dr_mibbles wrote:gravyleaves wrote:I want to have a 5-story mega-prison with rooftop yards. Prisoners committing suicide if the roofs aren't fenced (and in other ways)
Multiple stories makes sense for higher walls, guard towers, and of course digging for escapes
firstly, i love all the suggestions for improvement in the OP
secondly, this multi-story idea is horrible - how would it even work from a UI perspective? moving up and down floors manually? you'd lose track of what was happening and it would add UI complexity for no obvious benefit (indeed, it would harm the ability to zoom out and 'take in' a strategic overview of exactly what was happening in the whole prison)... one of the best things about this game is the clean, simple way the prison is represented graphically, multi-storey prisons would ruin that... for anyone who's ever played UFO: Enemy Unknown will remember exactly how annoying those large multi-storey UFO's were
Actually, with a visual representation like Dwarf Fortress or XCOM it'd be pretty easy to manage multi-floor prisons. I personally don't see the problem, I mean hell without the XCOMutil the ufos were all ridiculously easy to navigate since it was all pre-made.