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Prison Architect - Alpha-8 (Not Yet Released) [ View Issues ]
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- 0000121: [AI & Behaviour] Door stuck open (Chris) - resolved.
- 0000639: [Graphics] Dead guards turning into female avatar (Chris) - resolved.
- 0000067: [Graphics] Prisoner's body graphics replaces by random sprite (Chris) - resolved.
- 0000692: [Gameplay] Prisoners still stuck in Medical Bed (Chris) - resolved.
- 0000880: [AI & Behaviour] Guards stuck in Medical Beds with Escort Prisoner task (Chris) - resolved.
- 0000053: [AI & Behaviour] Prisoners stuck in Medical Beds (Chris) - resolved.
- 0000059: [AI & Behaviour] Handcuffed prisoners stuck at various places (Chris) - resolved.
- 0000553: [AI & Behaviour] Warden has no visibility so he does not lift fog of war (Chris) - resolved.
- 0000092: [Control & User Interface] 16:10 resolutions cause bad sizing of dialogs, adds scrollbars (Chris) - resolved.
- 0000220: [Gameplay] Doesn't deduct food costs (Chris) - resolved.
- 0000261: [Gameplay] Food costs not displayed in Costs on main screen (Chris) - resolved.
- 0000562: [AI & Behaviour] Inmates and toilets (Chris) - resolved.
- 0000544: [AI & Behaviour] Prisoners don't use resources (rooms, objects) evenly (Chris) - resolved.
- 0000638: [AI & Behaviour] Multiple yards do not work (Chris) - resolved.
- 0000032: [AI & Behaviour] Inmates do not use the nearest facility (Chris) - resolved.
- 0000461: [AI & Behaviour] Prisioners stuck (Chris) - resolved.
- 0000781: [AI & Behaviour] Guards do not remain on post (Chris) - resolved.
- 0000938: [Graphics] BUG: Fighting animation for Prisoners BROKEN (Chris) - resolved.
- 0000932: [AI & Behaviour] BUG: Guards tend to randomly initiate "Unlock Door" to wooden doors that border offices. Read Desc. (Chris) - resolved.
- 0000016: [AI & Behaviour] Prisoners staying in solitary. (Chris) - resolved.
- 0000381: [AI & Behaviour] Freetime priorities (Chris) - resolved.
- 0000865: [Graphics] Prisoners animation for "eating" is broken. (Chris) - resolved.
- 0000847: [Other] Jail door moves drain - Alpha 7 (Chris) - resolved.
- 0000843: [Gameplay] BUG: Ablility to sack firemen (Chris) - resolved.
- 0000863: [AI & Behaviour] Guard cannot open locked door = too dangerous (Chris) - resolved.
[25 issues]
thats the largest bug fix yet, are we nearing the end of alpha?