200 Prisoners, Fresh Clothes!

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fidelio
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200 Prisoners, Fresh Clothes!

Postby fidelio » Tue Jun 11, 2013 3:13 pm

Just wanted to share this here as an illustration of how it's possible to design around constraints. In doing so it also illustrates where some of the key issues are.

The primary driver is of course the laundry. only 50% of how the laundry here works is by prison design. only chris knows the other 50%.

http://steamcommunity.com/sharedfiles/f ... =152195399

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Ric666
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Postby Ric666 » Tue Jun 11, 2013 4:07 pm

Completely un-realistic(the huge holding cells) but I like the gardens :)
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Postby fidelio » Tue Jun 11, 2013 4:28 pm

those aren't holding cells friend. they're individual cells, just without the walls. so once the prisoners stop tossing dirty clothes over the walls, this can change.
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Postby Ric666 » Tue Jun 11, 2013 4:38 pm

Alright, fair enough. Cells without walls is way more realistic :D

I know why you've done it though..lol..good solution for just now, given that laundry is a touch buggy.
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Postby fidelio » Tue Jun 11, 2013 4:48 pm

also if you hit the lockdown, you'll find the prison separates with no group larger than 16 cells, the laundries are sealed off, and max sec will even lock down the shower. there's also no entry to/from the open areas to the cellblocks once the lockdown is in effect.

the poor doctors though, they might get sliced up. :shock:
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Postby solid84 » Tue Jun 11, 2013 4:51 pm

can somebody describe the laundry bug?
From what I understand:
Dirty clothes get stuck in walls and cannot be collected. Right?
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Postby fidelio » Tue Jun 11, 2013 4:54 pm

unless you deconstruct the wall

but with a close inspection of the prison linked above you can find a couple of uniforms just laying on the floor you can't collect or dump either, so it's not just the walls.

the beds are moved away from the wall to reduce/eliminate the ability for them to toss the uniform onto the wall.

the 2nd biggest bug though is workers clumping in the middle of the room getting in each-others way preventing proper pathing.
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Postby HerrJoebob » Tue Jun 11, 2013 6:16 pm

I've seen prisoners collect wall-laundry by approaching it from the outside. Once they get it, they... drift through the wall into the cellblock to deposit it in the cart.

Of course if it's stuck in an outer wall it collects forever.
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Postby solid84 » Tue Jun 11, 2013 9:31 pm

fidelio wrote:unless you deconstruct the wall

(...)

the 2nd biggest bug though is workers clumping in the middle of the room getting in each-others way preventing proper pathing.


Ive had that too. Cant wait for that to be fixed ;)

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