OS: WIn 7 64bit
RAM: 4GB
Graphics: nVidia GTS 450
My debug.txt:
Code: Select all
alpha-8.rc2 pc steam compiled 08:07:28, Mar 14 2013
Loading Preferences from C:\Users\Fridtjof\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1920
ScreenH [int] 1200
ScreenWindowed [bool] 0
ScreenMultiSampled [bool] 1
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 0
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
END DataRegistry DUMP:
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTS 450/PCIe/SSE2
OpenGL Version : 4.2.0
OpenGL GLSL : 4.20 NVIDIA via Cg compiler
Parsing archive main.dat...
DONE
Parsing archive sounds.dat...
DONE
Fonts loaded in 403ms
Invalid multi-byte UTF8 character: 0XFF
Loaded in 869 strings
Couldn't open unicode language file data/language/english-fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
Curl version libcurl/7.27.0
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Requesting message-of-the-day...
Object spritebank composite took 2044ms
OpenGL Max texture Size 16384 x 16384 [160 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1200 : yes
Attempting to create Multisampled Framebuffer
Created FrameBuffer of size 2048 x 2048 in 816ms
Created Multisampled FrameBuffer of size 2048 x 2048 in 1ms
Multisampling enabled
================
== NEW MAP ===
================
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Dummy'
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 131ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Created FrameBuffer of size 512 x 512 in 3232ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 31 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 1539 Names in the Game (including 19 Faces in the game)
Create starting world...
Create starting world done...
Saving Preferences to C:\Users\Fridtjof\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMapmy preferences.txt:
Code: Select all
ScreenW 1920
ScreenH 1200
ScreenWindowed false
ScreenMultiSampled true
ScreenSuperSampled false
SoundMixFrequency 22050
SoundVolume 255
SoundSwapStereo false
SoundEnableDsp true
RenderRooms false
RecentMap (empty)
FirstTime false
AutoSaveTimer 10
HardwareCompat 0

