Love the new feature, but ...
Moderator: NBJeff
- SpaceVelociraptor
- level1
- Posts: 57
- Joined: Sat Sep 29, 2012 7:17 pm
- Location: Michigan
Love the new feature, but ...
Finally, people are being released. It's one feature that most everyone has been wanting, and they finally delivered. One thing that I would really like to see added to this great new feature is some kind of alert, or announcement that one of your prisoners has been released. I'd like to see who it is, how much time he served, or at least just knowing that i'm going to be down a prisoner would be nice.
-
- level1
- Posts: 31
- Joined: Fri Feb 08, 2013 12:07 pm
-
- level2
- Posts: 124
- Joined: Fri May 17, 2013 2:04 am
Balosar wrote:I was wondering how many prisoners are leaving. I think it's great, prisoners can finally get resleased.
But I don't want to lose 10 or more prisoners a day.
I think it should be slowed down how fast the sentenced time passes away.
Slowing down the sentences wouldn't actually reduce the number of prisoners being released each day, at least overall. Slowing down release would only increase the overall number of prisoners in your prison at any given point in time.
The rate of release is always going to be equal to the rate your prisoners come in. Slowing down release would create an illusion of it being slower at first, while your early prisoners are still ticking away at long sentences, but eventually it'll even out to the same no matter what.
Thing with the new RELEASED feature is that in alpha 10 I had a prison with circa 140 captives. Now, after running the same save for about 10 in-game days I'm down to 85 captives.
This is kinda alarming. Since, I was especially aiming for a large prison and even with trying to "inject" more prisoners by going through the "names in the game" and selecting additional ones it seems that I can't even maintain my current quota not to mention increasing it.
Something I'm doing wrong or am I just seeing an initial increased release rate due to patch release? Or is there something else that I've missed?
This is kinda alarming. Since, I was especially aiming for a large prison and even with trying to "inject" more prisoners by going through the "names in the game" and selecting additional ones it seems that I can't even maintain my current quota not to mention increasing it.
Something I'm doing wrong or am I just seeing an initial increased release rate due to patch release? Or is there something else that I've missed?
-
- level2
- Posts: 191
- Joined: Wed May 22, 2013 8:02 pm
- Location: Toronto, Canada
-
- level2
- Posts: 124
- Joined: Fri May 17, 2013 2:04 am
J3lly wrote:Thing with the new RELEASED feature is that in alpha 10 I had a prison with circa 140 captives. Now, after running the same save for about 10 in-game days I'm down to 85 captives.
This is kinda alarming. Since, I was especially aiming for a large prison and even with trying to "inject" more prisoners by going through the "names in the game" and selecting additional ones it seems that I can't even maintain my current quota not to mention increasing it.
Something I'm doing wrong or am I just seeing an initial increased release rate due to patch release? Or is there something else that I've missed?
This could be because of the release, since it basically meant that all of your current prisoners came in at the same time, and thus (an average) all get released at the same time. As you go on it should stabilize, perhaps not as the number you want, but at least at a higher number than you'll see right after prisoners start leaving and getting replaced.
This does seem like a good time to make it easier to change how many prisoners you get each day. There should be two modes: one where you have no control, prisoners come and go and the total number you have ebbs and flows. Sometimes it's higher and you need to expand, sometimes it's lower and you need to downsize to deal with that. This makes for a nice organic play experience, where you are encouraged to make a more adaptable prison instead of just trying to hold as many as possible.
The second mode should be the sandbox we're used to, where you get to control exactly how many prisoners come each day, and preferably of what types as well. You can do this now by editing your save file, but that's a big pain and shouldn't be necessary. Another possible option would be to have a "maintain at" setting where you input some number, say 120, and the game tries to maintain that many prisoners in your prison. That way you can just set it to however many prisoners you think you can manage, and not need to worry about it anymore.
-
- level2
- Posts: 183
- Joined: Wed Nov 21, 2012 11:40 pm
- Dosedmonkey
- level3
- Posts: 319
- Joined: Sun Apr 21, 2013 6:30 am
- Location: Chile, but I'm British...
I have found that the time scaling is a bit too much at the moment, as i have already lost half of my small sized prison (80 max) after a few days even with the intake being continiously on. At most i have seen 12 prisoners come in the morning, but by the time night rolls around again i have lost the same amount..
Who is online
Users browsing this forum: No registered users and 13 guests