The designs are created with the following "global assumptions"
- I care solely about the layout and functionality of the design, no room for aesthetics. (except where aesthetics have an impact on game mechanics)
It appears that everything works fine with single square wide hallways. If you've observed otherwise (or if the game changes because it's alpha and all) then let me know and I'll head back to the drawing board.
Hallways go in the middle whenever possible.
I do my designs by "blocks" which are combinations of related rooms which follow a set of design rules to achieve them in as small a space as possible. If you disagree with any of the design rules please let me know.
Designs are listed by size, which includes a one square wall running around the perimeter.
Possible door locations are blank spots in the outer border. Feel free to fill in several of the door ways, we don't want our prisoners to have too much freedom after all.
I design the diagrams in excel so it's easier for me to move things around and I can make the blueprint more clear (and label it)
So I'll start off with the cell block. This consists of cells (naturally), showers, and Solitary cells. First my list of assumptions/design rules
- I've found it helpful to try to have at least half as many shower heads as prisoners in the cell block to allow showers to progress rapidly.
Shower heads should have a least one space gap between them, walls filling the space where possible
Drains need to be at the exit of a shower room to prevent flooding
Solitary cells can be pretty much any size, seem to just need a toilet
Cells should be along the outside edge so a window can be placed
So the design I'm most proud of packs all of the following into a 25x21 square space
- 20 Cells
4 Solitary Cells
12 shower heads
A 7x7 space in the middle, for a common room, yard, or as I have it in the diagram a yard and a cleaning closet
Next cell block design is more narrow and forgoes a open area in the middle. It has the all the other "amenaties" though in a 28x17 square space
- 20 Cells
4 Solitary Cells
12 shower heads
If you are thinking "I don't need that many solitary cells", then this next design may be for you. It has a 25x17 square size
- 18 Cells
2 Solitary Cells
12 shower heads
That wraps up my clever designs for cell blocks. Are there other shapes/ratios you'd like to see?
Next up is the cafeteria block. This consists of a kitchen and a canteen, and has the following design rules
- I read that the optimal ratio of kitchen equipment is 5 cooks, 5 cookers, 2 fridges, 2 sinks, 1 serving table. This works for me, but if you know a better one please let me know.
The kitchen and the canteen have a dividing wall between them to keep the utensils from walking off
So my first cafeteria has a size of 13x13, and contains the following
- 5 cookers
2 fridges
2 sinks
2 serving tables
Seating for 24 (6 benches, 3 tables)
One of my favorite things about this cafeteria design is that it scales very nicely. Increasing the size to 20x13 gives us the following result (twice the capacity)
- 10 cookers
4 fridges
4 sinks
4 serving tables
Seating for 48 (12 benches, 6 tables)
You can also scale it sideways for a quadruple sized kitchen (and either pack it with seating or allow some extra entrances
That concludes the kitchen section.
Next up is the office. This ended up not being quite as interesting as I thought it would be to design, so I'm calling it just the boring office. Has room for all 6 officers, and forgoes internal walls because who needs them. Size comes out to 16x11
If you made it this far, thanks for reading, Please let me know what you think, and what rooms you'd like to see next.