What software is PA implemented in?
Moderator: NBJeff
What software is PA implemented in?
I'm a bit surprised it is designed to work across Linux/Mac/windows and therefore am curious what software is used for this purpose. Anyone know? I don't think it is Unity.
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thekillergreece
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Guess I'm not being clear so let me be more verbose. I recognize there are many software development tools -VS, Xcode, vi, etc. that's not my question.
My question was about a standardized library for graphical displays across these three platforms. I recognize that OpenGL does that but I would have thought that the windowing mechanics would be sufficiently different between Mac, windows, and Linux that one would leverage an in-game graphical library higher level than OpenGL.
Just curious.
. We don't see many developers offer binaries for all three systems and I was wondering what special sauce introversion had tapped into to allow them to do it.
A windows specific example would be directx. A Mac specific example would be cocoa. Cross platform is pretty unique (and complex as you can imagine).
My question was about a standardized library for graphical displays across these three platforms. I recognize that OpenGL does that but I would have thought that the windowing mechanics would be sufficiently different between Mac, windows, and Linux that one would leverage an in-game graphical library higher level than OpenGL.
Just curious.
A windows specific example would be directx. A Mac specific example would be cocoa. Cross platform is pretty unique (and complex as you can imagine).
Your answere is here: (i think? i'm fairly certain i saw SDL binaries bundled with uplink source code?)
http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
wonderful. Thank you. That is what I was looking for.gloowa wrote:Your answere is here: (i think? i'm fairly certain i saw SDL binaries bundled with uplink source code?)
http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
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Delusional Logic
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