I like where this thread has gone
I firstly agree that most of these things talked about could be turned on or off. A good point made here is that some people micro manage and some people macro manage. Some of us like to build huge prisons and see how big things can get, in which case, too much small stuff is too hard to track constantly. On the other hand, some people build smaller prisons and like to interact a bit more, in which case, the small stuff is where the fun is.
I like the idea of random disasters, as well as the idea of random aggression. These definitely need an option to turn off but can add plenty of entertainment. Note these should be 2 completely separate options. Essentially one as large scale having to do with the environment and one small scale having to do with small brawls.
I think it would be really good to space out the full-blown riot level. I agree that it would be cool to have a small brawl break out and the other prisoners surround them and not get involved.
Also waiting for the gangs to be brought in lmao Which, I also think would be a good idea to be in addition to the idea of having personal "grudges". The "star-system" seems very logical (noting here the point isn't actually zodiac signs
A good way to balance which of these is used or not is in game modes. One mode could be something like building a smaller prison and having a ton of difficulty things to have to always keep a close eye on prisoners and micro manage everything. Another mode could involve making a prison as big as possible, in which most of the small things are turned off and it's designed around the idea of most of the prison managing itself through settings.
All in all, I'm pretty excited to see what PA looks like when it is finally polished and finished!