Guards unlocking doors.
Moderator: NBJeff
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codys12345
- level1

- Posts: 10
- Joined: Mon Feb 18, 2013 8:54 pm
Guards unlocking doors.
I don't like the idea of the guards needing to unlock the doors. The guards take a long time to go and unlock the doors. I think that this feature should be optional. So we could have the doors where it was "Door Everyone, Door Staff Only, and Door Nobody" or we could choose it the current way.
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codys12345
- level1

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- paktsardines
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- christopher1006
- level5

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At the moment it has more to do with the algorithm taking its time to tell a guard to open the door than anything, personally the way I build my prisons makes it to where I don't have a problem with getting people through the door and if the game's being slow then I just order the guard to walk through the door to open it that way. If you make it to where doors can be 'staff only' then you've defeated the purpose of guards opening doors which is to force you to figure out where it's actually worth putting secure doors.
Yes, that is a penguin with rabies. Deal with it.
If it tossed the guard to the door right away though, there would be no time to create a buffer of people trying to get through, so the guard could quickly get caught in a cycle of running back to open the door for a few small groups instead of one larger one. It's a balancing act.
In any event, tweaking, yes. Allowing some doors to be opened at will by staff would be excellent.
In any event, tweaking, yes. Allowing some doors to be opened at will by staff would be excellent.
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cengbrecht
- level0
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I like the idea of Guards unlocking doors, however I would like to be able to assign doors with Guards, so that for example, they only have to unlock the outer two walls to the outside world, and set all other doors to Secured, or Staff Only, like it was in Alpha 6.
The guards pathing can be slow later on and can really lead to some huge headaches in building.
The guards pathing can be slow later on and can really lead to some huge headaches in building.
The main problem is that during heavy computer loads (Lots of staff/prisoners), guards can dilly-dally to opening doors. Often guards patrolling near the door never open them: another guard, one farther away will do his job instead. I had a situation where all the prisoners missed a mealtime because the door wasn't unlocked in time.
The system just needs tweaked a little. I like the new addition very much though. Makes it feel much more realistic.
It would be nice if we could add some sort of main control switch & have a new set of doors that could be controlled remotely from the security room. so that they don't all need to be camped.
It would be nice if we could add some sort of main control switch & have a new set of doors that could be controlled remotely from the security room. so that they don't all need to be camped.
I like the 'only guards can open secure doors' system. But it needs tweaking.
At least on my PC the guards run back and forth to unlock normal doors when the staff long long looooong ago has passed it.
Also the fact a guard stands right beside a door (deployment + single dot of patrol) has nearly no effect sometimes. Most of the times the single guy standing in front of the cell blocks near my metal detector opens the door. Sometimes the guy does nothing besides checking his crotch and they wait for the guard activly patroling the outskirts (2 wide corridor between prison wall and fence) to open the door, which takes 2-3 hours for him to get there.
One tweak would be to set normal doors to 'staff' and secure doors to 'guards'. Making the guards 'guards' and thus not 'staff with keys' which should get rid of these guys running back and forth unlocking NOT locked doors.
Another tweak would be for the doors calling for a guard, the moment someone wants to go through ,in all directions. Much like the showers spoil water. The moment it 'hits' a guard he would be answering, stopping the signal to venture further and calling more guards to the same door for the same deed. That way the closest guard with the shortest way to run opens the door.
As of Alpha 7, the first guard (check the order in 'staff') with nothing to do besides of patroling (not escorting prisoners, not already opening doors, not searching prisoners ...) 'grab' the order from the door to open it. No matter how far they are away.
And by the way make stationary guards STATIONARY!
I hate losing my cctv coverage for some hours of the day because that idiot watching the monitor is escorting newly arrived prisoners to their cell or opening doors.
At least on my PC the guards run back and forth to unlock normal doors when the staff long long looooong ago has passed it.
Also the fact a guard stands right beside a door (deployment + single dot of patrol) has nearly no effect sometimes. Most of the times the single guy standing in front of the cell blocks near my metal detector opens the door. Sometimes the guy does nothing besides checking his crotch and they wait for the guard activly patroling the outskirts (2 wide corridor between prison wall and fence) to open the door, which takes 2-3 hours for him to get there.
One tweak would be to set normal doors to 'staff' and secure doors to 'guards'. Making the guards 'guards' and thus not 'staff with keys' which should get rid of these guys running back and forth unlocking NOT locked doors.
Another tweak would be for the doors calling for a guard, the moment someone wants to go through ,in all directions. Much like the showers spoil water. The moment it 'hits' a guard he would be answering, stopping the signal to venture further and calling more guards to the same door for the same deed. That way the closest guard with the shortest way to run opens the door.
As of Alpha 7, the first guard (check the order in 'staff') with nothing to do besides of patroling (not escorting prisoners, not already opening doors, not searching prisoners ...) 'grab' the order from the door to open it. No matter how far they are away.
And by the way make stationary guards STATIONARY!
I hate losing my cctv coverage for some hours of the day because that idiot watching the monitor is escorting newly arrived prisoners to their cell or opening doors.
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christhekiller
- level3

- Posts: 316
- Joined: Mon Feb 25, 2013 6:34 am
I like the idea but it's too limited. I prefer the prior way to having regular staff open doors. I think the door options should go like this:
Guard Only:
Only guards can open the door
Staff Only:
Only Staff members can open the doors.
Everyone:
Prisons, staff, and guards can open the doors
You could also add maybe an option to give workmen keys to all the doors so that they can get wherever they want but comes with the risk bigger risk of prisoners getting keys from them but they wont have to wait for guards to open the doors.
Guard Only:
Only guards can open the door
Staff Only:
Only Staff members can open the doors.
Everyone:
Prisons, staff, and guards can open the doors
You could also add maybe an option to give workmen keys to all the doors so that they can get wherever they want but comes with the risk bigger risk of prisoners getting keys from them but they wont have to wait for guards to open the doors.
Security
How about some "electronic doors" could be opened via the CCTV or alternate console in the Security room, allowing some doors, such as doors leading to deliveries, canteen, or doors between wings to be opened easier? That way the guards can still open some, but as the player progresses, they can get these doors.
--Namj13
I like it, I havn't had a single escape since this new system has been added.
I would however like to see an ability on the deployment window to actually station a guard on a door because at the moment they take too long to open them, I have found myself placing a patrol sector two blocks along the door just to get the guard to open it quicker.
I quite like what the other guy suggested just now though about the control room ability to open doors. Have the control room controlled by a guard like the CCTV, maybe we lay down some cables from the panel to the specific doors we want and have that under the Utility window.
I would however like to see an ability on the deployment window to actually station a guard on a door because at the moment they take too long to open them, I have found myself placing a patrol sector two blocks along the door just to get the guard to open it quicker.
I quite like what the other guy suggested just now though about the control room ability to open doors. Have the control room controlled by a guard like the CCTV, maybe we lay down some cables from the panel to the specific doors we want and have that under the Utility window.
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christhekiller
- level3

- Posts: 316
- Joined: Mon Feb 25, 2013 6:34 am
Re: Security
namj13 wrote:How about some "electronic doors" could be opened via the CCTV or alternate console in the Security room, allowing some doors, such as doors leading to deliveries, canteen, or doors between wings to be opened easier? That way the guards can still open some, but as the player progresses, they can get these doors.
I had an idea like that. It could be wired to a CCTV control room or something like it and the guard stationed there would open the door when people who are allowed through walk up to it (so that the door opens before they reach the door so they don't get stopped at all)
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