Some cool ideas of mine, have a read:
Gangs: groups of prisoners band together to defend themselves, take on the guards, and attack and intimidate other prisoners(either other gangs or lone wolves). They hang around together during Meal Times, Yard and Free Times, and communicate often on plans, strategies of escape and overpowering the system to gain control of the prison. They are also more inclined to join each other in riots and assist each other if one has committed an infraction(someone gets searched with contraband, put in handcuffs, gang member may attack guard or try and steal item back.) They would also wage war against other prison gangs, or perhaps all prisoners in the same prison are part of the same gang, forming a prisoner-vs-guard situation that can easily escalate into a riot/war.
Smuggling and Trading: Gangs should commit acts of smuggling and trading between themselves, other prison gangs and members, and even guards, cooks, and janitors. Anywhere from contraband to information, it can be smuggled, transported, and traded between individuals within the prison for strategic purposes.
Bribery: With the introduction of prison gangs and criminal activities inside of Prison Architect, a new feature can be implemented into the game: bribery. Guards, Janitors, and Cooks can be bribed and flattered with items and loyalty in exchange for extra food rations, easier treatment, turning the other cheek to prisoner-on-prisoner violence etc. Bribery would be measured by a "Corruption" system on every Guard, Cook, and Janitor. If they accept bribes of contraband or promises of no misconduct from prisoners and do something advantageous for the prisoner(s) in question, they would be defined as being "Corrupted". There would be a certain level of corruption from 1 to 10, which can be measured by a new staff member: the Sergeant.
Sergeants: Sergeants are a new staff member that operate alongside Guards and Riot Guards. They will command Riot Guards during riots and lead the campaign to reclaim control of sectors and the prison itself. Besides the Riot Guards themselves, they are the only other staff member that will engage prisoners during riots. They are also immune to bribery and corruption, and will work to prevent other staff members from accepting bribes and becoming corrupted. They can also catch and remove staff members who are corrupted from the prison, saving you valuable money, security, and preventing prisoners from fraternizing freely with the staff. Sergeants are also the only way of determining the level of corruption a Guard, Cook, or Janitor has.
However, Sergeants will NOT operate as normal Guards or perform Guard duties(escorting prisoners, searching prisoners, bringing new prisoners to their cells or to the holding cell, or bringing prisoners to the Infirmary, Morgue, Laundry etc.) They are also more expensive, costing $1000 to enlist just 1 Sergeant, and possess a $200 daily wage. Sergeants will only perform their respective duty of maintaining the staff force from corruption and fight restless prisoners who commit infractions.
[Suggestion] Prison gangs, smuggling, trading, and bribery
Moderator: NBJeff
MAdMaN wrote:We can command riot squads ourselves so that aspect of sergeants is redundant.
By the end of Prison Architect, the aim is to have an autonomously working prison, as stated by Chris. With the Sergeant, you can better ensure that riots are put down, as well as previously stated features/ideas.
The Joker wrote:By the end of Prison Architect, the aim is to have an autonomously working prison, as stated by Chris. With the Sergeant, you can better ensure that riots are put down, as well as previously stated features/ideas.
We'll still be able to control the riot police. It's the standard staff we won't have control over.
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