can be sufficiently lit with about a dozen - instead of those hundreds the game places by default.
I hope my prisoners are happy to live in such an eco-friendly prison.
They don't seem to mind about the lack of lights though. Or the lack of windows. Or the lack of a yard. Or the lack of visitiation room.
Pretty peaceful folks, if you ask me :P
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Postby Ric666 » Fri Aug 09, 2013 2:04 pm

I don't think having lights affects the gameplay either way but as Novbert has said, it kinda helps if you can see :P

You can also cancel the placement of all the lights that are auto-placed if you're fast once the building completes. you will still pay for them though.

There may be an option in the future to not autoplace them. Would certainly help me. Who knows though :)
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Postby _alphaBeta_ » Fri Aug 09, 2013 8:56 pm

Ric666 wrote:You can also cancel the placement of all the lights that are auto-placed if you're fast once the building completes. you will still pay for them though.

There may be an option in the future to not autoplace them. Would certainly help me. Who knows though :)


I hope so. Like most gameplay items, making it an option will keep everyone happy. I never ever use the automatic placement of lights, always canceling them as soon as they're auto-placed. I don't mind still paying for all of them, since I usually wind up using them somewhere (including outside).
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Postby freedomispopular » Fri Aug 09, 2013 11:30 pm

Yeah, maybe an option to toggle auto-placement would be cool.

I'd definitely like to see some gameplay effects related to lights. Maybe people stumbling around in the dark. Maybe some prisoners don't like lights/vice versa, so you could end up with two guys next to each other ticking each other off by not turning the lights on/off, or you could mess with a guy's head by sticking him in solitary and leaving the lights on/off for hours. Or maybe prisoners could turn off/destroy lights and use stealth to do misdeeds and either fail or succeed.
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Postby killerx243 » Sat Aug 10, 2013 12:51 am

neofusion wrote:
Novbert wrote:That settles it - I'm getting rid of them. ALL OF THEM :twisted:
Let the darkness arise! :D

If you do that you are likely to be eaten by a grue.


Ha! The only game where you can throw a knife at an ogre just to fail horribly then watch him pick it up and eat it, which kills him.

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