nVidia driver complaining about minimum specs - crash

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prasselpikachu
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Location: Germany

nVidia driver complaining about minimum specs - crash

Postby prasselpikachu » Sat Apr 13, 2013 1:36 pm

When I start the game, almost every time it crashes with nVidia OpenGL complaining about not reaching the minimum specs. Sometimes it DOES launch and it runs like a charm then, so it's not my GPU.

OS: WIn 7 64bit
RAM: 4GB
Graphics: nVidia GTS 450

My debug.txt:

Code: Select all

alpha-8.rc2 pc steam compiled 08:07:28, Mar 14 2013
Loading Preferences from C:\Users\Fridtjof\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
    Screen
    ScreenW [int] 1920
    ScreenH [int] 1200
    ScreenWindowed [bool] 0
    ScreenMultiSampled [bool] 1
    ScreenSuperSampled [bool] 0
    Sound
    SoundMixFrequency [int] 22050
    SoundVolume [int] 255
    SoundSwapStereo [bool] 0
    SoundEnableDsp [bool] 1
    RenderRooms [bool] 0
    RecentMap [string]
    FirstTime [bool] 0
    AutoSaveTimer [int] 10
    HardwareCompat [int] 0
END DataRegistry DUMP:
OpenGL Vendor     : NVIDIA Corporation
OpenGL Renderer   : GeForce GTS 450/PCIe/SSE2
OpenGL Version    : 4.2.0
OpenGL GLSL       : 4.20 NVIDIA via Cg compiler
Parsing archive main.dat...
   DONE
Parsing archive sounds.dat...
   DONE
Fonts loaded in 403ms
Invalid multi-byte UTF8 character: 0XFF
Loaded in 869 strings
Couldn't open unicode language file data/language/english-fullgame.txt
Initialising SDL Audio:
   Frequency: 22050
   Format: 32784
   Channels: 2
   Samples: 512
   Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
Curl version libcurl/7.27.0
 libpng version 1.4.7 - April 10, 2011
 (Running with version 1.4.7)
Requesting message-of-the-day...
Object spritebank composite took 2044ms
OpenGL Max texture Size 16384 x 16384 [160 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1200 : yes
Attempting to create Multisampled Framebuffer
Created FrameBuffer of size 2048 x 2048 in 816ms
Created Multisampled FrameBuffer of size 2048 x 2048 in 1ms
Multisampling enabled
================
==  NEW MAP  ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Dummy'
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 131ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Created FrameBuffer of size 512 x 512 in 3232ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 31 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 1539 Names in the Game (including 19 Faces in the game)
Create starting world...
Create starting world done...
Saving Preferences to C:\Users\Fridtjof\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap


my preferences.txt:

Code: Select all

ScreenW              1920 
ScreenH              1200 
ScreenWindowed       false 
ScreenMultiSampled   true 
ScreenSuperSampled   false 
SoundMixFrequency    22050 
SoundVolume          255 
SoundSwapStereo      false 
SoundEnableDsp       true 
RenderRooms          false 
RecentMap            (empty) 
FirstTime            false 
AutoSaveTimer        10 
HardwareCompat       0 
Spartanxvi
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Posts: 74
Joined: Sun Mar 31, 2013 1:44 pm
Location: Canada

Postby Spartanxvi » Sun Apr 14, 2013 5:05 am

try playing the game windowed. run the game in safe mode, (it will begin windowed). go to options to make the game windowed from now on
prasselpikachu
level0
Posts: 8
Joined: Thu Apr 11, 2013 8:49 pm
Location: Germany

Postby prasselpikachu » Mon Apr 15, 2013 9:58 pm

Yeah, found that out too :D BTW, there's something on the wiki page "Known Issues" stating that on some GPUs it will crash and that it is something with the preferences.txt, but not what exactly. Hm, gonna add that to there.
Spartanxvi
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Posts: 74
Joined: Sun Mar 31, 2013 1:44 pm
Location: Canada

Postby Spartanxvi » Mon Apr 15, 2013 10:53 pm

:)
TheSheriff
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Postby TheSheriff » Wed Apr 17, 2013 12:17 am

Nvidia always comes out with Beta drivers you can test as well, a lot of times they have worked for me even if they didn't specifically make it for the game I was playing.
prasselpikachu
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Posts: 8
Joined: Thu Apr 11, 2013 8:49 pm
Location: Germany

Postby prasselpikachu » Wed Apr 17, 2013 6:22 am

Hm, when I tried it first my driver updater was broken, so I reinstalled the whole driver on the latest version, but it didnt help for Prison Architect :(
Spartanxvi
level1
level1
Posts: 74
Joined: Sun Mar 31, 2013 1:44 pm
Location: Canada

Postby Spartanxvi » Wed Apr 17, 2013 6:46 am

did windowed mode help? does it crash only with this game? contact Nvidia they have live chat support found http://nvidia.custhelp.com/app/chat/chat_launch
prasselpikachu
level0
Posts: 8
Joined: Thu Apr 11, 2013 8:49 pm
Location: Germany

Postby prasselpikachu » Wed Apr 17, 2013 2:06 pm

It did help, and I already added that tip to the wiki (Common Issues -> Technical -> Graphics card issue). I'll try amd also contact nVidia about this one.

EDIT: Oh, by the way, found this on nVidia Answers, and I am really certain my GPU can handle it, as it works sometimes in fullscreen... Gonna ask a question now as live chat is closed at the moment.

EDIT 2: Stupid me, here have the link :) http://nvidia.custhelp.com/app/answers/detail/a_id/3008/

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