What should we focus on next?
Moderator: NBJeff
I want the basic longer-term "economy" of the game to start working a bit more. Right now you only have a limited amount of basic grants, and your 'prisoner intake' is fixed and determined by how you manually set the type and when you can take in prisoners. The amount of daily money you get for the amount of prisoners you have is also extremely tiny - which I presume would be mostly okay assuming the game is meant to have a lot of grants and even re-useable grants that come up in cycles.
Basically I want the first ground to be broken on creating the 'endgame' of playing the basic game - where you have an array of grants for different things, and can maybe even re-use certain grants on timers. Also where the prisoner intake is more thought out.
Also - for longer-term cosmetic stuff, I hope we get to run women's prisons. I could even see there being gimmick prisoners with prisoner reskins. (Such as a prison for supervillians or space aliens.)
Basically I want the first ground to be broken on creating the 'endgame' of playing the basic game - where you have an array of grants for different things, and can maybe even re-use certain grants on timers. Also where the prisoner intake is more thought out.
Also - for longer-term cosmetic stuff, I hope we get to run women's prisons. I could even see there being gimmick prisoners with prisoner reskins. (Such as a prison for supervillians or space aliens.)
- paktsardines
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So I know that we have voted on what we would like to see next and I think that this would fit in perfectly with our top percentage!
I would love to see a guard/staff break room! A room where staff could take a seat and relax instead of looking out and taking care of prisoners all day long. I mean lets face it, every prison has one! So I would definitely like to see some love being shown to those guards who get the crap beat out of them sometimes for the sake of keeping everyone in line! For all I know, I couldn't make my prison possible without them!
What do you guys think? How could this work? Would stamina of guards come into play? Lets hear those thoughts!
I would love to see a guard/staff break room! A room where staff could take a seat and relax instead of looking out and taking care of prisoners all day long. I mean lets face it, every prison has one! So I would definitely like to see some love being shown to those guards who get the crap beat out of them sometimes for the sake of keeping everyone in line! For all I know, I couldn't make my prison possible without them!
What do you guys think? How could this work? Would stamina of guards come into play? Lets hear those thoughts!
- paktsardines
- level5
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- Location: Australia
Personally I'd like to see the following:
1. When you hire a staffer, you hire them for day shift or night shift, with the night shift obviously costing more for overtime.
2. Hired staff appear on the next bus, not just magically out of thin-air.
3. Staff rostered as day shift arrive in the morning and leave at the end of the day.
4. Night shift staff (fewer needed obviously) arrive at the end of day and leave in the morning.
5. Each staff member has to have a 30min-1 hour break during the day. I don't think the player should be involved in this scheduling. I think I staff member should just decide to take their break when they 'want' to, where 'want' is dependent on:
a. How long they've been without a break
b. Whether there will be sufficient staffers to cover their break.
c. Is the prison currently on fire or full of blood?
1. When you hire a staffer, you hire them for day shift or night shift, with the night shift obviously costing more for overtime.
2. Hired staff appear on the next bus, not just magically out of thin-air.
3. Staff rostered as day shift arrive in the morning and leave at the end of the day.
4. Night shift staff (fewer needed obviously) arrive at the end of day and leave in the morning.
5. Each staff member has to have a 30min-1 hour break during the day. I don't think the player should be involved in this scheduling. I think I staff member should just decide to take their break when they 'want' to, where 'want' is dependent on:
a. How long they've been without a break
b. Whether there will be sufficient staffers to cover their break.
c. Is the prison currently on fire or full of blood?
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- paktsardines
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- Location: Australia
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paktsardines wrote:Pretty sure you can already do that by turning of continuous intake and editing your savegame to boost your finances..
Under continuous intake prisoners don't start arriving until you've zoned them cells, so do the cell zoning as the final step. Step one is to build your prison behemoth.
unfortnaly the continuous intake optioon have bin bugede since Alpha 6 and aint working no matter if you have it on or off you will allways get 8 prisoners only by deselting all three grupes low mid and hige threth preisoners you get none. and the way it shod Work that it only give ya prisoners when you shode have room for them and only that number dont Work unfortnaly
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multiple floors
I want to have a 5-story mega-prison with rooftop yards. Prisoners committing suicide if the roofs aren't fenced (and in other ways)
Multiple stories makes sense for higher walls, guard towers, and of course digging for escapes
Multiple stories makes sense for higher walls, guard towers, and of course digging for escapes
Why isn't "More Grants" an option? Seems like you can't gain more money quickly outside of the initial grants and that really stymies prison growth past day 5. That would probably be something great to see along with the mid-game option.
Also, Multi-floors would also be a neat addition. Get a prison dystopian sprawl.
Also, Multi-floors would also be a neat addition. Get a prison dystopian sprawl.
paktsardines wrote:Personally I'd like to see the following:
1. When you hire a staffer, you hire them for day shift or night shift, with the night shift obviously costing more for overtime.
The night shift is the night shift and the day shift is the day shift. They are seperate. Once shift doesn't work all day and night, so why would they earn overtime?
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Re: multiple floors
gravyleaves wrote:I want to have a 5-story mega-prison with rooftop yards. Prisoners committing suicide if the roofs aren't fenced (and in other ways)
Multiple stories makes sense for higher walls, guard towers, and of course digging for escapes
firstly, i love all the suggestions for improvement in the OP
secondly, this multi-story idea is horrible - how would it even work from a UI perspective? moving up and down floors manually? you'd lose track of what was happening and it would add UI complexity for no obvious benefit (indeed, it would harm the ability to zoom out and 'take in' a strategic overview of exactly what was happening in the whole prison)... one of the best things about this game is the clean, simple way the prison is represented graphically, multi-storey prisons would ruin that... for anyone who's ever played UFO: Enemy Unknown will remember exactly how annoying those large multi-storey UFO's were
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